Zloth
I smell a... wumpus!?
I've really been enjoying the game and I'm over 100 hours in now so I thought I would check out the Deep Roads.
The battles are harder, which is a good thing, but the developers are getting back into wave combat where you have to defeat tons of enemies in a row to establish campsites. In the first one I got trashed the first time but barely managed to win on the second try - only to find that one enemy had gotten stuck behind a wall so I had to do it all over again. The second battle was even bigger with actual pauses between battles. This time it was my side's turn to get stuck: Sera fell into never-never land after doing her 1000 cuts attack and one of the two NPCs was stuck down there with her. It wouldn't have been a big deal if I could have SAVED in those pauses but, as it was, I had been battling for over an hour already so I opted to slam the difficulty down to casual.
Increased bugs and decreased ability to save is not a good combination. Is this going to continue through this DLC?
The battles are harder, which is a good thing, but the developers are getting back into wave combat where you have to defeat tons of enemies in a row to establish campsites. In the first one I got trashed the first time but barely managed to win on the second try - only to find that one enemy had gotten stuck behind a wall so I had to do it all over again. The second battle was even bigger with actual pauses between battles. This time it was my side's turn to get stuck: Sera fell into never-never land after doing her 1000 cuts attack and one of the two NPCs was stuck down there with her. It wouldn't have been a big deal if I could have SAVED in those pauses but, as it was, I had been battling for over an hour already so I opted to slam the difficulty down to casual.
Increased bugs and decreased ability to save is not a good combination. Is this going to continue through this DLC?