You have an SKSE plugin for it. Tested it a bit, didn't find any issues.
Yeah, I've tried that and it was buggy, but that could be a problem on my end.
Well, the Unreal Engine is based on the same engine we saw in 1998.
The Creation Engine is based on Gamebryo - which has been around for many years as well.
The engine is not the problem, really.
I don't think the problem is the evolution of game engines in general but the evolution of this particular engine. In case of Unreal and idTech (even Unity if you remember it from its infant days) the gradual upgrade went well, but in case of Bethesda's engine (what ever they decide to call it next) it started to show its age with Skyrim (even Oblivion, if you ask some people). And I can't speak about latter games, but people say it hasn't progressed much.
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