M&B has a diffuse information system. It is about hear says. Quests could be possible.
Bannerlord has a complete information system. Lords with troops are known, their distance is known, the army composition is known.
It might change or not but indeed, it serves a lot rushers.
I'll probably play it on a slightly easier difficulty as I got crushed in my first two battles
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The start seems to be balanced differently from M&B/W. Once in M&B/W, taking your time was straightforward. It was about building a capital to transition smoothly to a upper stage, build solid foundations, prepare. Rushing was not so straightforward.
Coming to Bannerlord with the same mindset makes things feel awkward, things happening very fast.
When starting as a nobody and taking time, it allows to assess the stability of the gameworld, a PC that is irrelevant as a starter is restricted to a witness position. The PC does their things at their level and let the bigger people make the big decisions.
The transition to irrelevant to relevant status could take time in M&B without feeling artificial. In Bannerlord, a different story.
When battles in M&B in an early stage are something to take with care, in Bannerlord, they remind of farming. It is all about operating in a hurry.
Much less incentive to run away in Bannerlord. It is all about farming efficiently, take battles after battles to level up.
They listened to customers.
What they should have done is to improve the mechanics of sieges and battles, generally making them more interesting, as job 1. This looks to me like a case of mistaken priorities.
Depends on what it means to improve on battles and sieges.
In M&B, they tried to aim for slow building up conflicts, starting with skirmishes, culminating with a massive decisive battle that would allow the victor to besiege a holding, the comeback mechanics for the loser was the ability to gather troops from the rear ban to lift the siege.
They are trying to deliver the same in Bannerlord.
Companions come in different stripes, there might be a companion revelling in battles against the odds as in M&B. Or not.
Nevertheless, those against the odds battles are somewhat too easy to matter, overcoming a deficit in 100 troopers is possible.
The issue with battles is that it might get players to feel weak, they come to Bannerlord to dominate, to conquer.
Very hard to understand how they could better fights and sieges when they are meant to be won in the first place so players do not feel insecure.