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Default Edge Of Eternity - Summer Update

June 30th, 2020, 01:22
The Summer Update for Edge of Eternity adds difficulty and immersion settings while fixing some bugs.

New features:

  • Added difficulty and immersion settings (experimental)
Graphics:

  • Played character will now be clipped when the camera is close
  • Reworked ambiance and colors of the "Elon Village" scene
  • Modified VFX of multiple spells and actions in battle
  • Reworked terrain biome transitions
  • Added "war" background elements on the "Battlefield" scene
  • Disabled texture streaming on main characters to ensure that their texture is always in high resolution
  • Added NNAO for lower spec configurations ambient occlusion
  • Improvement of the horizon and sky in the open world
  • Improvements to the herelsor plain area
  • Improvements of the beach area on the openworld
Cutscenes:

  • Improvements of composition, shoting and sequencing to chapter 0 & 1 cutscenes
  • Improved animations of chapter 0
  • New lisync on the chapter 0 cutscenes
Interface:

  • Added ATB feedback on out of screen combat target locators
  • Added Turn of indicator on battle status UI (enemies and allies)
  • Added new difficulty and interface settings (ingame and when a new game is started)
  • New design for textbox
  • Added artworks to auto cutscenes conversations
  • Removed quest UI from the full map UI (was not much used and was very early)
Audio:

  • Fixed a few audio transition issues where the volume of SFX could stay at 0 after a cutscene transition
  • New sound Fxs for the Camp scene (Intro 1st chapter)
  • New sound Fxs for the scene before Robot Fight on Battle field (1st Chapter)
  • Better Default loudness balance between Music/Sound FX/Voices
  • New Dynamic System Music on areas : Herelsor Plain (Chapter 1) / Elysian Fields (Chapter 5)
  • Fallon's Battle fight Theme Improved
  • General Improvement of Battle field Sound Ambiance
  • Footsteps added in some Chapter0 cutscenes
  • Reverb Added in the team basement (Chapter0)
Gameplay and balance:

  • Modified the maximum number of battle objectives during normal battles to 1
  • Balanced rewards of combats and battle objectives
  • You can now open chests while mounting Nekaroo
  • Ysoris Moves cost less energy
  • New Monsters Dodile and Dilu
[…]
Thanks Farflame!

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June 30th, 2020, 03:58
Seems the game is still a long way off from being complete. Anyone know the ETA?
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June 30th, 2020, 09:09
Originally Posted by Couchpotato View Post
Seems the game is still a long way off from being complete. Anyone know the ETA?
They released a roadmap a few months ago which said chapter 6 was due in June, Chapter 7 in September and the final part in '?? 2020' so let's say by December this year. That was before Covid, so no idea how much that changed things.
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June 30th, 2020, 11:56
Anyone know what an "immersion" setting is?
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