|
Your donations keep RPGWatch running!
Baldur's Gate: EE - 2.6.2.0 Patch
January 13th, 2021, 21:15
Redglyph spotted patch 2.6.2.0 for Baldur's Gate EE:
Patch 2.6 is almost ready!More information.
A new Steam Beta for Baldur's Gate:Enhanced Edition is available now, and we need your feedback. Are we ready for the big release? Go on an adventure and share your thoughts!
TEST OBJECTIVE: Start questing! Is the patch good enough to release?
See Details on the 2.6.2.0 Beta Test:
Important:
- This is NOT the last update for BGEE
- 2.6 will not fix every issue-- but we hope to improve the game in future updates
- Here's what we've focused on for this patch: 2.6 Patch Items
- System Requirements have changed:
Minimum: Windows 7, 8.1, 10 64-bit, OS X 10.9, Ubuntu 18.04 or equivalent
- Please check your device meets the updated System Requirements before testing
- Make sure your device supports 64-bit games
How to Participate
- Playthrough some quests & VOTE on the release
- Tell us about *new bugs (the beta shouldn't add any issues) - comment below!
- Tell us about major issues affecting saves, visuals, sound & quality - comment below!
How to opt-in & verify you're using the correct version
[…]
- Please make sure you're using a clean (unmodded) install. Clear your override folder before testing the beta build
- In your Steam Library, Right-Click Baldur's Gate: Enhanced Edition and choose "Properties"
- Click on the Beta Tab
- Choose the road_to_2.6 in the drop down menu
- If you don't see the road_to_2.6 in the drop down menu, please restart Steam
- In-game, on the main menu, you will see that the build is 2.6.2.0
January 14th, 2021, 02:17
You know your game is a mess when seven years later bugs still aren't fixed.

--
“Think of how stupid the average person is, and realize half of them are stupider than that.”
“Think of how stupid the average person is, and realize half of them are stupider than that.”
+1: |
January 14th, 2021, 05:34
Originally Posted by CouchpotatoDude that seems like most games now. Either bugs are still getting fixed seven years later or the devs just stop caring about the bugs.
You know your game is a mess when seven years later bugs still aren't fixed.![]()

--
My mother said that dreams aren't real. But nightmares are.
My mother said that dreams aren't real. But nightmares are.
+1: |
January 14th, 2021, 05:39
Originally Posted by FurtiveNyctophileI can semi-agree but the fixed bug lists in these patches is atrocious. They even admit some are still not fixed and there might even be new bugs because of the patch.
Dude that seems like most games now. Either bugs are still getting fixed seven years later or the devs just stop caring about the bugs.![]()
Only comparable examples are open world Bethesda games. Heck what's even more hilarious is it's a remaster of a twenty+ old game with even more bugs.
NWN EE another Beamdog remaster is the same.
Thank god these guys didn't make Baldur's Gate III.

--
“Think of how stupid the average person is, and realize half of them are stupider than that.”
“Think of how stupid the average person is, and realize half of them are stupider than that.”
+1: |
January 14th, 2021, 08:24
…and here I thought Baldur's Gate had no bugs. A bit the same way than women never stink or fart.

Sentinel
January 14th, 2021, 08:36
I had no bugs stopping me from finishing quests in the classic versions.
Anyway thanks for that sick analogy. I'm going to go throw up now.
Anyway thanks for that sick analogy. I'm going to go throw up now.

--
“Think of how stupid the average person is, and realize half of them are stupider than that.”
“Think of how stupid the average person is, and realize half of them are stupider than that.”
January 14th, 2021, 10:36
It's fantastic that Beamdog is still supporting BG: EE this strongly so many years after release. Say what you want about them, but they take care of their games a lot better than many other developers.
Now we just need to find the source code for Icewind Dale II.
Now we just need to find the source code for Icewind Dale II.

+1: |
January 14th, 2021, 10:57
Originally Posted by CouchpotatoIt's not seven years, it's 23
You know your game is a mess when seven years later bugs still aren't fixed.![]()

Weren't a lot of those bugs or other ones in the original games? Bioware wasn't very good at QA, in both BG and BG2 they poured more and more until the last day, only to find out the game had thousands of bugs - the Bioware book mentions 15000 bugs in BG2, that had to be fixed during the last 3 months before release. Jaheira was apparently still full of bugs on release, for example, not sure how much was fixed after that.
The code was very badly written, "spaghetti code" as one of the devs put it. Beamdog had to deal with that and adapt it to new hardware, and fix what they could which sometimes broke something else, I don't envy their task. At least they persisted and from what I've seen, it's not bad at all.
I'm not sure Beamdog would have been as "colourful" as Larian if they had made BG3, but you can hardly compare what they had to go through with their Enhance Editions to making a new game from scratch.
---
For information, it's not just Baldur's Gate which benefits from the update:
- Baldur's Gate: Enhanced Edition
- Baldur's Gate: Siege of Dragonspear
- Baldur's Gate II: Enhanced Edition
- Icewind Dale: Enhanced Edition
Originally Posted by JDR13This question regularly comes back in their forums
Now we just need to find the source code for Icewind Dale II.![]()

