Elden Ring - Narrative Similar to Dark Souls - RPGWatch Forums
|
Your donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Elden Ring - Narrative Similar to Dark Souls

Default Elden Ring - Narrative Similar to Dark Souls

June 17th, 2019, 14:32
GameRant reports that the narrative for Elden Ring will be similar to what was presented by Dark Souls.

loading…


Specifically, Miyazaki has now made it clear that Elden Ring's narrative will be more in line with Dark Souls' story than Sekiro's. This means that the majority of the game's story will wind up being told atmospherically, placing an emphasis on environmental storytelling rather than pre-rendered cutscenes. This is in contrast to 2019's Sekiro, which still has a healthy amount of environmental storytelling but relies more heavily on cut scenes to tell a story than many of Miyazaki's other projects.

[…]
More information.
Silver is offline

Silver

Silver's Avatar
Spaceman
RPGWatch Team

#1

Join Date: Feb 2014
Location: New Zealand
Posts: 7,122
Mentioned: 38 Post(s)

Default 

June 17th, 2019, 14:36
The teaser/trailer is retardation deluxe. I hope the game is good though.
--
Latest creations: Fallout NV: A Wasteland in Bloom / Fallout NV: WFO v3.2
vurt is offline

vurt

vurt's Avatar
serial 𝓶𝓸𝓭𝓭𝓮𝓻𝓮𝓻

#2

Join Date: Apr 2011
Location: The land of rape and honey
Posts: 3,145
Mentioned: 27 Post(s)

Default 

June 17th, 2019, 18:00
And there goes my interest. I hate environmental storytelling using Scrolls & Books.
--
“Progress isn't made by early risers. It's made by
lazy men trying to find easier ways to do something.” ― Robert Heinlein
Couchpotato is offline

Couchpotato

Couchpotato's Avatar
Lazy Layabout

#3

Join Date: Oct 2010
Location: New England
Posts: 21,380
Mentioned: 49 Post(s)

Default 

June 17th, 2019, 18:29
Dark Souls' and this one's "story" is mind numbing.
mercy is offline

mercy

mercy's Avatar
SasqWatch

#4

Join Date: Mar 2013
Posts: 2,182
Mentioned: 12 Post(s)

Default 

June 17th, 2019, 21:11
Ohhh…something, something enigmatic, mystical…the pain, there is no hope…but maybe we can?…clank, woosh, smaaash!..ok, we're done here, let's go for another sequel
--
Rush in and die, dogs…I was a man before I was a king.
BoboTheMighty is offline

BoboTheMighty

BoboTheMighty's Avatar
SasqWatch

#5

Join Date: Jun 2015
Location: Croatia
Posts: 3,900
Mentioned: 13 Post(s)

Default 

June 17th, 2019, 23:21
I tend to prefer games that don't have loads of cut scenes, so this sounds good to me. (in principle at least - there's very little to go on at the minute…)
Pongo is offline

Pongo

Pongo's Avatar
SasqWatch
RPGWatch Donor
Original Sin 1 & 2 Donor

#6

Join Date: Apr 2012
Location: Basingstoke UK
Posts: 1,614
Mentioned: 14 Post(s)

Default 

June 17th, 2019, 23:43
Can't hope for a good story with this kind of game, honestly. Hopefully the gameplay is engaging, but we all know this will be more an action-adventure game than a RPG.

With shitty console ported controls.
Nereida is offline

Nereida

Watchdog

#7

Join Date: Feb 2019
Posts: 169
Mentioned: 1 Post(s)

Default 

June 18th, 2019, 01:22
Ok, after seeing that awful trailer, my anticipation and interest is a big fat zero.
So I now am hoping this game is an "Epic exclusive"…
--
To check out my games library, and see what recent games I'm playing, visit my steam profile! -- http://steamcommunity.com/profiles/76561197982351404
Last edited by Arkadia7; June 18th, 2019 at 22:23.
Arkadia7 is offline

Arkadia7

Arkadia7's Avatar
SasqWatch
RPGWatch Donor
Original Sin 2 Donor

#8

Join Date: Oct 2009
Location: Pacific NorthWest, USA!
Posts: 1,563
Mentioned: 7 Post(s)

