I must admit I do. Two Worlds is for me a free-form Diablo RPG.
Sorry Mike, I have to agree with Asbjoern here.
And I'm somewhat surprised and even offended that you would use "Two Worlds" and "Gothic" in the same sentence.
I think Asbjoern is refering mostly to the combat aspect of the game, not the theme or game engine.
OK, but no one has answered the question:
- In Diablo and clones combat is 'click on enemy and actions are performed until death'.
- In Two Worlds, like the other games I mention, it is approach using movement keys and use action keys to attack until dead.
Truly I don't get it ... I cannot see a single way that Two Worlds is more like Diablo than Gothic 3.
I think Asbjoern is refering mostly to the combat aspect of the game, not the theme or game engine.
Chamr - I have to admit to being a 'horse h4t3r' as well ... maybe I've justed played too many PSP racing games recently ...
Gahh!! Is it just me? Aren't there any other TW'ers out there that love the horse gimmick? Anyone?
You should love them just for carrying you up hills with ease you'd normally be struggling up on foot! *grumble grumble*
Gahh!! Is it just me? Aren't there any other TW'ers out there that love the horse gimmick? Anyone?
. I have this very alien and empty feeling after having played Two Worlds for a while. Just like I had when I played Diablo 2.
Even though Two Worlds contains many more aspects and it is not a poor game neither is it much more than mediocre.
I hit right and it turns left, I hit left and it turns right, I hit forward and it veers off ninety degrees and attempts to mate with a nearby rock formation. Well slap my thighs and call me mister picky but I'll stick with Mount and Blade for my cavalry trills.@mud:Arghh! Not another horse-hater! I just don't get it. I think the horse thing is brilliant in this game.
I hit right and it turns left, I hit left and it turns right, I hit forward and it veers off ninety degrees and attempts to mate with a nearby rock formation. Well slap my thighs and call me mister picky but I'll stick with Mount and Blade for my cavalry trills.
A real horse will not stop when confronted by a tree or a boulder any more than a human will stop upon encountering a lamppost of fire hydrant, both will simply alter course slightly before continuing on their previous headings. Real horses do not require micromanagement to follow a given direction at a required speed.The one quirky thing is the horse does veer or stop when confronted by a large obstacle, but I think that's realistic, not a bug. A horse should not charge straight into a tree or rock just because I tell it to.
Wha...?? Are you playing the PC version? patch 1.5? I have no such problems. At all. Not even close. The basic controls work just fine. Always. Sounds like you're on a pre-1.5 version.
Sounds like theres somthing fishy here. I did extensive testing (demo 1.5) with the horse and it rode just fine on both onroad and offroad. But then there are ppl who say they cant make it ride on road even...