Pathfinder: Wrath of the Righteous - Stretch Goals - Page 4 - RPGWatch Forums
|
Your donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Pathfinder: Wrath of the Righteous - Stretch Goals

Default Pathfinder: Wrath of the Righteous - Stretch Goals

February 10th, 2020, 20:10
Kingmaker Thundercaller bard was awesome fun.
Drithius is online now

Drithius

Drithius's Avatar
Laughing Gnome

#61

Join Date: Nov 2008
Location: Florida, USA
Posts: 4,931
Mentioned: 19 Post(s)

Default 

February 10th, 2020, 21:03
Yay, first companion update!! Lann the mongrelman zen archer

https://www.kickstarter.com/projects…/posts/2752375

Next up skald class - btw this isn't bard archtype, its totally separate class.

https://www.kickstarter.com/projects…/posts/2752252

Still need 1 more social goal crossed off for mod support!
--
Favourite RPGs: Baldur's Gate II, NWN: The Aielund Saga, Pathfinder: Kingmaker, Icewind Dale I, Stardew Valley
purpleblob is offline

purpleblob

purpleblob's Avatar
Princess

#62

Join Date: Nov 2007
Location: Sydney
Posts: 3,837
Mentioned: 110 Post(s)
+1:

Default 

February 10th, 2020, 21:06
I'm curious to see what develops for the skald class, it could be quite intriguing if they mix some elements from an enchanter or witch build into the mix.
Carnifex is offline

Carnifex

SasqWatch

#63

Join Date: Oct 2011
Location: Ormond Beach, FL.
Posts: 10,779
Mentioned: 29 Post(s)

Default 

February 10th, 2020, 22:17
Originally Posted by Andrew23 View Post
More personality to animal companions is nice. During the weekend I started new playthrough (with TB mod, which I found great and can recommend it) and one of characters I created was sylvan sorcerer.

About 30 min later in game I realized I probably forgot to name my smilodon companion. So I went through character creation again just to find out its actually not possible to name your animal companion. What a shame, this begs to be implemented.

So thumbs up for animal companions progression .

(At the end I went with paladin class, but who knows how it would influence my decision-making If I was allowed to have Smiley as my companion )
The bag of tricks mod will let you rename your animal companion. Works great.
--
Character is centrality, the impossibility of being displaced or overset. - Ralph Waldo Emerson
wolfgrimdark is offline

wolfgrimdark

wolfgrimdark's Avatar
SasqWatch
RPGWatch Donor
Original Sin Donor

#64

Join Date: Jun 2008
Location: NH
Posts: 2,506
Mentioned: 38 Post(s)

Default 

February 11th, 2020, 00:10
Originally Posted by Carnifex View Post
I'm curious to see what develops for the skald class, it could be quite intriguing if they mix some elements from an enchanter or witch build into the mix.
It's a Pathfinder hybrid class of barbarian and bard. So… lots of angry, drunken singing and cussing. Like a Quiet Riot bard.
rjshae is offline

rjshae

rjshae's Avatar
Periapt vs Paronomasia
RPGWatch Donor

#65

Join Date: Mar 2012
Location: Seattle
Posts: 4,994
Mentioned: 13 Post(s)
+1:

Default 

February 11th, 2020, 01:22
Ahhh, well, I guess that could work. I was hoping for perhaps a bit more of a mystical approach to the class, but a martial upgrade could be nice as well.
Carnifex is offline

Carnifex

SasqWatch

#66

Join Date: Oct 2011
Location: Ormond Beach, FL.
Posts: 10,779
Mentioned: 29 Post(s)

Default 

February 11th, 2020, 06:11
I really think mounted combat was a bad idea. It won't really be anything special given the perspective of the game. It'll probably be functional but nothing special.
--
How about all games have a single huge lootbox you pay for up front that contains all the options, items, skins, unlocks etc? I'd pay for that!!
Wisdom is offline

Wisdom

Wisdom's Avatar
Torch & Pitchfork Vendor
Original Sin 2 Donor

#67

Join Date: Aug 2013
Posts: 2,588
Mentioned: 21 Post(s)
+1:

Default 

February 11th, 2020, 10:34
Originally Posted by Wisdom View Post
I really think mounted combat was a bad idea. It won't really be anything special given the perspective of the game. It'll probably be functional but nothing special.
I have to agree about the mounted combat. Some games are entirely based around that, and to do it right probably would take a lot of focus and work. The approach they are taking sounds like it will be a pretty superficial and perhaps even a throw-away type of game mechanic.

