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Default CRPG Analyzer: A checklist for computer role-playing games

November 21st, 2014, 11:09

Diablo 3


Classification: CRPG Subgenre
Subgenre: Rogue-like, Action, Hack & Slash

Design: Clean, High Fantasy
Theme: Good vs. Evil
Setting: Metaphysical Place, Mythic
Combat Style: Real-time, Pauseable Real-time
Reward System: Experience
Play Style: Single-player, Multi-player
Multiplayer: Online Co-Op, Co-Op Campaign, Drop-In / Drop-Out, PvE
Point of View: Isometric
Camera: Tracking
Color Palette: Whimsical
Control: AI Control
Voice Acting: Fully Voiced
Character Backstory: Predefined
Playtime: 40-60 hours
Funding model: Publisher





Spoiler – Complete CRPG analysis for Diablo 3

This fact sheet was created using CRPG Analyzer 1.02 Beta.


Diablo 3: light on CRPG elements across the board. It's all about the hack, the slash, the item finding and the character tweaking. Lots of fun, though!



This review was a little more difficult than previous ones because there was some abstraction involved.

I regularly have problems with this NtH element (story):
State of the game changes in accordance with the player's actions.
Any way we could make clearer what that means? Are there some examples for games where it does or doesn't fit?
--
"Mystery is important. To know everything, to know the whole truth, is dull. There is no magic in that. Magic is not knowing, magic is wondering about what and how and where." ~ Cortez, from The Longest Journey
Last edited by Arhu; December 10th, 2014 at 12:34.
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November 21st, 2014, 17:17

Deus Ex: Human Revolution


Classification: CRPG Subgenre
Subgenre: Adventure, Action, Shooter, Sneaker

Design: Gritty, Cyberpunk
Theme: Philosophy
Setting: Real World, Urban, Futuristic
Combat Style: Real-time
Reward System: Experience
Play Style: Single-player
Point of View: 1st-person
Color Palette: Subdued
Control: Full Control
Voice Acting: Fully Voiced
Character Backstory: Predefined
Playtime: 20-40 hours
Funding model: Publisher





Spoiler – Complete CRPG analysis for Deus Ex: Human Revolution

This fact sheet was created using CRPG Analyzer 1.02 Beta.


This game barely made it as a CRPG-ish game due to ME2: "You can find and collect items (➙ There is an inventory. There must be more item types than quest items, weapons, ammunition or consumable stat boosters)". The only different item types you can pick up are weapon mods and software stuff used during hacking.

I was surprised to see how little character development options there are. The original Deus Ex was a bit more varied, if my memory isn't clouded. All in all the game focuses on different exploration and story paths and barely on character development; so I added the tag "Adventure".
--
"Mystery is important. To know everything, to know the whole truth, is dull. There is no magic in that. Magic is not knowing, magic is wondering about what and how and where." ~ Cortez, from The Longest Journey
Last edited by Arhu; December 10th, 2014 at 12:33.
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November 21st, 2014, 20:25
State of the game changes in accordance with the player's actions.
In other words:

Your actions/choices have consequences that are reflected by the game:
Gameworld: A destroyed bridge, a jammed door, a felled tree etc.
Factions: You are hero of a faction, your are banned, neutral etc.
Story: Some Story paths are closed, some others are open due to your actions
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November 22nd, 2014, 14:13
Originally Posted by Arhu View Post
Hehe, yeah.

I did let Myrthos "alpha test" the analyzer a day before the beta release and he was completely bored by the time he reached the end of step 2.
Yeah, that was somewhat after I mentioned that you guys are nuts
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November 22nd, 2014, 14:35
N.U.T.S. like in:

Never Underestimate These Specialists ?
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November 24th, 2014, 11:16
Here's a nice border-line case:





Rollers of the Realm


Classification: CRPG Subgenre
Subgenre: Arcade

Design: Clean, High Fantasy
Theme: Good vs. Evil
Setting: Alternate World, Medieval
Combat Style: Real-time
Reward System: Experience
Play Style: Single-player
Point of View: Isometric
Camera: Fixed
Color Palette: Whimsical
Control: Full Control
Voice Acting: Fully Voiced
Character Backstory: Predefined
Playtime: 10-20 hours
Funding model: Indie





Spoiler – Complete CRPG analysis for Rollers of the Realm

This fact sheet was created using CRPG Analyzer 1.02 Beta.

