mercy
SasqWatch
- Joined
- March 21, 2013
- Messages
- 3,456
Excellent gameplay video with the stone-UI. This easily looks better than awesome M&M X: Legacy
All Gameplay videos so far.
WOW!! Congratulations! Art direction, lighting - the amazing torch flame intensity vs. surrounding dungeon darkness is flawless, doesn't strain the eyes -, map structure, monster idle anims are excellent! Monsters are a little bit sci-fi / Half Lifey, but who the hell cares, if the combat will be good?
Need to see the combat, tho: How the monsters attack, do they have hurt animation, when hit? Do they cry out in pain when hit and do they emit satisfying blood spurts / particle effects? Do weapons have swing particle effects or can we see the weapon being literally swung on screen, before our eyes? We don't need the adventurers hand visible, just the weapon being swung.
Ideas:
+ You should place moans in dungeons: zombie moans A'la Daggerfall, or ghost sighs.
+ If there are prisoners in the dungeon, they should scream, moan. For a good screaming, panic sound reference - Martyrs (2008) - is a good movie.
+ Monsters in-place or walking in the dungeon should make grunting / threatening sounds, which gets stronger, if the monster is near. A walking monster grunting loudly - the big freaky things you have already - should scare the hell out of players in these dark lairs.
+ Rats, small bug critters should make sounds, scurrying away.
+ You could place glowing little red eyes in the dark: on the floor if its a rat. Blinking in and out, as the "small creature watches you" then the red pair of eyes blinks out for good, fleeing away.
+ There could be zombie / monster arms / tentacles coming out of the ground and dragging you down a level / or into a monster pit. There zombie arms from walls attack the party and everyone must wildly swing all weapons and attack in panic to be freed from the "Monster-Pit"-trap. A panicking party should make screaming male and female sounds, while this frantic hacking is taking place: the party takes damage faster while in this "Monster-Pit"-trap, as if standing in a fire.
+ Large shiny worms - the size of big anacondas - should flee from your torchlight in the dark. They don't attack, but the player sees the large worm body slithering away / out of screen, one step away in the dark. This happens occasionally.
+ Green poison gas, lingering in a "one-step-area". Party steps into it, everyone starts to cough and takes some damage. Party steps back, but then the green "swamp-gas" is gone, dispersed by the air-movement caused by the party stepping into that one "step-cube-area".
All Gameplay videos so far.
WOW!! Congratulations! Art direction, lighting - the amazing torch flame intensity vs. surrounding dungeon darkness is flawless, doesn't strain the eyes -, map structure, monster idle anims are excellent! Monsters are a little bit sci-fi / Half Lifey, but who the hell cares, if the combat will be good?
Need to see the combat, tho: How the monsters attack, do they have hurt animation, when hit? Do they cry out in pain when hit and do they emit satisfying blood spurts / particle effects? Do weapons have swing particle effects or can we see the weapon being literally swung on screen, before our eyes? We don't need the adventurers hand visible, just the weapon being swung.
Ideas:
+ You should place moans in dungeons: zombie moans A'la Daggerfall, or ghost sighs.
+ If there are prisoners in the dungeon, they should scream, moan. For a good screaming, panic sound reference - Martyrs (2008) - is a good movie.
+ Monsters in-place or walking in the dungeon should make grunting / threatening sounds, which gets stronger, if the monster is near. A walking monster grunting loudly - the big freaky things you have already - should scare the hell out of players in these dark lairs.
+ Rats, small bug critters should make sounds, scurrying away.
+ You could place glowing little red eyes in the dark: on the floor if its a rat. Blinking in and out, as the "small creature watches you" then the red pair of eyes blinks out for good, fleeing away.
+ There could be zombie / monster arms / tentacles coming out of the ground and dragging you down a level / or into a monster pit. There zombie arms from walls attack the party and everyone must wildly swing all weapons and attack in panic to be freed from the "Monster-Pit"-trap. A panicking party should make screaming male and female sounds, while this frantic hacking is taking place: the party takes damage faster while in this "Monster-Pit"-trap, as if standing in a fire.
+ Large shiny worms - the size of big anacondas - should flee from your torchlight in the dark. They don't attack, but the player sees the large worm body slithering away / out of screen, one step away in the dark. This happens occasionally.
+ Green poison gas, lingering in a "one-step-area". Party steps into it, everyone starts to cough and takes some damage. Party steps back, but then the green "swamp-gas" is gone, dispersed by the air-movement caused by the party stepping into that one "step-cube-area".
Last edited:
- Joined
- Mar 21, 2013
- Messages
- 3,456