D&D Online - Producers Letter Jan 2017

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Spaceman
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The latest Producers letter for Dungeon & Dragons Online details some interesting changes to come.

Greetings,

It has been a busy couple of weeks since we announced our transition to Standing Stone Games. We appreciate the patience you've shown as we continue to work on this transition, and your help in identifying various nooks and crannies that might still need attention. We all thank you! The coming year promises to bring lots of new content, so I wanted to talk about at some things you can look for in 2017.

We are currently working hard on Update 34, which will feature a new, free dungeon, a champion revamp, and the debut of Reaper difficulty. Champions are creatures that have been tainted or empowered by the Manual of the Planes with bits of planar energy to make them more powerful. To reflect this lore, and to allow you to better identify the threat they pose, champions have been revamped so they are marked with a specific plane, and gain powers from that mark. Each champion has a planar title and a crown icon to reflect the level of its empowerment, so you can identify the challenge ahead of you more easily.

One of the joys of playing Dungeons and Dragons Online is the vast amount of build customization the game offers, and many of you have told us that want more challenge for your top builds as you refine your characters and gear them up. Reaper difficulty will offer new challenges for you. Some characters cheat death so often that even Reapers take notice! In this mode the dungeons you play are much more dangerous, and Reapers roam halls that might otherwise seem familiar. In the Reaper difficulty denizens from the planes aligned with Death are actively trying to kill you, and so is the Dungeon Master! Not for the faint of heart. Reaper difficulty brings 10 Skulls worth of difficulty so you can find the challenge that is most fun for you.

At the end of February we will be celebrating the 11th anniversary of Dungeons and Dragons Online! We'll have special gifts, and the anniversary dungeon will be coming back for an encore. We are also working on Update 35, and hope to have it ready in that timeframe. It will debut several new adventures, a new raid, and a new playable race with the Dragonborn!

After Update 35, we will continue our focus on new content, with an adventure pack set in the Forgotten Realms. The Stonelands are located north of The Stormhorns, and are known as a rocky and hilly region where legend states a castle built above the clouds crashed to Earth. The Stonelands' frequent storms may indeed come from a battle against a magical realm of old. Expect Update 36 sometime in late Spring/early Summer.

After Update 36, we still have two more updates in 2017, and we have already teased that one of those will be our expansion! We are very excited about Ravenloft, which has long been a fan favorite. We are planning lots of new content, Sentient Weapons, and other surprises.

We will continue to target game performance improvements and squash bugs, like usual, and we'd like to look at Cleric, Favored Soul, Druid, and Artificer, and do other class work as necessary. We also want to hear from you! Listening carefully to your suggestions has always helped our game be its best, and we are expanding the roster of the DDO Players Council to get more feedback from more people more often.

This will be an incredible year for DDO, and we thank you for being a part of it!

~ Sev
More information.
 
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Sounds really cool and makes me want to load up my character and continue where I left off. I didn't play it a ton so it's not a high level character or anything. I did enjoy the game a lot, especially the voiced Dungeon Master. The dungeons themselves were great and overall it's one of the best MMORPGs you can play that is true to the RPG label. If you like D&D a bit or really like it will likely be great for you.
 
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And add to that the fact that the Watch has its own Guild on the Khyber server where posters from here play together regularly.
 
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I enjoyed DDO for quite a while, a bit after it was first released, before I got tired of it. The only hostile encounters were in instanced areas so I did not feel like I wasted my time when engaging in hostilities.

Depending upon the changes after they occur, and if it free-to-play at that time, I might give it another shot.
 
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It's a great one to play for 3-4 months and then take a break for a bit.
 
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i did play a lot of this some years ago ( the last version i played was the one after the shroud was added). I did enjoy my ride. How is the game doing now?
 
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There's been so much added content since then the game would at least twice the size.
 
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That game doesn't need content but singleplayer mode and better graphics.
 
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