Soldak Entertainment - About the next Game

HiddenX

The Elder Spy
Staff Member
Original Sin Donor
Original Sin 2 Donor
Joined
October 18, 2006
Messages
20,045
Location
Germany
Maybe the name of the next Soldak game will be Din's Curse 2:

Hardcore game name

So I'm thinking about the name for the next game. I really don't like naming things; it's a pain and I don't think I'm that good at it. I'm actually more and more tempted to name it Din's Curse 2 and be done with it since there are plenty of similarities with Din's Curse. There are also some differences though.

A quick rundown of the next game: you play as one of the Mutated, characters are hardcore (permadeath) and mutate over time, the next generation of character is evolved from his/her parents and most of your total power carries over, you do have a lot of control of guiding your character's development (picking parents, picking skills, getting rid of unwanted mutations, etc), each world has a random setup and win conditions, and your goal in each area is to prove to the world that the Mutated is a "good" and powerful race.

Similarities to Din's Curse:

  • Overall goal is to move to an area, more often than not to help the local people, and move on to the next area
  • Both have same kind of resurrection mechanism thanks to the gods (Din in this case)
  • Tighter focus than most of our other games (not controlling a clan)
  • They are both cursed (DC your character is directly cursed by Din, in the new game basically the entire race is cursed because they are split off from Orcs)
  • Random, dynamic world (this is also true of all of our games except Kivi)
Differences with Din's Curse:

  • You're not playing a human, but a mutated (race introduced in Zombasite: Orc Schism)
  • You're not forced into redemption, but simply trying to prove your new race is good and powerful
  • It's not a true resurrection, but mutated and carry on from "parents"
  • There are no direct hybrids, but guided mutations/evolution
  • Not just a town and a dungeon (although many scenarios do this)
I didn't start this game as a sequel, but it fits pretty well; mostly just a change from Humans to Mutated as the focus. So what do you all think? Do you think I should go the Din's Curse 2 route or make this a separate game? Is it too different to be a Din's Curse game? Or do you not care what I call it as long as I hurry up? :)
Thanks Farflame!

More information.
 
Joined
Oct 18, 2006
Messages
20,045
Location
Germany
Apart from the core of your games, which is different and good, could you please work on the UI and fonts a bit?
The latest of your games i tried was Zombasite (which i won here, thanks again!) and the UI / font were kind of crude. The UI is too big and intrusive. The fonts are too diverse, too big and too colorful. ;)
Other than that: Keep on rocking. :)
 
Joined
Nov 7, 2006
Messages
350
They spice up their visuals they could really get something going
 
Joined
Feb 3, 2011
Messages
586
If it's gonna use all the Dins Curse classes again, like Zombasite, then just call it Dins Curse.
 
Joined
Jul 10, 2007
Messages
2,993
Location
Australia
Call it "The Mutated". Done.

Also, make it turn-based. (haha, it's okay, I know it won't be turn-based. [sadface])
 
Joined
Oct 18, 2006
Messages
2,473
Location
USA
If you go into Options/Game Options and turn on the Minimal UI option, the main UI will take up much less space.

Thanks! Any plans to "fix" the fonts? I still find it too big and distracting.
Also: any chance to provide an option to zoom out a bit more?
 
Joined
Nov 7, 2006
Messages
350
i'm quite into soldak games and i'm looking forward to this new project. Hope it will be a good one.
 
Joined
Dec 30, 2015
Messages
326
I've never been able to get into them. I don't do clans and big groups well at all. I'm a single-player single character gamer for the most part. I bought one, just to back the dev, who posts here occasionally.
 
Joined
Oct 18, 2006
Messages
8,836
Thanks! Any plans to "fix" the fonts? I still find it too big and distracting.
Also: any chance to provide an option to zoom out a bit more?

Probably not for Zombasite, but I'll put that on the list of things to look at for this next game.

It's not an official option but you can increase r_viewFarDist in the console or your user.cfg to get a larger zoom.

I don't do clans and big groups well at all. I'm a single-player single character gamer for the most part.

In our next game, you won't be running a clan.
 
Joined
Jun 27, 2007
Messages
92
Location
Dallas, TX
Back
Top Bottom