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Default Call of Saregnar, RPG In Development

August 3rd, 2020, 22:52
Originally Posted by Pongo View Post
I played it for a bit yesterday, not enough to have anything more than a first impression really. It's a positive first impression though. It plays smoothly, and exploring the area was fun. The graphics are nice and atmospheric, as is the music. I only got into one fight - it was fairly simple but worked well as a grid based TB. My favourite moment was when I saw that the character portraits get "bloodied" when characters are injured, like in the original Doom. A lovely touch!
Thanks for your impression Pongo. I'll keep my eye on this game.
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August 3rd, 2020, 22:55
Originally Posted by Couchpotato View Post
Well you can't beat Leisure Suit Larry 3: Passionate Patti in Pursuit of the Pulsating Pectorals. I've seen some sites even call Divine Divinity a bad name for a game.
…like the Developer of the game
http://forums.larian.com/ubbthreads….07&#Post437807

And yeah, that Larry Name is cool.

Sorry, that was the last one, now back to topic
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August 4th, 2020, 11:33
Really liked the demo. Liked the setting and that it feels like Betrayal at Krondor right away, and also the character art.
Maybe it is a tiny bit too much text to read, but that could change, when the player is more involved in the story. (The voice over in the beginning really added to the atmosphere though.)

Any plans to do a kickstarter already? Or will you keep the patreon financing?
Last edited by vidder; August 4th, 2020 at 17:40.
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August 5th, 2020, 06:24
Hey, thanks for playing! Iíll be sticking to patreon I think. Seems to work for me.
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Indie game developer working on Call of Saregnar, an old-school story-centric tactical role-playing game. Visit the game's Web site.
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Tags
low-poly, old school, rpg, story-driven, turn based
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