I wouldnt say G3 is as good as the predecessors either (not by a long shot), but I dont think the story is all that inconsistent except for the orcish language prowess.
And the "pirates stole our ship" copout is lame, but that is par for the course for sequels clearing your inventory in the beginning...
NPC depth is not comparable to the predecessors and they might as well have been a different series in that regard
The other thing is the kings claim to have purposly sent the hero to the barrier, but in G2 the collapse of the barrier is what shifted the war towards the orcs side, when you also consider that in G3 you can decide to help the orcs and destroy the humans this also seems like a rather sloppy plotline.
I never had any problem rationalising that. The king is a politician and is smooching for the strongest warrior in the world. Of course he is lying/talking crap
There are other numerous little things that bug me, because to me a story makes a game and G3 broke the entire story of the series. Lee never bothers following up his quest to find the king, instead he ends up in Nordmar fighting orcs?
But he does, only later in the game
Cor Angar who says hes tired of fighting becomes an arena master?
Agree, this one doesnt make much sense.
Xardas, who in G2 specifically makes a tower to bring you back with decides to hide far away from you?
Given the ending of G2 I think it makes some sense that Xardas doesnt want to meet up with the hero right away
If Thorus got rounded up by the orcs where did the rest of the characters from Khoronis go?
Probably into nameless slavery as relative nobodies, but I agree this is a cop-out.
The guild system in G3 is retarded as well, in G1 and G2 you earn a sense of status from your guild, you're either a feared mercenary or a respected mage etc. In G3 I'm just a random dude, helping the rebels for a while then helping the orcs then deciding who I want to screw over in the end.
Yep, storywise it would have made sense to have a little more of mutual exclusiveness about the factions...
Personally I would have liked to see the group stay together, set up a camp at the ship (instead of "pirates" quickly stealing it somehow) and work together to either take out revenge on the king for throwing them behind the barrier, or get back at xardas for using our hero in G2..
Not so sure about the group staying together, they have conflicting personal goals now that they've reached Myrtana. Milten, Lee, and Diego for instance have different loyalties outside the group. The implemented "lets just wander around aimlessly in different directions" approach is sloppy and annoying though
But obviously a lot of the inconsistencies come from the design approach to make each city more or less self-contained...