"The Hercules Tower is the sacred place of Brigantia," Pardo says. "It's the centre of magic in the Celtic era." According to legend, Pardo continues, standing at the top will allow you to see all the way to Ireland - although this is little more than a tall tale. "That tower is still there and still works as a lighthouse," Pardo says. "It's 2,000 years old." All of a sudden, a portal is opened up between your screen and Celtic Galicia, as you begin to realize that elements of your world and its are inextricably intertwined.
So when you're thrust into combat situations alongside your companions - of which there are 10 - the heat of the battle is cranked right up, as if you're brandishing steel in the midst of a sweltering blaze. "In our game, there are six basic classes," Pardo tells me: "warrior, guardian, explorer, rogue, sorcerer, and healer." As with traditional RPGs, these six basic archetypes branch out into different styles as the game progresses, eventuating in 30 advanced builds that combine your original class with one of the other five remaining ones.