Here are a few more reviews I found this week for Sacred 3. I warned you guys before about the game, and I was right. So here we go with the next roundup.
Mouse N Joypad - 75/100
Mouse N Joypad - 75/100
Hooked Gamers - 7/10Taking cues from other genres, Sacred 3 spins its gameplay yarn so as to satisfy a very specific niche. Seemingly a combination of Diablo and Devil May Cry series, the game is a hybrid that wants to attract fans of both game archetypes. The final product is much better than I had anticipated, but is still missing some key features that would greatly extend its longetivity.
Strategy Informer - 8/10Sacred 3 doesn’t do a whole lot wrong other than having lackluster writing. However, as has always been the case with the series, the action is very standard. There’s not a great deal of depth, but if you want to spend a few hours hacking and slashing your way through hordes of enemies, you could do a lot worse.
PCGamesN - No ScoreWhile we're certainly not starving for Action RPGs these days Sacred 3 does manage to stand out. A poorly-told story with odious voice-acting, crushing linearity, a total lack of customization right down to clothing and levelling upgrades, and an absolute distain for single-player gamers are its biggest faults. None of these manage to stop it from being a really fun and well designed ARPG, which is addictive with one player and utterly glorious in co-op. The linearity and other lack of reasons to do so stop replayability dead however, so beyond maybe an odd further playthrough of certain maps in co-op you'll be done in about 10-15 hours. If ARPGs, particularly co-op ones, are your thing then Sacred 3 should definitely be on your to-buy list, but don't expect it to take over your life the way other games in this genre have a tendency to do.
More information.I was going to preface this review of Sacred 3 with a gag about nothing being sacred anymore, but I can’t. The game itself has maxed out the global quota for shit jokes, and I’m not laughing. It’s a crude cooperative fantasy brawler that’s completely without charm. Instead, it’s laden with mindless combat and a banal premise involving an evil empire and a plucky resistance.
And it’s important to note that it’s Sacred in setting only. The core elements of the series, the open world ripe for exploration, the day and night cycles and changing weather, the quests - all gone. Now it’s a linear hack and slash game that has more in common with the less popular spin-off, Sacred Citadel.