I'm somewhat baffled by this. Why not just make D: OS3? Or, if they really want to do D&D, start a fresh franchise with Wizards of the Coast?
The end game is known: BG3 is going to be the most BG vid product ever.
I'm basicly on the same boat.
Edit: I can't help myself of not quoting this article:
https://www.pcgamer.com/it-sucks-that-baldurs-gate-3-is-turn-based/
That is part of the tricks: speculating about what is unlikely to happen.
From the look of it, they opted to go for a sort of group initiative. Which means a powerful tool to shorten fights as the enemy might be obliterated during the first player's turn or at least severly diminished.
It has consequences as for example, this cancels the claim of waiting for the enemy to take turns.
Part of the tricks, it helps selling the idea that some imminent threat was fended off, especially as the threat never existed in the first place.
This group initiative thing has by products though.
It is now common for players to claim that because it happens in this same way in boardgaming, tabletop gaming, PnP gaming or whatever, it must happen the same way in cRPGs.
Without mentioning that they go at the opposite of the massive trend found in tabletop etc gaming.
Usually, those games involve other human beings and this kind of one sided big turns as expected from group initiative is a put off. Getting a human being side lined for ten, fifty minutes is a big no.
And this even though the emptiness in tabletop etc gaming might be filled with human interactions like chatting that do not belong to interactions provided by the game. It is a luxury that board gaming etc has, the capacity to fill empty spaces with content brought by players themselves. People are sold space so they use it to that effect. Socialization.
Even with this massive asset, board gaming etc has gone the way of trying to get players' turns overlapse as much as possible. They have been trying to get players to interact as much as possible anytime on gaming ground.
Here comes BG3, with this potentially massive one sided turns. Supported by so called solo players.
Streamers have zero issue, they will use the empty space to socialize with their viewers/customers, a core part of their job.
Then so called solo players: five, ten, fifty minutes one sided action, no socialization, no adversity. Key notion. They are going to be able to prevail, even though players are very likely to complain about a supposed difficulty. They will be handed down the initiative for an entire round yet they will struggle.
On the ground of supposedly doing as it is done elsewhere, they go the opposite way of what is done elsewhere. Institutionalized double standards.
And this as an effort to lower down even more the skill requirements on anything gameplay related.
With such a massive boon provided to them, non gamers wont manage to step up their game to rejoin the community of gamers, the gap is too large, they will need specifically dedicated programs to keep them afloat.
RtwP is out of the question. But it will affect also other structures including UgoIgo. Because this boon is rare.
They go unhindered, reigning supreme on the battlefield. Not because of the massively powerful boon they were bestowed on, but because they are tactical geniuses, an elite.