Default 

June 18th, 2019, 14:40
Originally Posted by Couchpotato View Post
And there goes my interest. I hate environmental storytelling using Scrolls & Books.
I didn't think any of the Dark Souls games had any books or scrolls to read in them?
fadedc is offline

fadedc

SasqWatch

#9

Join Date: Apr 2011
Posts: 1,769
Mentioned: 4 Post(s)

Default 

June 18th, 2019, 15:21
This doesn't look appealing to me at all, to be honest. If it's truly going to be similar to Dark Souls in story and play, those are two more reasons to avoid it.
Carnifex is online now

Carnifex

SasqWatch

#10

Join Date: Oct 2011
Location: Ormond Beach, FL.
Posts: 10,076
Mentioned: 25 Post(s)

Default 

June 18th, 2019, 16:41
Originally Posted by fadedc View Post
I didn't think any of the Dark Souls games had any books or scrolls to read in them?
Yes they do if your interested in the lore. It's clue's you discover as you progress. So hence Environmental & Atmospheric storytelling as you progress through their games.

Rather have cutscenes and dialogue explain the story instead of clues. Anyway don't care about the Dark Scroll games and I made my point many times already.
--
“Progress isn't made by early risers. It's made by
lazy men trying to find easier ways to do something.” ― Robert Heinlein
Couchpotato is offline

Couchpotato

Couchpotato's Avatar
Lazy Layabout

#11

Join Date: Oct 2010
Location: New England
Posts: 21,380
Mentioned: 49 Post(s)

Default 

June 18th, 2019, 18:23
Lore is told through a few short cutscenes and item descriptions, not books or scrolls.

I like that these games have a story that I don’t have to know about or follow. 90% of video game stories are pretty poor anyway imo. I was actually worried they might have more story in this game, glad to here it doesn’t.

Reaction here is what i would expect which is why I don’t often discuss these games here.
sakichop is offline

sakichop

SasqWatch
Original Sin Donor

#12

Join Date: Feb 2011
Posts: 4,941
Mentioned: 15 Post(s)

Default 

June 18th, 2019, 18:27
Yeah well some of us want more then story-lite combat simulators.
--
“Progress isn't made by early risers. It's made by
lazy men trying to find easier ways to do something.” ― Robert Heinlein
Couchpotato is offline

Couchpotato

Couchpotato's Avatar
Lazy Layabout

#13

Join Date: Oct 2010
Location: New England
Posts: 21,380
Mentioned: 49 Post(s)
+1:

Default 

June 18th, 2019, 18:40
Originally Posted by Couchpotato View Post
Yeah well some of us want more then story-lite combat simulators.
I understand that, some of us have the ability to play both though.
sakichop is offline

sakichop

SasqWatch
Original Sin Donor

#14

Join Date: Feb 2011
Posts: 4,941
Mentioned: 15 Post(s)

Default 

June 18th, 2019, 18:52
Left Alive was new game that followed the same formula, and was made by one the Dark Soul Leads. Guess what that game was a massive flop the first week it was released.

Thing is the developer knew this style of game was not popular.
Giuseppe: You worked for a long time at FromSoftware, and the gameplay seems to be a little bit inspired by Dark Souls, especially in the trial and error aspects and the challenge of overcoming superior odds…
Toshifumi Nabeshima: While it may not be directly about Dark Souls, something I learned in many years at FromSoftware is game design revolving about the idea of achievement and overcoming obstacles. That’s also very consistent in games I’ve worked on before like Armored Core, and I want to keep doing it in the future. I’m not saying that’s the absolutely correct way to make games, but simply how I like to make them.

There are many different ways to think about how to make games and what they should give people, and certainly, there are many who think games should have broad appeal and please everyone regardless of skill level and effort. Of course, those games are perfectly valid, but what I like making and want to do is perhaps a bit more niche. Some will like it, and some won’t. I’m making games for people who love this kind of thing. Of course, it would be great if many loved what I make, but even if there are many who aren’t big fans of this kind of approach, it’s still what I enjoy making.
--
“Progress isn't made by early risers. It's made by
lazy men trying to find easier ways to do something.” ― Robert Heinlein
Couchpotato is offline

Couchpotato

Couchpotato's Avatar
Lazy Layabout

#15

Join Date: Oct 2010
Location: New England
Posts: 21,380
Mentioned: 49 Post(s)

Default 

June 18th, 2019, 18:55
I prefer this approach to exposition-dumps we get in games like Dragon Age.

