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Default Baldur's gate EE pathfinding issues

March 24th, 2021, 14:29
besides the usual dumb pathfinding issues when the party gets stuck in doors or stairs or whatever, this one is by far the most annoying; clicking on A, party follows road 1 and not 2 just because of that small portion of unexplored terrain lol. Is there any way to fix this, a mod or something
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March 24th, 2021, 16:43
Originally Posted by porcozaur View Post
besides the usual dumb pathfinding issues when the party gets stuck in doors or stairs or whatever, this one is by far the most annoying; clicking on A, party follows road 1 and not 2 just because of that small portion of unexplored terrain lol. Is there any way to fix this, a mod or something
Are you playing the beta for 2.6? They've improved the pathfinding, but it's still only available as a beta branch on Steam, they should release it soon since the tests of the last iteration were very conclusive.

There was also this comment in their forums, for version 2.6:
There is a hidden option that can be turned on by editing the baldur.lua or by using @argent77's Reveal Hidden Gameplay Options mod. It is called "Enhanced Path Search". From what I can guess, this is an experimental pathfinding option that was added to the game a while ago. What it appears to do is have each character recalculate the shortest path to their destination every few seconds to attempt to constantly find the quickest route. This behavior has some drawbacks over the default pathfinding however. It tends to make your characters turn around if someone else is blocking a narrow walkway at the exact moment that their path gets recalculated. If this is bothering you, I would suggest checking to see if this option is enabled and try turning it off to see if things improve for you. You can turn it off in game with the aforementioned mod installed, or by editing the Baldur.lua located in the documents directory of your game.

In baldur.lua, the option appears as follows if enabled:

SetPrivateProfileString('Game Options','Enhanced Path Search','1')

if it is disabled it will either not appear at all, or appear as follows:

SetPrivateProfileString('Game Options','Enhanced Path Search','0')
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