The Mandate - Ships and Bridges

Myrthos

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In a new development update for The Mandate, we learn that quite a bit of work has been done on the game, such as:

Bridges

In the previous update we discussed how we were putting together the bridges. In all we are making six bridges, one for each class size of ship (from frigate to battleship).

Since we are taking a modular approach as well as using faction-specific textures each ship bridge should look suitably unique.

The bridges and faction-specific modular assets have been completed and in the video below you can see all size classes as well as faction specific variations for one of the bridges.


Armors & heads

For combat armors we have finished all armors minus the IFTL ones. Instead we are focusing on something that is more important: base heads that can be used to make procedurally generated heads. The generated heads will be used when you are interacting with other characters like starship captains, base commanders, planetary governors etc.

In all we expect to have at least eight base heads for each gender. We make these base heads from 3D scans of real people and while this process is tricky to get right, we found a workflow that is efficient and produces good results. These base heads can be used as input by our designers to configure a specific head for an important character. For less important or generated characters the game could also auto-generate NPC talking heads as needed.


Ships

When it comes to space ships we are almost finished and only have a few left. As you may remember we produced the medium and small ships first and during the last months we have focused on the big ships, the battle cruisers and battleships. Below are a few screenshots of the Romanov battlecruiser in all its regal splendor with different bow, midship and aft configurations.




Since ship production is coming to a close this means our focus is shifting from production to the tweak & polish phase. Below is a video from one of our test playfields where we have deployed both Arkwright and Romanov ships for general inspection.


For more information, including information about animation and the adventure mode, click the above link.

More information.
 
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Seriously hope this game doesn't get delayed again, and is released by early 2017.
 
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I just hope it comes out well. These devs really seem to have their heads screwed on straight, so I'll trust them if they feel it needs to be delayed. Look forward to playing it whenever it comes out.
 
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I just hope it comes out well. These devs really seem to have their heads screwed on straight, so I'll trust them if they feel it needs to be delayed. Look forward to playing it whenever it comes out.
Yeah me to but I hate kickstarter games that get multiple delays by a year or more. Also I never buy into the longer development cycle = equals a better game theory.:)
 
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Capt. Huggy Face said:
I just hope it comes out well. These devs really seem to have their heads screwed on straight, so I'll trust them if they feel it needs to be delayed. Look forward to playing it whenever it comes out.

Yeah me to but I hate kickstarter games that get multiple delays by a year or more. Also I never buy into the longer development cycle = equals a better game theory.:)

Couch, they have publisher now. So I assume they aim for better polish (probably encouraged by publisher) and a little bigger game.

Anyway… guys, which game do you think will be released sooner? Mandate or Star Citizen? :)
 
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Couch, they have publisher now. So I assume they aim for better polish (probably encouraged by publisher) and a little bigger game.
Already know as I posted the news last year. They are falling behind the timetable they shared when acquired by the publisher. It's not even in Alpha or Beta yet.

20131015_KS_dev_budget.png

Feature Alpha: Q3 2015 (early)
Feature Beta: Q3 2015 (late)
Content Beta: Q4 2015
Launch: Q1 2016

Anyway… guys, which game do you think will be released sooner? Mandate or Star Citizen?
Probably Mandate as Star Citizen just keeps expanding, and getting more funding.
 
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Couchpotato said:
Feature Alpha: Q3 2015 (early)
Feature Beta: Q3 2015 (late)
Content Beta: Q4 2015
Launch: Q1 2016

That plan looks really unrealistic. I think they just reconsidered and created….. "better plan". :biggrin:


I'm a gonna go with Stardate :biggrin:

It sounds like space dating sim from Chris Roberts. Maybe that is the reason why his project gets so much money… :biggrin:
 
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That plan looks really unrealistic. I think they just reconsidered and created….. "better plan". :biggrin:
Well good for them as it means game development was pushed back two years.:p
 
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I really like this project and backed it up, and really hope they deliver, and soon. There are few games coming out now and in the near future following their combined themes of ship combat, strategic boarding combat, and space sandboxes and hope they don't lose out on this niche.
 
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If they could bring only _one_ aspect: storming ships to completion.. But this promises to be a buggy unfinished, unfocused mess.
 
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