Also, I just am not excited or interested in mounted combat to begin with. Not sure what they are thinking, but hopefully it won't be too bad. Like you said, just something basic and functional is probably the best they could do.
--
To check out my games library, and see what recent games I'm playing, visit my steam profile! -- http://steamcommunity.com/profiles/76561197982351404
Arkadia7 is offline

Arkadia7

Arkadia7's Avatar
SasqWatch
RPGWatch Donor
Original Sin 2 Donor

#68

Join Date: Oct 2009
Location: Pacific NorthWest, USA!
Posts: 1,625
Mentioned: 11 Post(s)

Default 

February 11th, 2020, 12:10
Mounted combat unlocked evolving animal companion so it's not all bad

I'm going to reserve my judgement until I try it out when alpha/beta/full game is out. I have faith in Owlcats ability and vision
--
Favourite RPGs: Baldur's Gate II, NWN: The Aielund Saga, Pathfinder: Kingmaker, Icewind Dale I, Stardew Valley
purpleblob is offline

purpleblob

purpleblob's Avatar
Princess

#69

Join Date: Nov 2007
Location: Sydney
Posts: 3,837
Mentioned: 110 Post(s)
+1:

Default 

February 11th, 2020, 17:41
It depends just how detailed they go into the mounted combat, as someone that was involved with the SCA for almost twenty years and also did jousting at the Maryland Ren fest, I'm a huge fan. Just the sheer ambition and audacity to attempt to do this within a game got my attention, and I hope they pull it off well.
Carnifex is offline

Carnifex

SasqWatch

#70

Join Date: Oct 2011
Location: Ormond Beach, FL.
Posts: 10,779
Mentioned: 29 Post(s)

Default 

February 11th, 2020, 21:27
D&D has always had rules for mounted combat. They just didn't tend to get used all that much. Partly because most DMs won't let you bring your horse into a dungeon and partially because at mid-high levels your horse would die to the first AoE attack.

So the baseline mechanics are already there, although some will be harder to implement in a real time game. But the big challenge will probably be just the graphics and animation, and making the mounts actually worth the trouble of having. I suspect a lot of things will be simplified.
fadedc is offline

fadedc

SasqWatch

#71

Join Date: Apr 2011
Posts: 1,844
Mentioned: 7 Post(s)
+1:

Default 

February 12th, 2020, 10:56
Yay, Skald is unlocked and next goal is symphony orchestra sound track at $1.035M!!

I can't wait to hear the symphony version of the main theme!!!

Also, there's an update on Worldwound:

https://www.kickstarter.com/projects…/posts/2753541
--
Favourite RPGs: Baldur's Gate II, NWN: The Aielund Saga, Pathfinder: Kingmaker, Icewind Dale I, Stardew Valley
purpleblob is offline

purpleblob

purpleblob's Avatar
Princess

#72

Join Date: Nov 2007
Location: Sydney
Posts: 3,837
Mentioned: 110 Post(s)
+1:

Default 

February 13th, 2020, 16:50
Turn-based combat just announced on the latest KS update…amazing
Stingray is offline

Stingray

SasqWatch
Original Sin 1 & 2 Donor

#73

Join Date: Sep 2007
Posts: 2,048
Mentioned: 5 Post(s)

Default 

February 13th, 2020, 17:18
Thank goodness, and all the heavens rejoiced!!
Carnifex is offline

Carnifex

SasqWatch

#74

Join Date: Oct 2011
Location: Ormond Beach, FL.
Posts: 10,779
Mentioned: 29 Post(s)

Default 

February 13th, 2020, 19:12
Let the bickering begin where people declare how other people should be allowed to play their single player game….

Originally Posted by Stingray View Post
Turn-based combat just announced on the latest KS update…amazing
you is offline

you

Lazy_dog
RPGWatch Donor
Original Sin 2 Donor

#75

Join Date: Oct 2006
Location: usa - no longer boston
Posts: 7,758
Mentioned: 63 Post(s)
+1:
RPGWatch Forums » Comments » News Comments » Pathfinder: Wrath of the Righteous - Stretch Goals
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 15:34.
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2020, vBulletin Solutions Inc.
vBulletin Security provided by DragonByte Security (Pro) - vBulletin Mods & Addons Copyright © 2020 DragonByte Technologies Ltd.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2020 DragonByte Technologies Ltd.
Copyright by RPGWatch