SpoonFULL
SasqWatch
I will. I will tell you why I enjoyed the combat very much.
First an example:
In the swamps i was surrounded by some drowners and drowned dead. My health was going fast. I saw a bloedzuiger in the distance. I then did a front flip over the drowners that had me surrounded and made a run for the bloedzuiger. When I go to it i swithed to the quen sign and activated it so I wouldn't take any damage and let the drowners catch up. when I was again surrounded by the drowners I switched to my aard sign stunning the bloedzuiger and knocking down many of the drowners. With the bloedzuiger stunned i did a coup de grace and killed him then a back flip to avoid the acid as when they are killed the explode into acid. I narrowly avoided the acid but it hit the drowners killing them all. Thus I live to fight another day.
I don't know about you but to me that's fun. Throw in the fact that most monsters had to be handled in different ways (example larger monster couldn't be knocked down with aard sign plants were more vulnerable to igni (fire) sign and many others. Then add the different potions that were effective in different situations and you have yourself a pretty strategic, complex and fun combat system imo.
Yes I suppose I could have just switch to group style and clicked when the sword lit up in hopes of outlasting the drowners but I'm sure I would have died.
I agree if you went around fighting monsters by just clicking when it was time then the combat would be boring. But if you were willing to improvise and get creative there was actually a rewarding combat system there.
No it not god of war combat if that's what your looking for. I think people gave up on it to quickly without exploring what possibilities the combat offered.
I know a lot of people didn't like the combat in the witcher but I enjoyed it very much for the above reasons. Hope this gives some insite in to how someone could enjoy the witcher 1 combat.
Totally agree and I enjoyed it for the reasons mentioned (and I am not a person that enjoys mouse clicking combat by the way). What would you like as an alternative, keeping in mind you can use potions and magic during combat and you only have 5 fingers in each hand! Do you want a fighting system with a keymap infront of you just like a flight simulator to remember which keys to press?
The swordplay animations in Witcher 1 I found them to be amazing coupled with the blood splatter and the increased rage of Geralt with subsequent, synchronised clicks - very satisfying.
Each game has its style of combat that fits with its surrounding, story, character abilities and game mechanics. For Witcher 1 I felt the combat fitted perfectly. I can't remember any other good rpg with better combat to tell you the truth (Risen is just about OK, Gothic 3 - childs play, Oblivion - limited and repeated).
If you want an action/adventure game with some magic that has good combat and less buttons to press then play Darksiders, or Starwars Jedi games.
Mount and Blade offers a simple, yet effective and excellent combat system with mounting horses, but there is not magic, no acrobatics, and no potions!