Combat used to be one of my favorite parts of RPGs, but in recent years I've grown a bit tired of the amount of combat in most RPGs.
So my question is pretty simple:
Are there any RPGs - new or old - that have combat, but just noticeably less than the typical RPG?
I'm open to mods that tone down the amount of combat, but I'm more interested in games/mods where the reduced amount of combat is by design.
I think my ideal RPG at the moment would be something like this:
A game with multiple solutions to most quests - combat, stealth, skill-based problem solving, puzzles, dialogue options, etc.
Not that every task in each quest should give you all of the options, but the variation is important to me.
In addition to that, I would prefer to not be attacked too frequently when I'm outside the typical RPG "safe spots" (cities, settlements, etc) - that can sometimes make the exploration less enjoyable, in my book.
So my question is pretty simple:
Are there any RPGs - new or old - that have combat, but just noticeably less than the typical RPG?
I'm open to mods that tone down the amount of combat, but I'm more interested in games/mods where the reduced amount of combat is by design.
I think my ideal RPG at the moment would be something like this:
A game with multiple solutions to most quests - combat, stealth, skill-based problem solving, puzzles, dialogue options, etc.
Not that every task in each quest should give you all of the options, but the variation is important to me.
In addition to that, I would prefer to not be attacked too frequently when I'm outside the typical RPG "safe spots" (cities, settlements, etc) - that can sometimes make the exploration less enjoyable, in my book.
- Joined
- Jul 5, 2010
- Messages
- 103