Let's Play NWN EE Modules - Page 3 - RPGWatch Forums
|
Your donations keep RPGWatch running!
RPGWatch Forums » Games » General RPG » Let's Play NWN EE Modules

Default Let's Play NWN EE Modules

December 12th, 2020, 02:52
Originally Posted by Couchpotato View Post
Lankhmar Nights night isn't bad it's actually based on a few books. Just a word of advice it's a bunch of single mods rolled into one package, and previous knowledge helps.

You might also like these two mods as well.

Tales of Arterra - Lost - https://neverwintervault.org/project…s-arterra-lost
Tales of Arterra - Awakening
- https://neverwintervault.org/project…erra-awakening
yeah, those 2 I've already downloaded. thanks again couch. can't wait to check out lankhmar. just started toee t1-4 on my channel!
TheRealFluent is offline

TheRealFluent

TheRealFluent's Avatar
H.O.O. Inquisitor

#41

Join Date: Sep 2018
Posts: 1,567
Mentioned: 28 Post(s)

Default 

December 12th, 2020, 17:09
update. just started lankhmar nights! and it's really good and very customized and unique. the world itself is also very original, digging it a lot!
TheRealFluent is offline

TheRealFluent

TheRealFluent's Avatar
H.O.O. Inquisitor

#42

Join Date: Sep 2018
Posts: 1,567
Mentioned: 28 Post(s)

Default 

December 12th, 2020, 20:36
When the sverfneblin tries to cast a sleep spell, have the target use the mystical incantation of "but moooooooooooohm". That gives them a two round delay before falling asleep. 1 round if the wizard makes a wisdom saving throw. (+5 on the save if the wizard has the "stink eye" trait.)
--
The very powerful and the very stupid have one thing in common: instead of altering their views to fit the facts, they alter the facts to fit their views….
-- Doctor Who in "Face of Evil"
Last edited by Zloth; December 13th, 2020 at 20:18.
Zloth is offline

Zloth

Zloth's Avatar
I smell a… wumpus!?

#43

Join Date: Aug 2008
Location: Kansas City
Posts: 7,339
Mentioned: 30 Post(s)

Default 

December 13th, 2020, 12:06
Originally Posted by Zloth View Post
When the sverfneblin tries to cast a sleep spell, have the target use the mystical incantation of "but moooooooooooohm". That gives them a two round delay before falling asleep. 1 round if the wizard makes a wisdom saving through. (+5 on the save if the wizard has the "stink eye" trait.)
haha! funny. mom doesn't care much for playing rpgs but i got her liking creating characters in nwn. we have a lot of fun doing that together.
TheRealFluent is offline

TheRealFluent

TheRealFluent's Avatar
H.O.O. Inquisitor

#44

Join Date: Sep 2018
Posts: 1,567
Mentioned: 28 Post(s)

Default 

December 15th, 2020, 19:01
lankhmar nights so far is very good, and very custom! it uses different tilesets and has totally unique lore (based on the fritz leiber books), different sound, music, icons, etc.. very cool. i recommend it to anyone who wants something unique to play, almost like a brand new rpg!
Last edited by TheRealFluent; December 15th, 2020 at 19:26.
TheRealFluent is offline

TheRealFluent

TheRealFluent's Avatar
H.O.O. Inquisitor

#45

Join Date: Sep 2018
Posts: 1,567
Mentioned: 28 Post(s)

Default 

December 19th, 2020, 17:51
update!

I'm now doing a FRUA Playthroughs series, starting with the module The Lost Swords. playing it via an emulator on android. lots of fun so far so come join me if u want to see some classic frua modules be played!
TheRealFluent is offline

TheRealFluent

TheRealFluent's Avatar
H.O.O. Inquisitor

#46

Join Date: Sep 2018
Posts: 1,567
Mentioned: 28 Post(s)

Default 

December 23rd, 2020, 00:47
Not related to the modules listed in your OP, but I'm playing Pirates of the Sword coast at the moment & I'm trying to find out if its normal that the Bandits spawn indefinitely as soon as you engage in combat with the two bandit sub-leaders outside the seedy public house where you have to find Martins?

