Dungeons of Dredmor - Retrospective Review @ RPG Crawler

This is once again not an RPG, not by any stretch of imagination. It's a procedurally generated roguelike with sync turn-based actions as in, every time you do any action (ie, use an item, attack, take a step) everything else in the world follows suit. There are quite a few games that play like this, notorious ones being Ancient Domains of Mystery, Dungeonmans, Tales of May'ejal, Tangledeep, Miniboss and many more, including Stoneshard, currently in EA and looking good. Some of them have more of these fabled "RPG elements", but there's really none in Dungeons of Dredmor other than gearing up to increase your chances of surviving. All you do is min-max your build to win, with no interaction with anyone else other than the shopkeeper that appears in most levels, and the interaction is limited to buying items from him, or trying to steal them.

With that made clear, DoD has brought me dozens of good hours of fun and I suspect it still will occasionally. Very solid game with a peculiar sense of humour that is just quite addicting to play.
 
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