Venturebeat explored Assassin's Creed: Odyssey and asked some questions.
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Thanks Farflame!Odyssey will give you plenty of choices about how you will approach your specific adventure. You can play as either Alexios or Kassandra, you can romance a huge number of characters, and you can approach missions however you want.
In the clip below from my play session, you can see some of how this works. In this video, I took a mission from Socrates to go free a radical freedom fighter. I went in and killed all of the guards to let him go free, but when he lashed out wildly at me, I killed him, too. When I went back to talk to Socrates, the conversation reflected those gameplay choices. But had I avoided killing the guards and/or the radical, that discussion would have played out differently … and the results of those actions could have had consequences on other parts of the game.
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GamesBeat: This is an RPG, so did you ever consider letting people make their own characters?
Scott Phillips: That’s where the balance of Assassin’s Creed versus an Assassin’s Creed RPG comes in. We wanted to tell a story, but we wanted to give you as much freedom as possible within that story. It’s a narrative. It’s going to be different for every player, but the core of that is going to be the same, because that’s part of what Assassin’s Creed is. That’s the DNA of Assassin’s Creed. But we wanted to take that in our own direction by making you — allowing you to choose a lot of different things, small and large, that have an overall impact on that story.
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