I tried to google but got no luck & so I watched a youtube channel, but they weren't commentating & just did the same thing, so I have no idea if that person knew what they were doing or if they were as bewildered as me.

I don't want spoilers or guides, I just want to know if they are now permanent respawns until I do something else at some point and whether this is normal and intentional.
lackblogger is offline

lackblogger

lackblogger's Avatar
SasqWatch

#47

Join Date: Nov 2014
Posts: 3,738
Mentioned: 66 Post(s)

Default 

December 25th, 2020, 16:18
Originally Posted by lackblogger View Post
Not related to the modules listed in your OP, but I'm playing Pirates of the Sword coast at the moment & I'm trying to find out if its normal that the Bandits spawn indefinitely as soon as you engage in combat with the two bandit sub-leaders outside the seedy public house where you have to find Martins?

I tried to google but got no luck & so I watched a youtube channel, but they weren't commentating & just did the same thing, so I have no idea if that person knew what they were doing or if they were as bewildered as me.

I don't want spoilers or guides, I just want to know if they are now permanent respawns until I do something else at some point and whether this is normal and intentional.
no clue, sorry. u should ask over at the neverwinter vault, though. that's where i always get answers. good luck!
TheRealFluent is offline

TheRealFluent

TheRealFluent's Avatar
H.O.O. Inquisitor

#48

Join Date: Sep 2018
Posts: 1,567
Mentioned: 28 Post(s)

Default 

December 25th, 2020, 19:05
Not to worry, I've since played on.

It caught me unawares at first because I thought I could finish them all off. but then they just didn't stop coming & so I eventually died. When I reloaded I got different loot from one of the sub-leaders, making me realise loot was also random, which was really annoying as multiple reloads didn't give me the loot I particularly liked from that first encounter.

But at least I finally figured out how to deal with the situation.
lackblogger is offline

lackblogger

lackblogger's Avatar
SasqWatch

#49

Join Date: Nov 2014
Posts: 3,738
Mentioned: 66 Post(s)

Default 

December 25th, 2020, 19:11
Originally Posted by lackblogger View Post
Not to worry, I've since played on.

It caught me unawares at first because I thought I could finish them all off. but then they just didn't stop coming & so I eventually died. When I reloaded I got different loot from one of the sub-leaders, making me realise loot was also random, which was really annoying as multiple reloads didn't give me the loot I particularly liked from that first encounter.

But at least I finally figured out how to deal with the situation.
You can get really quick answers on the Vault and NWN discords. Vault is more technical. I've finished Pirates but it was a long time ago - I don't remember.

@TheRealFluent, I must insist you play my mod!
--
Developer of The Wizard's Grave Android game. Discussion Thread:
http://www.rpgwatch.com/forums/showthread.php?t=22520
Lucky Day is offline

Lucky Day

Lucky Day's Avatar
Daywatch

#50

Join Date: Oct 2006
Location: The Uncanny Valley
Posts: 5,173
Mentioned: 14 Post(s)

Default 

December 25th, 2020, 22:09
Originally Posted by Lucky Day View Post
@TheRealFluent, I must insist you play my mod!
I'll keep it in mind! I have 4 current adventures going - ToEE T1-4, Revenant, Lankhmar Nights and midway through Ch. 3 of the Prophet series. I can't start anymore at the moment but once I finish one or two of these I can look at your mod and add it to my list! There's a ton of em I still want to cover. Cheers!
TheRealFluent is offline

TheRealFluent

TheRealFluent's Avatar
H.O.O. Inquisitor

#51

Join Date: Sep 2018
Posts: 1,567
Mentioned: 28 Post(s)
+1:

Default 

December 30th, 2020, 00:33
@Lucky Day,

could u do me a big favor? I need to know what the filenames are of the icons in the mobile version of nwn's hotbar. i need to know what to name the .tga files in the ovr folder to oerride the quick icons. quick map, inventory, character sheet, etc..

a few of the icons changed with Reborn UI, such as the rest icon and the spellbook. the rest of them didn't change with the mod. i think it's a filename issue, the icons are named something different on the mobile version. could u find out what the names are by opening the mobile version in the editor or something? i'd really appreciate it!