+1: |
January 14th, 2021, 11:12
Originally Posted by RedglyphIt's gone poof as BioWare/Interplay lost the floppy's/cd's. Beamdog mentioned there was another way but they don't have the resources, or time required to make the remaster.
This question regularly comes back in their forums![]()
Which is typical of the developer and the reason why you don't see any original RPGs from them either. I had high hopes for those unannounced RPGs but they were cancelled.
--
“Think of how stupid the average person is, and realize half of them are stupider than that.”
“Think of how stupid the average person is, and realize half of them are stupider than that.”
January 14th, 2021, 11:15
Originally Posted by RedglyphI don't think it's the amount of bugs so much as Beamdog simply being anal about hunting them. For example, Bethesda's games probably have a comparable amount of bugs, but they're content to let the fans deal with them on their own.
Weren't a lot of those bugs or other ones in the original games? Bioware wasn't very good at QA, in both BG and BG2 they poured more and more until the last day, only to find out the game had thousands of bugs - the Bioware book mentions 15000 bugs in BG2, that had to be fixed during the last 3 months before release. Jaheira was apparently still full of bugs on release, for example, not sure how much was fixed after that.
January 14th, 2021, 11:45
Originally Posted by CouchpotatoIt's apparently a tradition with them, they also lost the source code of Neverwinter Nights for the Mac. The dev responsible for that version moved his G4 tower because it was taking a lot of space on his desk, and put it with other computers elsewhere, only to discover the IT got rid of the lot and shredded the hard drives. This was the only copy of the last source code
It's gone poof as BioWare/Interplay lost the floppy's/cd's. Beamdog mentioned there was another way but they don't have the resources, or time required to make the remaster.

+1: |
January 14th, 2021, 12:36
The whole "lost source code" thing could just be folks not willing to share it due to not being sure of its legal ramifications.

Watchdog
January 14th, 2021, 23:07
I'm in the middle of a full Trilogy playthrough right now, hope this doesn't cause any problems.
January 15th, 2021, 02:42
Originally Posted by MosaicJust don’t cross the streams.
I'm in the middle of a full Trilogy playthrough right now, hope this doesn't cause any problems.
--
_______________
Love old text based RPGs? MUDs? Try Shadows of Kalendale:
https://www.rpgwatch.com/forums/showthread.php?t=14727
_______________
Love old text based RPGs? MUDs? Try Shadows of Kalendale:
https://www.rpgwatch.com/forums/showthread.php?t=14727
+1: |
January 15th, 2021, 04:40
Might be worth another go just to see if they really did improve the pathfinding.
January 15th, 2021, 05:39
Weird, I got through the game with no issues roughly five years ago. And yes, speaking as someone that lived four blocks away from their offices, and showed up unannounced more than once, that team rocks!! Consider mine Beamdog forever, excelsior!!

SasqWatch
January 15th, 2021, 10:41
Originally Posted by RedglyphFYI spaghetti code is a common term in developer language.
The code was very badly written, "spaghetti code" as one of the devs put it.
--
We don't stop playing because we grow old; we grow old because we stop playing.
- George Bernard Shaw
Currently playing: -
We don't stop playing because we grow old; we grow old because we stop playing.
- George Bernard Shaw
Currently playing: -
Last edited by Morrandir; January 15th, 2021 at 10:52.
January 15th, 2021, 13:01
Originally Posted by MorrandirI know, but I didn't know the "ravioli" and "lasagna" ones, they're funny
FYI spaghetti code is a common term in developer language.

I'm more sceptical about their translation in French though, I never heard them anyway, we have other colourful names for that. It's probably a regional thing.
January 15th, 2021, 13:48
Originally Posted by RedglyphYep, they're new for me as well.
I know, but I didn't know the "ravioli" and "lasagna" ones, they're funny![]()
Perhaps I can finally shine by combining my mediocre (but actually existing) knowledge of both italian pasta and software development and invent some new code descriptions.
--
We don't stop playing because we grow old; we grow old because we stop playing.
- George Bernard Shaw
Currently playing: -
We don't stop playing because we grow old; we grow old because we stop playing.
- George Bernard Shaw
Currently playing: -
+1: |
Thread Tools | Search this Thread |
|
|
All times are GMT +2. The time now is 18:44.