Of particular interest are MC2 and MC3

MC2: You can progressively develop character stats or abilities (➙ e.g. through an in game value (usually exp. points) gained by quests, exploration, conversation, combat, …)
MC3: You can equip items to enhance character stats or abilities
I answered both with "yes", but it's not clear. You can buy items that increase certain character stats, which are sort of activated (= equipped) on purchase. So MC3 would be yes, in a way. They are, however, the only way to increase your characters' stats, although you do have to pick and choose in the beginning. Indirectly they are a result of exploration/combat/exp/gold, so I would argue that yes, you can progressively develop your characters.

In this case, MC2 and MC3 are very much tied to each other. Good enough in the case of this game?
--
"Mystery is important. To know everything, to know the whole truth, is dull. There is no magic in that. Magic is not knowing, magic is wondering about what and how and where." ~ Cortez, from The Longest Journey
Last edited by Arhu; December 10th, 2014 at 12:32.
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November 24th, 2014, 20:58
Your problems with MC2 are a good thing! Because this game is a borderline CRPG - a pinball game with many CRPG elements.
In such cases make a comment on MC2 and everything is fine.

A lot of Should Have conditions are not fulfilled, too. So it belongs definitely to a subgenre. Maybe an Arcade CRPG?
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November 25th, 2014, 14:29
"Arcade CRPG" has a nice ring to it, IMO. Two questions though: 1) what are the defining features? and 2) wouldn't it be a bit redundant with Action (real-time combat) + Puzzle?

Are there other Arcade RPGs or is this the first (along with Pinball Quest that has been mentioned)?

Actually, wikipedia answers the first question:
The term "arcade game" is also used to refer to an action video game that was designed to play similarly to an arcade game with frantic, addictive gameplay.[1] The focus of arcade action games is on the user's reflexes, and the games usually feature very little puzzle-solving, complex thinking, or strategy skills. Games with complex thinking are called strategy video games or puzzle video games.
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November 25th, 2014, 14:35

World of Warcraft


Classification: CRPG Subgenre
Subgenre: Action

Design: Bright, Clean, High Fantasy, Arcanepunk
Theme: Good vs. Evil
Setting: Alternate World, Medieval
Combat Style: Real-time
Reward System: Experience
Play Style: Massive Multi-player
Multiplayer: Online Co-Op, Co-Op Campaign, Drop-In / Drop-Out, PvE, PvP
Point of View: 1st-person, 3rd-person
Camera: Tracking, Interactive
Color Palette: Dazzling
Control: AI Control
Voice Acting: Partially Voiced
Character Backstory: Free-form
Playtime: Unlimited
Funding model: Publisher





Spoiler – Complete CRPG analysis for WoW

This fact sheet was created using CRPG Analyzer 1.02 Beta.


Surprise, surprise! WoW is not a full-fledged CRPG. It's linear dialog/quest structure reduce it to "just" a CRPG subgenre. Although all in all it does offer an incredible amount of features across the board.
--
"Mystery is important. To know everything, to know the whole truth, is dull. There is no magic in that. Magic is not knowing, magic is wondering about what and how and where." ~ Cortez, from The Longest Journey
Last edited by Arhu; December 10th, 2014 at 12:31.
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November 25th, 2014, 20:46
"Arcade RPG" sounds right. "Action RPG" to me is a more general category of which "Arcade RPG" is a specialization. Ooops, sorry. Have gone object-oriented on you.

Arcade RPG is a subset of Action RPG.

Puzzles aren't required, but are an orthogonal property, to me at least. An Arcade or Action RPG may also be Puzzler, too.
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November 26th, 2014, 15:43
Added. I also wrote lots of descriptions for tags that didn't have any. Only those for setting tags are still empty. Here's the current status in text form:


The CRPG Analyzer (Version 1.01)

The three core categories Character Development, Exploration and Story that need to be applied and quantified to determine if an interactive computerized game can be labeled as a Computer Role Playing Game (hereafter referred to as CRPG) are listed to show the necessary component elements and qualifying factors.
Any proposed or purported CRPG must contain all three core categories and their essential necessary Must Have conditions fulfilled to achieve the (minimal) CRPG status.

These core categories must maintain some form of progressive nature that will improve from when the game starts and leads to a conclusive game ending.

Each core category and the auxiliary category Combat also have related Should Have conditions; the reviewer should make a comment if a Should Have condition is not fulfilled.

So we have these scenarios to reflect the broadness of the genre:
  • At least one Must Have condition is violated => the game is not a CRPG.
  • All Must Have conditions are fulfilled => the game is at least CRPG'ish or a CRPG light.
  • All Must Have and some Should Haves conditions are fulfilled => the game is a CRPG that needs to be further qualified with (subgenre) tags and/or reviewer comments.
  • If all necessary Must Have and all Should Have conditions are fulfilled there's no further discussion necessary => the game is a true CRPG.
Optional elements are listed in the Nice to Have (NtH) list. With it you get precise information which optional CRPG elements are implemented in the game. A general game info questionnaire is added too, to do some rating.