Last edited by TheRealFluent; December 30th, 2020 at 00:45.
TheRealFluent is offline

TheRealFluent

TheRealFluent's Avatar
H.O.O. Inquisitor

#52

Join Date: Sep 2018
Posts: 1,567
Mentioned: 28 Post(s)

Default 

December 30th, 2020, 18:00
I'll ask on the Vault or NWNX Discords
--
Developer of The Wizard's Grave Android game. Discussion Thread:
http://www.rpgwatch.com/forums/showthread.php?t=22520
Lucky Day is offline

Lucky Day

Lucky Day's Avatar
Daywatch

#53

Join Date: Oct 2006
Location: The Uncanny Valley
Posts: 5,173
Mentioned: 14 Post(s)

Default 

December 30th, 2020, 18:14
Looks like you got your answer from niv himself

https://forums.beamdog.com/discussio…se-help#latest

Originally Posted by TheRealFluent View Post
@Lucky Day,

could u do me a big favor? I need to know what the filenames are of the icons in the mobile version of nwn's hotbar. i need to know what to name the .tga files in the ovr folder to oerride the quick icons. quick map, inventory, character sheet, etc..

a few of the icons changed with Reborn UI, such as the rest icon and the spellbook. the rest of them didn't change with the mod. i think it's a filename issue, the icons are named something different on the mobile version. could u find out what the names are by opening the mobile version in the editor or something? i'd really appreciate it!

--
Developer of The Wizard's Grave Android game. Discussion Thread:
http://www.rpgwatch.com/forums/showthread.php?t=22520
Lucky Day is offline

Lucky Day

Lucky Day's Avatar
Daywatch

#54

Join Date: Oct 2006
Location: The Uncanny Valley
Posts: 5,173
Mentioned: 14 Post(s)

Default 

December 30th, 2020, 22:46
Thanks for the heads up, @Lucky Day ! I didn't have success, I'm trying to get all the icons changed but I'm just not having much luck. The icons that are in the Reborn UI, the 3 that are right are already pb_but_xxx. The ir_xxxx files are too large for the icons and look bad. And I don't think they are the correct icons to begin with. Weird. Any idea how I could get those icons that appear under the character portrait on the right to become the icons for the mobile version? Rest, PVP and spell book are already there.
TheRealFluent is offline

TheRealFluent

TheRealFluent's Avatar
H.O.O. Inquisitor

#55

Join Date: Sep 2018
Posts: 1,567
Mentioned: 28 Post(s)

Default 

December 30th, 2020, 23:35
Originally Posted by TheRealFluent View Post
Thanks for the heads up, @Lucky Day ! I didn't have success, I'm trying to get all the icons changed but I'm just not having much luck. The icons that are in the Reborn UI, the 3 that are right are already pb_but_xxx. The ir_xxxx files are too large for the icons and look bad. And I don't think they are the correct icons to begin with. Weird. Any idea how I could get those icons that appear under the character portrait on the right to become the icons for the mobile version? Rest, PVP and spell book are already there.
Have you tested any prototype icons of the same name. I've messed with Gimp quite a bit. They may be of fixed size and may stretch the image. I would ask niv maybe to see if there's settings to change the size if the image is okay and it's the size that's the issue - UI is what he specializes in.

Also, mobile uses different formats than the PC versions - namely because the targa's Bioware used were beta versions and not standard/backwards/upside down.

We're just starting to get a wiki together on the more technical side of things. Jasperre's been doing a ton of work which is amazing for a guy that doesn't do custom content.

https://nwn.wiki/display/NWN1/GUI+Texture+Replacements
--
Developer of The Wizard's Grave Android game. Discussion Thread:
http://www.rpgwatch.com/forums/showthread.php?t=22520
Lucky Day is offline

Lucky Day

Lucky Day's Avatar
Daywatch

#56

Join Date: Oct 2006
Location: The Uncanny Valley
Posts: 5,173
Mentioned: 14 Post(s)

Default 

December 30th, 2020, 23:39
Originally Posted by Lucky Day View Post
Have you tested any prototype icons of the same name. I've messed with Gimp quite a bit. They may be of fixed size and may stretch the image. I would ask niv maybe to see if there's settings to change the size if the image is okay and it's the size that's the issue - UI is what he specializes in.

