magerette
Hedgewitch
- Joined
- October 18, 2006
- Messages
- 7,834
Michael Anderson(txa1265) pens another one of his netbook reviews for GearDiary, this one on the 2000 cRPG from Activision, Vampire the Masquerade: Redemption.
Here's a snip:
Here's a snip:
More information.... I am not suggesting that every RPG should offer unimpeded freedom in all areas. In many role-playing games you either have a predetermined character who gets loads of flexibility and freedom in terms of story and development (e.g. the Gothic series), or get to create your own character but have a fairly narrow set of choices leading to subtle flavors on the same basic game (e.g. the Mass Effect games). But VtM: Redemption forces you into a tightly defined role (Paladin turned Vampire with Nun for a love interest), and then railroads you into a story-centric mission structure that take you straight through until the end of the game. As you proceed you gain party members who will fight alongside you as you make your way through the story, each with specific skills that will aid in advancing through combat.
- Joined
- Oct 18, 2006
- Messages
- 7,834