Quantcast
Star Citizen Info Thread - Page 13 - RPGWatch Forums
|
Your donations keep RPGWatch running!
RPGWatch Forums » Games » General Non-RPG » Star Citizen Info Thread

Default Star Citizen Info Thread

October 8th, 2017, 00:30
I don't like the art style so much. It reminds me too much of the IRL "street racing" scene, with small cars with big spoilers, painted in lots of bright colors and stuff.

ED looks waaaay better.
posfan12 is offline

posfan12

posfan12's Avatar
Watchdog

#241

Join Date: Aug 2010
Posts: 165
Mentioned: 2 Post(s)

Default 

October 8th, 2017, 06:26
!? I don't see any colors at all on those ships?
--
The very powerful and the very stupid have one thing in common: instead of altering their views to fit the facts, they alter the facts to fit their views….
-- Doctor Who in "Face of Evil"
Zloth is offline

Zloth

Zloth's Avatar
I smell a… wumpus!?

#242

Join Date: Aug 2008
Location: Kansas City
Posts: 5,023
Mentioned: 5 Post(s)

Default 

October 27th, 2017, 20:08
We can now start to learn Xi'an.

First lesson.
SRX (Standard Romanized Xi'an).
Dictionary.

Also, Citizencon 2017 is on.
--
Mission Impossible: clean that overgrown backlog. ~ joxer
azarhal is offline

azarhal

SasqWatch
Original Sin Donor

#243

Join Date: Oct 2007
Posts: 6,099
Mentioned: 2 Post(s)

Default 

October 27th, 2017, 22:58
Is the game portion waiting for the game and the enjoyment from speculation that there will be a game ?
you is offline

you

Lazy_dog
RPGWatch Donor
Original Sin 2 Donor

#244

Join Date: Oct 2006
Location: usa - boston
Posts: 2,444
Mentioned: 2 Post(s)

Default 

November 14th, 2017, 15:29
I guess I should post an update, though azarhal seems to have covered most of it

They Keynote address of CitCon 2017 was pretty cool, if you want to see something neat:

loading…


Still patiently awaiting 3.0….

They've promised some SQ42 stuff for the Holiday live stream - which should be interesting.
Last edited by Arhu; November 20th, 2017 at 16:33. Reason: fixed youtube link
NewDArt is offline

NewDArt

NewDArt's Avatar
SasqWatch

#245

Join Date: Mar 2017
Posts: 2,817
Mentioned: 6 Post(s)

Default 

November 21st, 2017, 13:27
I'm following Hewhomustnotbenamed's thread on Qt3. A year ago I wouldn't have thought I could agree with anything Smart gets emotional about, but this time I agree with him: SC will never come out as a product close to the promised one. Maybe they'll release a barebone "minimum viable product" and try to improve it. I'm not convinced SC as envisioned is technically possible within the next few years.
Gorath is offline

Gorath

Gorath's Avatar
Prime Evil
Moderator
RPGWatch Team
Original Sin 1 & 2 Donor

#246

Join Date: Aug 2006
Posts: 7,889
Mentioned: 1 Post(s)

Default 

November 21st, 2017, 13:40
I think that very much depends on what people mean by "promised one".

The game is already beyond what was originally part of the feature-set in the campaign - in several ways.

In technical terms, they've come a long way - and have clear and detailed plans for how to implement every major feature they've talked about. However, they've also been very open about how some of those features are goals - and absolutely not something they know for certain can be done exactly as they want. It will take a lot of work and a lot of tweaking - which is happening in the open.

A lot of what people think of as "promises" is really just their imagination based on the vision and the goal of Star Citizen, where everyone seems to have their own idea of what that's supposed to be. CR has talked about many, many features that he wants in the game - eventually - but there's no set-in-stone game that's been clearly defined as the first release version.

It's clear to everyone with any kind of experience that the game will never - and could never - be absolutely everything they ever talked about wanting in the game.

So, if that's what people expect - they're going to be very disappointed.

The question, for my part, is if the game will be a fantastic space sim or not.

Personally, I'm all but certain it will be - though I would be a fool to not leave room for failure.

As for Derek Smart, he's been verified and established as a clear-cut liar over and over and over, so I would advise caution where his "information" about Star Citizen is concerned.

Unless, of course, you WANT it to fail - then he's a great guy to listen to about it
Last edited by NewDArt; November 21st, 2017 at 13:55.
NewDArt is offline

NewDArt

NewDArt's Avatar
SasqWatch

#247

Join Date: Mar 2017
Posts: 2,817
Mentioned: 6 Post(s)

Default 

November 21st, 2017, 14:16
Originally Posted by NewDArt View Post
I think that very much depends on what people mean by "promised one".

The game is already beyond what was originally part of the feature-set in the campaign - in several ways.
That's the problematic part. If they are beyond that, why don't they show it? Why don't they show actual gameplay and not only pre-scripted tech-demos?

The main point of criticism is that after 5 years and 150M$+, they're still not even close to alpha. They can't show a solid gameplay loop. So what did they spend all the money on? What they're showing is extremely thin.

I have no money in this. I really don't care, but I'm enjoying the show.
Gorath is offline

Gorath

Gorath's Avatar
Prime Evil
Moderator
RPGWatch Team
Original Sin 1 & 2 Donor

#248

Join Date: Aug 2006
Posts: 7,889
Mentioned: 1 Post(s)

Default 

November 21st, 2017, 14:21
Originally Posted by Gorath View Post
That's the problematic part. If they are beyond that, why don't they show it? Why don't they show actual gameplay and not only pre-scripted tech-demos?
There's a very big difference between what you've seen and what they've shown, obviously.