The Checklist:

Spoiler – I. Defining Elements

Spoiler – II. (Informative) Tags

Spoiler – III. (Optional) CRPG Elements: 115/115 = 100%

Spoiler – IV. (Informative) General Game Info
Attached Files
File Type: txt CRPG_Analyzer-1.01.txt (29.9 KB, 2 views)
--
"Mystery is important. To know everything, to know the whole truth, is dull. There is no magic in that. Magic is not knowing, magic is wondering about what and how and where." ~ Cortez, from The Longest Journey
Last edited by Arhu; December 1st, 2014 at 15:38. Reason: Minor bugfix, see post below.
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November 26th, 2014, 20:34
Good work!

-> please call Chardev in the Should-Have section Character Development, too
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December 1st, 2014, 15:24

Expeditions: Conquistador


Classification: CRPG
Subgenre: Tactical, Open World, Adventure

Design: Gritty, Realistic
Theme: Exploration & Discovery
Setting: Real World, Historical
Combat Style: Turn-based
Reward System: Experience
Play Style: Single-player, Multi-player
Multiplayer: Shared Screen, LAN/System Link, PvP
Point of View: Isometric
Camera: Interactive
Color Palette: Realistic
Control: Full Control
Voice Acting: Text Only
Character Backstory: Predefined
Playtime: 20-40 hours
Funding model: Indie, Crowdfunding





Spoiler – Complete CRPG analysis for Expeditions: Conquistador

This fact sheet was created using CRPG Analyzer 1.02 Beta.

Although some CRPG elements are rather abstract, the game offers lots of exploration, choice & consequence in the story and challenging tactical combat.
--
"Mystery is important. To know everything, to know the whole truth, is dull. There is no magic in that. Magic is not knowing, magic is wondering about what and how and where." ~ Cortez, from The Longest Journey
Last edited by Arhu; December 10th, 2014 at 12:30.
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December 3rd, 2014, 17:22

Wizardry 8


Classification: CRPG

Design: Gritty, High Fantasy, Sci-fi, W-RPG
Theme: Good vs. Evil
Setting: Alternate World, Medieval, Futuristic
Combat Style: Turn-based
Reward System: Experience, Training
Play Style: Single-player
Point of View: 1st-person
Color Palette: Realistic
Control: Full Control
Voice Acting: Partially Voiced
Character Backstory: Free-form
Playtime: Over 60 hours
Funding model: Publisher





Spoiler – Complete CRPG analysis for Wizardry 8

This fact sheet was created using CRPG Analyzer 1.02 Beta.

Classic party- and turn-based first-person CRPG with lots of depth. We don't even have a subcategory that would fit. Perhaps "Classic" is one in itself, but how would it be defined?

This review was actually a bit difficult, because I forgot so much about the game and had to consult FAQs a lot. It really helps if a game is fresh (or firmly imprinted, like in dte's case) in your memory.
--
"Mystery is important. To know everything, to know the whole truth, is dull. There is no magic in that. Magic is not knowing, magic is wondering about what and how and where." ~ Cortez, from The Longest Journey
Last edited by Arhu; December 10th, 2014 at 12:29.
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December 4th, 2014, 17:19

Gothic


Classification: CRPG Subgenre
Subgenre: Open World, Action

Design: Gritty, Low Fantasy
Theme: Good vs. Evil
Setting: Alternate World, Mountains & Hills, Medieval
Combat Style: Real-time
Reward System: Experience
Play Style: Single-player
Point of View: 3rd-person
Camera: Tracking
Color Palette: Subdued
Control: AI Control
Voice Acting: Fully Voiced
Character Backstory: Predefined
Playtime: 40-60 hours
Funding model: Publisher





Spoiler – Complete CRPG analysis for Gothic

This fact sheet was created using CRPG Analyzer 1.02 Beta.

Very immersive Action CRPG with relatively limited character development.
--
"Mystery is important. To know everything, to know the whole truth, is dull. There is no magic in that. Magic is not knowing, magic is wondering about what and how and where." ~ Cortez, from The Longest Journey
Last edited by Arhu; December 10th, 2014 at 12:28.
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December 6th, 2014, 15:02

Joe Dever's Lone Wolf HD Remastered


Classification: CRPG
Subgenre: Adventure

Design: Gritty, Low Fantasy
Theme: Hero's Journey
Setting: Alternate World, Medieval
Combat Style: Time-based turns
Reward System: Experience
Play Style: Single-player
Point of View: 3rd-person
Camera: Tracking
Color Palette: Subdued
Control: Full Control
Voice Acting: Partially Voiced
Character Backstory: Mostly predefined
Playtime: 20-40 hours
Funding model: Publisher





Spoiler – Complete CRPG analysis for Joe Dever's Lone

This fact sheet was created using CRPG Analyzer 1.01 Beta.

