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Pathfinder: Wrath of the Righteous - Stretch Goals
February 10th, 2020, 20:10
Kingmaker Thundercaller bard was awesome fun.
February 10th, 2020, 21:03
Yay, first companion update!! Lann the mongrelman zen archer 
https://www.kickstarter.com/projects…/posts/2752375
Next up skald class - btw this isn't bard archtype, its totally separate class.
https://www.kickstarter.com/projects…/posts/2752252
Still need 1 more social goal crossed off for mod support!

https://www.kickstarter.com/projects…/posts/2752375
Next up skald class - btw this isn't bard archtype, its totally separate class.
https://www.kickstarter.com/projects…/posts/2752252
Still need 1 more social goal crossed off for mod support!
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Favourite RPGs: Baldur's Gate II, NWN: The Aielund Saga, Pathfinder: Kingmaker, Icewind Dale I, Stardew Valley
Favourite RPGs: Baldur's Gate II, NWN: The Aielund Saga, Pathfinder: Kingmaker, Icewind Dale I, Stardew Valley
+1: |
February 10th, 2020, 21:06
I'm curious to see what develops for the skald class, it could be quite intriguing if they mix some elements from an enchanter or witch build into the mix.

SasqWatch
February 10th, 2020, 22:17
Originally Posted by Andrew23The bag of tricks mod will let you rename your animal companion. Works great.
More personality to animal companions is nice. During the weekend I started new playthrough (with TB mod, which I found great and can recommend it) and one of characters I created was sylvan sorcerer.
About 30 min later in game I realized I probably forgot to name my smilodon companion. So I went through character creation again just to find out its actually not possible to name your animal companion. What a shame, this begs to be implemented.
So thumbs up for animal companions progression.
(At the end I went with paladin class, but who knows how it would influence my decision-making If I was allowed to have Smiley as my companion)
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Character is centrality, the impossibility of being displaced or overset. - Ralph Waldo Emerson
Character is centrality, the impossibility of being displaced or overset. - Ralph Waldo Emerson
February 11th, 2020, 00:10
Originally Posted by CarnifexIt's a Pathfinder hybrid class of barbarian and bard. So… lots of angry, drunken singing and cussing. Like a Quiet Riot bard.
I'm curious to see what develops for the skald class, it could be quite intriguing if they mix some elements from an enchanter or witch build into the mix.
+1: |
February 11th, 2020, 01:22
Ahhh, well, I guess that could work. I was hoping for perhaps a bit more of a mystical approach to the class, but a martial upgrade could be nice as well.

SasqWatch
February 11th, 2020, 06:11
I really think mounted combat was a bad idea. It won't really be anything special given the perspective of the game. It'll probably be functional but nothing special.
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How about all games have a single huge lootbox you pay for up front that contains all the options, items, skins, unlocks etc? I'd pay for that!!
How about all games have a single huge lootbox you pay for up front that contains all the options, items, skins, unlocks etc? I'd pay for that!!
+1: |
February 11th, 2020, 10:34
Originally Posted by WisdomI have to agree about the mounted combat. Some games are entirely based around that, and to do it right probably would take a lot of focus and work. The approach they are taking sounds like it will be a pretty superficial and perhaps even a throw-away type of game mechanic.
I really think mounted combat was a bad idea. It won't really be anything special given the perspective of the game. It'll probably be functional but nothing special.
Also, I just am not excited or interested in mounted combat to begin with. Not sure what they are thinking, but hopefully it won't be too bad. Like you said, just something basic and functional is probably the best they could do.
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To check out my games library, and see what recent games I'm playing, visit my steam profile! -- http://steamcommunity.com/profiles/76561197982351404
To check out my games library, and see what recent games I'm playing, visit my steam profile! -- http://steamcommunity.com/profiles/76561197982351404
February 11th, 2020, 12:10
Mounted combat unlocked evolving animal companion so it's not all bad 
I'm going to reserve my judgement until I try it out when alpha/beta/full game is out. I have faith in Owlcats ability and vision

I'm going to reserve my judgement until I try it out when alpha/beta/full game is out. I have faith in Owlcats ability and vision

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Favourite RPGs: Baldur's Gate II, NWN: The Aielund Saga, Pathfinder: Kingmaker, Icewind Dale I, Stardew Valley
Favourite RPGs: Baldur's Gate II, NWN: The Aielund Saga, Pathfinder: Kingmaker, Icewind Dale I, Stardew Valley
+1: |
February 11th, 2020, 17:41
It depends just how detailed they go into the mounted combat, as someone that was involved with the SCA for almost twenty years and also did jousting at the Maryland Ren fest, I'm a huge fan. Just the sheer ambition and audacity to attempt to do this within a game got my attention, and I hope they pull it off well.

SasqWatch
February 11th, 2020, 21:27
D&D has always had rules for mounted combat. They just didn't tend to get used all that much. Partly because most DMs won't let you bring your horse into a dungeon and partially because at mid-high levels your horse would die to the first AoE attack.
So the baseline mechanics are already there, although some will be harder to implement in a real time game. But the big challenge will probably be just the graphics and animation, and making the mounts actually worth the trouble of having. I suspect a lot of things will be simplified.
So the baseline mechanics are already there, although some will be harder to implement in a real time game. But the big challenge will probably be just the graphics and animation, and making the mounts actually worth the trouble of having. I suspect a lot of things will be simplified.

SasqWatch
+1: |
February 12th, 2020, 10:56
Yay, Skald is unlocked and next goal is symphony orchestra sound track at $1.035M!!
I can't wait to hear the symphony version of the main theme!!!
Also, there's an update on Worldwound:
https://www.kickstarter.com/projects…/posts/2753541
I can't wait to hear the symphony version of the main theme!!!

Also, there's an update on Worldwound:
https://www.kickstarter.com/projects…/posts/2753541
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Favourite RPGs: Baldur's Gate II, NWN: The Aielund Saga, Pathfinder: Kingmaker, Icewind Dale I, Stardew Valley
Favourite RPGs: Baldur's Gate II, NWN: The Aielund Saga, Pathfinder: Kingmaker, Icewind Dale I, Stardew Valley
+1: |

SasqWatch
Original Sin 1 & 2 Donor

SasqWatch
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