Also, mobile uses different formats than the PC versions - namely because the targa's Bioware used were beta versions and not standard/backwards/upside down.

We're just starting to get a wiki together on the more technical side of things. Jasperre's been doing a ton of work which is amazing for a guy that doesn't do custom content.

https://nwn.wiki/display/NWN1/GUI+Texture+Replacements
I thought about opening the icons that *do* work right, and checking their size, etc., and then scaling down the bigger images to be the same size. Just haven't got to my computer yet (tablet guy). I got icons working now they're just too large, and still can't find the proper icons in Reborn UI files for *map, *quicksave, or *options menu. Do u think u could peek at the Reborn Ui files to see what I'm missing? And for some reason the icons don't look like that pinkish consistency of the 3 that did work in the screenshot. Weird.
TheRealFluent is offline

TheRealFluent

TheRealFluent's Avatar
H.O.O. Inquisitor

#57

Join Date: Sep 2018
Posts: 1,567
Mentioned: 28 Post(s)

Default 

December 31st, 2020, 01:53
What's Reborn?

Yes, definitely check the ones that do work, check their size, then we can track down the other ones. We can probably use nwnexplorer to export them or you might have to see directly in Android. It's been 7 years since I logged into the Android command line so it's been awhile.
--
Developer of The Wizard's Grave Android game. Discussion Thread:
http://www.rpgwatch.com/forums/showthread.php?t=22520
Lucky Day is offline

Lucky Day

Lucky Day's Avatar
Daywatch

#58

Join Date: Oct 2006
Location: The Uncanny Valley
Posts: 5,173
Mentioned: 14 Post(s)

Default 

December 31st, 2020, 03:21
Originally Posted by Lucky Day View Post
What's Reborn?

Yes, definitely check the ones that do work, check their size, then we can track down the other ones. We can probably use nwnexplorer to export them or you might have to see directly in Android. It's been 7 years since I logged into the Android command line so it's been awhile.
Reborn UI - https://neverwintervault.org/project…/gui/reborn-ui

Examining the files I found 3 pb_but_xxx files already in the files of Reborn, and they are the icons that matched on the screenshot. However, there is no pb_but_inv, pb_but_jour, etc. etc.. The ir_inventory etc. files are for radial menus as niv pointed out. So I'm wondering, where are the other files? I searched the files for keywords like jour, inv, etc.. and didn't really find what I was looking for. I don't know what else to look for. If you have any suggestions, feel free. I'd like to get all the icons on the left to be that pinkish hue modded look. If you look at screens of PC nwn you can see those icons on the right under the char portrait and they are all there. Cheers.

Edit - You know what I did? Combined BG UI + BG2 UI + Custom Menus and made my own dang thing. Ch-ch-check it out!


https://imgur.com/a/WPdKUAm


https://imgur.com/a/vXdv8g3

Maybe I could resize the icons a bit but I don't mind that they're small and uncentered. I don't feel like editing them. That monster is now my baby, lol.
Last edited by TheRealFluent; December 31st, 2020 at 05:15.
TheRealFluent is offline

TheRealFluent

TheRealFluent's Avatar
H.O.O. Inquisitor

#59

Join Date: Sep 2018
Posts: 1,567
Mentioned: 28 Post(s)
+1:
RPGWatch Forums » Games » General RPG » Let's Play NWN EE Modules
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 15:03.
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2021, vBulletin Solutions Inc.
vBulletin Security provided by DragonByte Security (Pro) - vBulletin Mods & Addons Copyright © 2021 DragonByte Technologies Ltd.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2021 DragonByte Technologies Ltd.
Copyright by RPGWatch