They go out of their way not to script their demonstrations - which is obvious, because sometimes the game crashes in full public view.

There's a lot of videos out there showing stuff like planets (not part of the original campaign) - procedurally generated cities with bespoke changes (not part of the original campaign) - advanced first person mission based content - and so on.

Also, plenty with "actual gameplay".

The main point of criticism is that after 5 years and 150M$+, they're still not even close to alpha. They can't show a solid gameplay loop. So what did they spend all the money on? What they're showing is extremely thin.

I have no money in this. I really don't care, but I'm enjoying the show.
The game has only been in full development for around 3 years. The first years were spent trying to establish the scope and development team. They're still hiring - because the budget keeps expanding.

Something like 90% of the backers voted to keep funding the game, by the way.

They've already shown several videos with a complete gameplay loop.

Clearly, your "I don't really care" translates to "I don't know the first thing about this".

The most ambitious game of all time isn't close to release after 3 years in proper development?

That's a shock
NewDArt is offline

NewDArt

NewDArt's Avatar
SasqWatch

#249

Join Date: Mar 2017
Posts: 2,817
Mentioned: 6 Post(s)

Default 

November 21st, 2017, 14:57
Originally Posted by Gorath View Post
The main point of criticism is that after 5 years and 150M$+, they're still not even close to alpha. They can't show a solid gameplay loop. So what did they spend all the money on? What they're showing is extremely thin.
Why do you need videos when you can play a full gameplay loop in Crusader right now on the PU? It's not 3.0, but you can do missions, get credits, spend those credits and even get labelled a criminal for criminal activities.

It's not the final gameplay loop, but it is the base that will be expanded on.

Also, it's not 5 years, it's 4 years. The crowdfunding ended later November 2012, they did no development in December, the company was 8 persons big at the time. They were 60 employees by the end of 2013 (that's not even enough to make a AA game in 3 years these days). They were not even 200 employees by the end of 2015 (150), that's the min for a AAA game in under 3 years when you have a working structure (they started with 0). Now they are ~325, that's smaller than the amount of people who worked on Horizon Zero Down, a 40 hours long single player AAA "open world game" that took 5 years to make.
--
Mission Impossible: clean that overgrown backlog. ~ joxer
azarhal is offline

azarhal

SasqWatch
Original Sin Donor

#250

Join Date: Oct 2007
Posts: 6,099
Mentioned: 2 Post(s)
+1:

Default 

November 21st, 2017, 21:21
Leak from Evocati tester about 3.0 progress:

https://www.reddit.com/r/starcitizen…ff&sh=fb85590e
NewDArt is offline

NewDArt

NewDArt's Avatar
SasqWatch

#251

Join Date: Mar 2017
Posts: 2,817
Mentioned: 6 Post(s)

Default 

November 21st, 2017, 22:13
I think these Star Citizen conferences are unwatchable, as I find Roberts incredibly irritating, and doubly so with his whooping acolytes having nerdgasms over every tidbit. I hope the damn thing does eventually come out and is great, but I'm pretty tired of their schtick, at this point.

11 days till release…
--
"Orwell was almost exactly wrong in a strange way. He thought the world would end with Big Brother watching us, but it ended with us watching Big Brother." Alan Moore
Ripper is offline

Ripper

Ripper's Avatar
Ngikufisela iwela

#252

Join Date: Nov 2014
Posts: 5,083
Mentioned: 6 Post(s)

Default 

November 23rd, 2017, 05:09
@Ripper
Yeah, it's a bit like that, isn't it?
SirJames is offline

SirJames

SirJames's Avatar
Keeper of the Watch

#253

Join Date: Jul 2007
Location: Australia
Posts: 1,224
Mentioned: 2 Post(s)

Default 

November 23rd, 2017, 10:37
They're rolling out 3.0 to PTU now. It's in stages, but it's getting close
NewDArt is offline

NewDArt

NewDArt's Avatar
SasqWatch

#254

Join Date: Mar 2017
Posts: 2,817
Mentioned: 6 Post(s)

Default 

November 24th, 2017, 10:20
Aaaaaaand, I've got access

Here's a nice little demonstration of a realistic day/night cycle based on the location of bodies and planetary rotation:

loading…


Can't wait to get off from work and try this buggy mess. Here's hoping we can get it stable for Live sooner rather than later.
NewDArt is offline

NewDArt

NewDArt's Avatar
SasqWatch

#255

Join Date: Mar 2017
Posts: 2,817
Mentioned: 6 Post(s)

Default 

November 25th, 2017, 16:44
Originally Posted by NewDArt View Post
I guess I should post an update, though azarhal seems to have covered most of it

They Keynote address of CitCon 2017 was pretty cool, if you want to see something neat:

loading…


Still patiently awaiting 3.0….

They've promised some SQ42 stuff for the Holiday live stream - which should be interesting.
Not enough "landmark" buildings and structures on that planet. They all look the same. Procedural generation is great unless you just procedurally generate a lot of crap.
Dilvish is offline

Dilvish

Dilvish's Avatar
Watchdog

#256

Join Date: May 2017
Posts: 136
Mentioned: 2 Post(s)
RPGWatch Forums » Games » General Non-RPG » Star Citizen Info Thread
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 11:33.
Powered by vBulletin® Version 3.8.10
Copyright ©2000 - 2017, vBulletin Solutions, Inc.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2017 DragonByte Technologies Ltd.
Copyright by RPGWatch