From reading all the G3 loving and Oblivion bashing on the forums, I thought I was at the Codex. I'm still not sure, but I thought it'd be fun to list what is important to me in a crpg and compare that with the list of folks who prefer Gothic. Gothic is missing one of my main requirements so it's a B-game at best for me. However, several people will find my requirements to be unimportant so that Gothic can and is an A-list game for them
1. Character creation- This is my Gothic killer. I want to pick what I look like, what I'm wearing, my race, my skills, my classes. I don't want the game to force these choices on me. If I pick, it's my role-playing game. If it's forced upon me, it's their role-playing game. Big difference.
2. Exploration-I want a huge world to play in with lots of things to find. Variety is nice here, but not the end-all be-all. If I find 50 dungeons, even if similar, all is good. Item collection fits here too. I want to find stuff and then....
3. Item manipulation-This includes things like alchemy, crafting, spell building, lever puzzles, weapon and armor upgrades, etc.
4. Plentiful magic power- I want to be Pug of Crydee, or Belgarion of Riva. Not some little hedge witch who can cast 10 spells. I love games where you fill a
spell book
5. Stat/Ability/Skill manipulation-I want to tweak my character lots of times over the whole game. I want to see in-game effects of my gains in these areas.
6. Quickly resolved combat. Very few games have done combat so well that I enjoy multiple minute fights with each group of monsters. ToEE is an exception here. This is what I hated about Wiz8. It was the weakest aspect of the Ultima series too.
For me, story and memorable npcs are plusses. Neither are necessary for a good game. I loved Questron, Phantasie, Wizards Crown, etc back in the old days and none of these games had much of a story or any npcs. I made up the story myself with my imagination.
I'm a leveling-explorer crpger. I like things that increase: stats, skills, item abilities, etc and uncovering the black. These are my favorites in any game.
1. Character creation- This is my Gothic killer. I want to pick what I look like, what I'm wearing, my race, my skills, my classes. I don't want the game to force these choices on me. If I pick, it's my role-playing game. If it's forced upon me, it's their role-playing game. Big difference.
2. Exploration-I want a huge world to play in with lots of things to find. Variety is nice here, but not the end-all be-all. If I find 50 dungeons, even if similar, all is good. Item collection fits here too. I want to find stuff and then....
3. Item manipulation-This includes things like alchemy, crafting, spell building, lever puzzles, weapon and armor upgrades, etc.
4. Plentiful magic power- I want to be Pug of Crydee, or Belgarion of Riva. Not some little hedge witch who can cast 10 spells. I love games where you fill a
spell book
5. Stat/Ability/Skill manipulation-I want to tweak my character lots of times over the whole game. I want to see in-game effects of my gains in these areas.
6. Quickly resolved combat. Very few games have done combat so well that I enjoy multiple minute fights with each group of monsters. ToEE is an exception here. This is what I hated about Wiz8. It was the weakest aspect of the Ultima series too.
For me, story and memorable npcs are plusses. Neither are necessary for a good game. I loved Questron, Phantasie, Wizards Crown, etc back in the old days and none of these games had much of a story or any npcs. I made up the story myself with my imagination.
I'm a leveling-explorer crpger. I like things that increase: stats, skills, item abilities, etc and uncovering the black. These are my favorites in any game.
- Joined
- Oct 18, 2006
- Messages
- 8,836