In a certain thread at the Larian forums, the Realms of Arcania series (especially the "Blade of Destiny") was thoroughly investigated by a few people.
Someone even played around with the files and found out that there were some minor bugs never patched - for example a critter having an increadily low number of health points, which looked like a variable number turned into negative values.
One astonishing result was kind of a program that could use parts of the game for initiating a combat you could play "outside the game", so to say. It's a bit difficult for me to describe what I mean, but it was like staring he game, going into a certain battle, and then feeding the game with enemy stats from a VB program from the outside.
I would've never thought it would be possible to do that.
So, the statistics of most enemies in Blade of Destiny (German version) are well known.
There are some inconsistencies to the English version, though, as the stats seem to differ a bit, and a few game mechanics as well (the characters in the English verson seem to get much more experience points and their "upgrade" so to say reflects rather the D&D style level up I mean the number of experience points needed for a new level-up).
Someone even played around with the files and found out that there were some minor bugs never patched - for example a critter having an increadily low number of health points, which looked like a variable number turned into negative values.
One astonishing result was kind of a program that could use parts of the game for initiating a combat you could play "outside the game", so to say. It's a bit difficult for me to describe what I mean, but it was like staring he game, going into a certain battle, and then feeding the game with enemy stats from a VB program from the outside.
I would've never thought it would be possible to do that.
So, the statistics of most enemies in Blade of Destiny (German version) are well known.
There are some inconsistencies to the English version, though, as the stats seem to differ a bit, and a few game mechanics as well (the characters in the English verson seem to get much more experience points and their "upgrade" so to say reflects rather the D&D style level up I mean the number of experience points needed for a new level-up).