Bethesda Softworks - 6 Suggestions for a Mediocre RPG

Silver

Spaceman
Staff Member
Joined
February 13, 2014
Messages
9,314
Location
New Zealand
ShoddyCast offer six suggestions on how Bethesda can make their next open-world game a mediocre RPG.



Josh comes out of a month long Storyteller-induced internet stupor to talk about Bethesda Game Studios, and what most of us DON'T want to see from their next open-world game. Their secret project may not have "Elder Scrolls" or "Fallout" in the title, but they can certainly learn from their past releases.

Facebook | http://Facebook.com/ShoddyCast
Twitter | http://twitter.com/ShoddyCast
Twitch | https://www.twitch.tv/shoddycast
More information.
 
Joined
Feb 13, 2014
Messages
9,314
Location
New Zealand
Video got me intrigued. Usually i dont watch videos since there not interactive.
 
Joined
Jan 8, 2009
Messages
1,753
Location
The Netherlands
Great video, I agree 100%.
 
Joined
Jul 22, 2012
Messages
4,388
What genius thinks he can teach Bethesda anything when it comes to mediocrity?!
 
Joined
Feb 3, 2011
Messages
586
This video is mediocre.
 
Joined
Apr 12, 2009
Messages
23,459
Fallout 4 is already the definition of mediocrity. What a shame too, the studio would have potential if they were willing to hire better talent for writing and design.
 
Joined
May 24, 2011
Messages
322
I'm going to allow myself to be excited for the next Bethesda game for this simple reason; they already have a post-apocalyptic franchise and a fantasy franchise, so their next RPG is likely to be SOMETHING DIFFERENT. Invest in some dedicated, talented writers and drop the 'radiant quest' nonsense and I'll just be happy to be exploring something that doesn't involve elves or guns made out of soup cans.
 
Joined
Apr 14, 2017
Messages
87
I don't know, man... The Bethesda from recent years only plays it safe. We already have a fantasy Skyrim and a post-apoc Skyrim, maybe they're working on a space Skyrim...
 
Joined
Nov 15, 2013
Messages
3,758
Location
Brasil
Is this another one of those "what Bethesda should do in their next game" lists?

The type that get buried in the sands of online circle-jerking by the time that next game is launched and disappoints even more than the last one - but always has an army of fanboy apologists quoting sales figures as the true measure of success?
 
Joined
Nov 10, 2008
Messages
5,980
Location
Florida, USA
Go tactical and turn based, and make the next genre actually tough. People don't want easy junk that you can mow down without thought or worry, they want difficult and challenging content. Give them their moneys' worth, and you'll hear less complaining.
 
Joined
Oct 18, 2011
Messages
18,994
Location
Holly Hill, FL.
There's a plus side to having a smaller development team. When its done right, you get more consistency, flexibility, innovation, and improved communication. Just look up the Skunksworks project or Jeff Bezos' Two-Pizza Team approach.
 
Joined
Mar 22, 2012
Messages
5,531
Location
Seattle
... and make the next genre actually tough. People don't want easy junk that you can mow down without thought or worry, they want difficult and challenging content. Give them their moneys' worth, and you'll hear less complaining.

I agree. I've been playing games from "yesteryear" for the better part of the last 12 months. Old wizardry games, old ultima games, gothic 2 and a few others along those lines.

As much as I enjoy modern games like Skyrim, DA:I, Witcher 3 and some other contemporary cRPGs... when compared to the "yesteryear" games, a sense of character progression and situational difficulty is definitely missing (or greatly diminished) in newer titles.

To the credit of contemporary titles, they do have better graphics, physics, and in some games, better story telling. But what keeps drawing me back to "old" games is not just the nostalgia, but the difficulty they present... the need to remember to revisit places that are too hard right now but later when you come back you can dish out a can of woop-ass... and that experience of progression is what I miss these days.
 
Joined
Oct 18, 2006
Messages
2,897
Location
Oregon
I'm going to allow myself to be excited for the next Bethesda game for this simple reason; they already have a post-apocalyptic franchise and a fantasy franchise, so their next RPG is likely to be SOMETHING DIFFERENT. Invest in some dedicated, talented writers and drop the 'radiant quest' nonsense and I'll just be happy to be exploring something that doesn't involve elves or guns made out of soup cans.

The point in Bethesda is than they do not invest in that kind of thing. They ask the intern in charge of the printer toners to do the writing when the Engine developer is tired.

It gave them billions for a minimal investment in the previous titles, so why would they change?
 
There's a plus side to having a smaller development team. When its done right, you get more consistency, flexibility, innovation, and improved communication. Just look up the Skunksworks project or Jeff Bezos' Two-Pizza Team approach.

Bethesda does AAA games. That means than most of the time consuming work is done in assets (sounds or graphics) and the writing of the World, NPC, quests and so on you need to fill huge worlds.
Smaller teams in the AAA game world means less pretty and cheap.

They do not do innovation they do what works or seems to please people the most at the time the game is designed.
And for them it does work well financially so why change?
 
I doubt we need to worry about Bethesda producing mediocrity. ;)
It's unlikely they will change direction, but they will find themselves in situation of other developers offering something similar, but on far higher level of quality...Witcher, MGSV, Horizon were already a generation ahead of their last game, though nobody still produces single player games as wide.
But it would be like writing a small book in listing all areas in what they could improve...even exploration, main focus of all of their games, is heavily flawed.
 
Joined
Jun 5, 2015
Messages
3,898
Location
Croatia
I can see one thing they missed, the minecraftesque collect and build element they put into Fallout 4. That however would just make the game simply bad.
 
Joined
Jul 22, 2012
Messages
4,388
As long as they don't go down a cut-scene/fixed protagonist route I'm interested. Hopefully they'll get rid of the voiced protagonist from Fallout 4 as well. After that, add some intersting landscapes and exploration, some proper character building (preferably with class quests - eg my non-magic barbarian becoming the Archmage of Skyrim without casting a single spell was a bit daft) and I'm sold.
 
Joined
Apr 13, 2012
Messages
1,901
Location
UK
But what keeps drawing me back to "old" games is not just the nostalgia, but the difficulty they present… the need to remember to revisit places that are too hard right now but later when you come back you can dish out a can of woop-ass… and that experience of progression is what I miss these days.

Very well put. This is exactly the reason I loath any kind of scaling. All the AAA RPG's produced the last 10 years have gone the opposite direction trying to perfect the scaling model so the challenge is always "just right". Meaning it never is.
 
Joined
Dec 20, 2010
Messages
3,216
Location
Sweden
AAA in sales only. Most Bethesda games are gaudy displays of wealth without much substance. Then again most people are impressed by hype, or like being told what to care about.
 
Joined
Oct 23, 2006
Messages
46
Back
Top Bottom