Conclusion:

Joe Dever's Lone Wolf HD Remastered is a PC conversion of an interactive gamebook. The gameplay consists of the following major elements:
  1. You read the story (lots of text!)
  2. You have to make a lot of choices and decide which skills you use in each scenario
  3. Often this will lead to combat situations; depending on your choices before the battle your starting conditions may vary. (BTW: Only during combat your character is acting on screen, everything else is interactive text,world map, pictures and short movie sequences!)
  4. On an interactive map you can choose which location you want to explore next
At some locations you can rest, repair or enhance your gear or buy some new items.
At the global level the game is linear. But at the local level each of your many decisions has consequences for the next step.
The very challenging time based combat is working with cool-downs for each skill, you have limited resources for health, stamina and mana. Skills use resources and you have to evoke them with "quick time actions" for which you need some mouse twitch skills.
Some mini games for opening chests and doors are implemented as well.
Character progression is somewhat limited, and your stats are automatically enhanced after each chapter by the game depending on the skills you have used before, so I put this game into the subgenre Adventure
With crafting you can enhance your gear, if you have bought or looted enough resources.

A great Adventure CRPG with interesting gritty storytelling, lots of c&c and characters that you'll remember!
Last edited by Arhu; December 6th, 2014 at 18:20. Reason: added game logo
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December 6th, 2014, 18:11
HiddenX, I added Lone Wolf HD to our DB and put your review in there. You should now have the game listed in your analyzed games section so you can load and modify it if you need to. Still don't have a "conclusion" field though.

Would you mind if I put your conclusion in our DB as the game's description?
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December 6th, 2014, 18:16
Thanks Arhu - and of course you can use my conclusion.
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December 8th, 2014, 11:48
Originally Posted by HiddenX View Post
This guy knows CRPGs

CRPG addict: Ranking and Rating CRPGs:
I mentioned our checklist over there in the comments. Lacking time CRPG Addict gave a short reply but hinted that he'd elaborate at some point.

I think we have most of the points from his list covered in some way, although some may require further consideration for our Nice-to-Have list. Sound effects, for example, is something we haven't really mentioned anywhere.
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"Mystery is important. To know everything, to know the whole truth, is dull. There is no magic in that. Magic is not knowing, magic is wondering about what and how and where." ~ Cortez, from The Longest Journey
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December 8th, 2014, 14:41
Here are things from that list which I think we don't have covered yet (I guess we took most of these for granted) and could add:

Nice to Have

Exploration
(Choice)
- Game has wide variety of weapons, armor, and accessories to buy, find, wield, and wear

Exploration
(Interactivity)
- Game gives you monetary rewards for killing creatures/solving quests
- There are interesting and helpful things to buy with your money (You can trade items for currency and better equipment.)
- (You can craft equipment, spells or items) -> or customize

Exploration
(Immersion)
- Fun and realistic gameplay sound effects
- You never reach a point in which collecting money becomes pointless

Story
(Interactivity)
- Replayability: different experiences for different classes and alignments
- NPC Interaction advances the plot of the game
- PC learns things about the game world from NPCs

Story:
(Immersion)
- Interesting and immersive background sound effects
- Well-acted, spoken NPC dialog
- Music (?)
- Foes are well-described in game world

Character/Story
(Interdependence)
- Game features side quests that offer opportunities for character building
- Side quests have opportunities for role-playing
- You understand how your character and quest fit within overall game world

Exploration/Story
(Interdependence)
- Items are thoroughly and interestingly described



Fun Features / No Idea
- Game has the right level of difficulty: challenging without being exasperating
- Overall pacing is good; game is not over too quickly, neither does it drag
- Graphics are not distractingly bad
- Game makes it easy to understand and evaluate how items compare to each other (e.g., which weapon does the most damage)
- Items are at least partly randomized within game world
- Combat offers opportunities for role-playing
- Magic system (if included) is well-balanced
- Game has some level of random encounters so that you never know what's coming
- Areas respawn at some point after they are cleared
- Characters are rewarded for combat and quest-completion
- Character advancement process is satisfying and rewarding
--
"Mystery is important. To know everything, to know the whole truth, is dull. There is no magic in that. Magic is not knowing, magic is wondering about what and how and where." ~ Cortez, from The Longest Journey
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