"Hello, person I just met… will you tell me more details about the conflict between the Chantry and the Mages?"

"Of course!" (proceeds to give a history of an ages-old political conflict between two squabbling superpowers… also sells swords and iron ore)
FizzyShellfish is offline

FizzyShellfish

Watcher

#16

Join Date: Feb 2019
Posts: 70
Mentioned: 0 Post(s)

Default 

June 18th, 2019, 21:10
I don't really care much about the narrative in a From Software game. They've never been strong in that category anyways.

I'm far more interested in the world and exploration here since this is supposed to be an open-world game.
JDR13 is online now

JDR13

JDR13's Avatar
SasqWatch
Original Sin Donor

#17

Join Date: Oct 2006
Location: Florida, US
Posts: 26,866
Mentioned: 56 Post(s)

Default 

June 18th, 2019, 21:45
Originally Posted by FizzyShellfish View Post
I prefer this approach to exposition-dumps we get in games like Dragon Age.

"Hello, person I just met… will you tell me more details about the conflict between the Chantry and the Mages?"

"Of course!" (proceeds to give a history of an ages-old political conflict between two squabbling superpowers… also sells swords and iron ore)
Bit overreacting there. And how is reading world lore that is somehow embedded into weapons/items ( does the main character has some kind of prophetic abilities) more sensible/natural than character dialogue?
Looking Glass games, and all their offspring, handle this well ( as well as first Dead Space).
They're not story driven, but you have a clear story and supporting characters, with (sensible) main character motivation that form the core of the game's narrative. And a ton of environmental storytelling logically placed in the world, that can fill in all the details.
Without the former, there is zero personal connection to the world, "why should I care".
--
Rush in and die, dogs…I was a man before I was a king.
BoboTheMighty is offline

BoboTheMighty

BoboTheMighty's Avatar
SasqWatch

#18

Join Date: Jun 2015
Location: Croatia
Posts: 3,900
Mentioned: 13 Post(s)

Default 

June 19th, 2019, 01:00
I was exaggerating a little. But IMO, the Dragon Age games do pour on the exposition too heavily. I was only giving an example.

Dark Souls series did a great job telling its story. It was an intrinsic part of the series. I really liked the mystery and "trail of clues" approach. It made the player feel like an alien of sorts, dropped into this huge, dark world and it made the player work to learn more.

But that doesn't mean I want every game to be that way. Still, I guess I prefer "less is more" in my storytelling. Or perhaps "less is often more impactful." Show, don't tell.
FizzyShellfish is offline

FizzyShellfish

Watcher

#19

Join Date: Feb 2019
Posts: 70
Mentioned: 0 Post(s)

Default 

June 19th, 2019, 14:53
Originally Posted by Couchpotato View Post
Yes they do if your interested in the lore. It's clue's you discover as you progress.
There were extremely vague clues but nothing anywhere nearly as obvious as a book or scroll. I agree with your overall point though. Dark Souls has no coherent story, the developers have indicated that this was intentional. I had no problem with this as an artistic decision for this specific series, but I'm not sure why every other game that uses souls-like mechanics also feels the need to do this. It's not like the lack of story was what made the game fun.
fadedc is offline

fadedc

SasqWatch

#20

Join Date: Apr 2011
Posts: 1,769
Mentioned: 4 Post(s)
RPGWatch Forums » Comments » News Comments » Elden Ring - Narrative Similar to Dark Souls
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 19:40.
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2019, vBulletin Solutions Inc.
vBulletin Security provided by DragonByte Security (Pro) - vBulletin Mods & Addons Copyright © 2019 DragonByte Technologies Ltd.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2019 DragonByte Technologies Ltd.
Copyright by RPGWatch