Inaria - Post Mortem

Dhruin

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August 30, 2006
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If you've looked at the indie classic CRPG Inaria, the developer has posted up a post-mortem. These are often good reading, as is the case with this one, so I think he is probably a little harsh on himself:
1. I should not have made this game.
Or at the very least, I shouldn’t have made it right now. This is the premier game for Viridian Games. The premier game should have been flashy, punchy, and most importantly, unique. From a business perspective, this is the worst game I could have made – a generic-looking game in a genre already well-covered by at least two other companies. But I really, really wanted to make it, and I felt I’d have a leg up because I was starting with the codebase from Inaria Original, but that ended up not helping me at all as I rewrote everything about the game. Which leads to…
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