Aeon of Sands - Progress Update

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Spaceman
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Aeon of Sands released a progress update recently. They have been working on opponents, text presentation and a new dynamic light system.

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Opponents

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A major NPC, Harro, from the concept to the greyscale animation.

Take the example above: that's Harro, a city guard, a soldier of the domed city where the game starts.
He was first imagined, character and purpose, as part of the game story in 2012; then his appearance designed the next year, you can see it in the left of the image, as his dialogues were written.

Last month he was finally greyscaled in animation, and these days he gets colored and completed.

The animation of the opponents is an ongoing task. The completion of the last ones will take us somewhere around the month of july. With that, all the graphic assets will be finally done!

There's a feeling of exhilarating freedom about it: >90% of the graphics are there, the engine is ready, the A.I. gets finetuned every week, and new mechanics implemented.
Now we can finally construct more complex scenarios, stage more challenging fights and have fun adding puzzles that we talked about for months.
More information.
 
Joined
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Messages
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Location
New Zealand
Looks awesome... and im getting some Darksun vibe off it
 
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