OKay, the most important points - I listened only to the telephone-interview with Bernd Beyreuther - :
- they are constantly playing, because they are testing the whole game
- they are now in the "release candidate-phase"
- will be published beginning / middle of February, as set by dtp
- decisions will have an influence to the game world
- depending on the Archetype, the initial training will be different (it's "training" !)
- depending on the people and types, the story will progress differently
- the world gets to know certain deeds ("Newspaper")
- targeted at an broad audience
- Drakensang 1 not neccessary to have been played
- "extras" for both players of Drakensang 1 and for pen & paper player who know the world well
- development [beginning with Drakensang 1] : first pen & paper rules converted 1:1 to the PC, then they were looking what went good with it, what less, and this has been tweaked ever since, for example speed, in combat situations, for example, plus they had discussions with DSA authors
- fun is the most important thing
- even more important (than the rules set, for example) : the correct, athmospheric implementation of the world
- they took DSA-authors into the office
- 3 print products which tie in with Drakensang 2 :
- Phileasson Saga 3rd Edition at the end of this year (adventure for a group)
- one "Solo-Adventure" (for a single person)
- a novel
- DSA authors asked for advice : Mark Wachholz, Lena Falkenhagen, Florian Don-Schauen
- the skill system has been unchanged - with a bit better balancing in a few cases
- no DLC planned
- other products will seemingly follow
- Radon Labs is a big company [in terms of the German PC games market] (about 100 employees), which develops for other publishers, too
- among other things they have concepts for other, multi-platform, role playing games
- no USK 18 anticipated (in contrast to Dragon Age) (Bernd Beyreuther said he was waiting for Dragon Age)