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Gothic 3 tweaks?
November 3rd, 2006, 18:30
The latest ge2.ini tweaks for 2GB systems
(as always: make a backup for this file, before you change something
don't copy the spaces in the numbers - there are inserted by the rpgwatch engine)
;optimize memory usage (all systems):
;use these cache settings (25% more):
Cache.SizeImage=160000000
Cache.SizeMaterial=80000000
Cache.SizeMesh=87500000
Cache.SizeSound=100000000
Cache.SizeCollisionMesh=50000000
Cache.SizeAnimation=50000000
Cache.SizeSpeedTree=12500000
; the maximum settings for 2GB Systems (ResourceCache on Medium)
; settings tweaked towards high
ResourceCache.u32ImageMaxMemUsage_Medium=96000000
ResourceCache.u32MeshMaxMemUsage_Medium=60000000
ResourceCache.u32SoundMaxMemUsage_Medium=20000000
ResourceCache.u32MaterialMaxMemUsage_Medium=21000
ResourceCache.u32CollisionMeshMaxMemUsage_Medium=1 7000000
ResourceCache.u32AnimationMaxMemUsage_Medium=35000 000
ResourceCache.u32SpeedTreeMaxMemUsage_Medium=80000 0
ResourceCache.u32ImageMaxMemUsage_TextureQualityHi gh=0
Render.GlobalVisualLoDFactor=1.00 ; old value 0.01
change:
FpS.Average=30.0
FpS.Min=10.0
FpS.Max=120
to
FpS.Average=20.0
FpS.Min=15.0
FpS.Max=40
EDIT: optimized
Play on Resource Cache and Texture Detail <Medium>
These settings minimize the "smartheap-out of memory error",
the performance should be better than on un-tweaked <medium> settings.
____
PS:
ignore the Spaces in the numbers - there are inserted by this forum engine.
(as always: make a backup for this file, before you change something
don't copy the spaces in the numbers - there are inserted by the rpgwatch engine)
;optimize memory usage (all systems):
;use these cache settings (25% more):
Cache.SizeImage=160000000
Cache.SizeMaterial=80000000
Cache.SizeMesh=87500000
Cache.SizeSound=100000000
Cache.SizeCollisionMesh=50000000
Cache.SizeAnimation=50000000
Cache.SizeSpeedTree=12500000
; the maximum settings for 2GB Systems (ResourceCache on Medium)
; settings tweaked towards high
ResourceCache.u32ImageMaxMemUsage_Medium=96000000
ResourceCache.u32MeshMaxMemUsage_Medium=60000000
ResourceCache.u32SoundMaxMemUsage_Medium=20000000
ResourceCache.u32MaterialMaxMemUsage_Medium=21000
ResourceCache.u32CollisionMeshMaxMemUsage_Medium=1 7000000
ResourceCache.u32AnimationMaxMemUsage_Medium=35000 000
ResourceCache.u32SpeedTreeMaxMemUsage_Medium=80000 0
ResourceCache.u32ImageMaxMemUsage_TextureQualityHi gh=0
Render.GlobalVisualLoDFactor=1.00 ; old value 0.01
change:
FpS.Average=30.0
FpS.Min=10.0
FpS.Max=120
to
FpS.Average=20.0
FpS.Min=15.0
FpS.Max=40
EDIT: optimized
Play on Resource Cache and Texture Detail <Medium>
These settings minimize the "smartheap-out of memory error",
the performance should be better than on un-tweaked <medium> settings.
____
PS:
ignore the Spaces in the numbers - there are inserted by this forum engine.
Last edited by HiddenX; November 9th, 2006 at 12:07.
November 3rd, 2006, 23:05
@Wheres_the_Guru
This error is new to me.
The save fix program can only started once (*) - after you use it it's the best tactic to start Gothic 3 again - the filled up memory will be relased.
(*) The tool have to start Gothic 3 to live in the same adress space.
The hotkey should do the same as clicking on the button "Speicher wieder freigeben" - this feature never worked for me.
This error is new to me.
The save fix program can only started once (*) - after you use it it's the best tactic to start Gothic 3 again - the filled up memory will be relased.
(*) The tool have to start Gothic 3 to live in the same adress space.
The hotkey should do the same as clicking on the button "Speicher wieder freigeben" - this feature never worked for me.
November 4th, 2006, 07:29
I rarely get an error message, usually the game pauses forever as if it's trying to load, but the HDD access light doesnt come on, so for some reason the computer just refuses to load anything anymore. The only way to get out of it is to reset the machine.
--
My Current System:
HP dv5000 Laptop w/ custom changes:
Intel Centrino Duo (2x 1.66 Ghz)
1 GB System Memory
512 MB GeForce Go 7400 (256 MB Dedicated, 256 MB Shared)
My Current System:
HP dv5000 Laptop w/ custom changes:
Intel Centrino Duo (2x 1.66 Ghz)
1 GB System Memory
512 MB GeForce Go 7400 (256 MB Dedicated, 256 MB Shared)
November 4th, 2006, 16:07
Can somebody explain to me what the "Where is the guru"-bug is. I've never had it (haven't had a single crash yet, guess I'm very lucky). It the error message seriously saying "where is the guru"?
--
"Who are we to call this planet Earth, when it's clearly Ocean."
"Who are we to call this planet Earth, when it's clearly Ocean."
November 4th, 2006, 20:47
lol I had no idea "Where's the Guru?" was an actual error. What an appropriate name.
--
My Current System:
HP dv5000 Laptop w/ custom changes:
Intel Centrino Duo (2x 1.66 Ghz)
1 GB System Memory
512 MB GeForce Go 7400 (256 MB Dedicated, 256 MB Shared)
My Current System:
HP dv5000 Laptop w/ custom changes:
Intel Centrino Duo (2x 1.66 Ghz)
1 GB System Memory
512 MB GeForce Go 7400 (256 MB Dedicated, 256 MB Shared)
November 4th, 2006, 21:20
That really is hilarious … except the part where the game is crashing on you
--
-- Mike
-- Mike
SasqWatch
November 5th, 2006, 12:07
I've just realised why my world has 'holes' in the landscape in places. I've increased the high detail clipping plane, but left the Render.PrefetchGridCellSize as it was, so I'm actually looking beyond the edge of the detailed landscape… into a region where no terrain has been loaded at all.
Increasing the GridCellSize does get rid of the problem… but at the expense of memory problems. Some tweaking has got me at 18000 for the view plane and 12000 for the grid cell size.
Increasing the GridCellSize does get rid of the problem… but at the expense of memory problems. Some tweaking has got me at 18000 for the view plane and 12000 for the grid cell size.
Sentinel
November 5th, 2006, 16:03
Originally Posted by HiddenXAgreed 100%
This Guru is legendary …
the best computer ever: Amiga
Btw, thank you from your great tweaks, it really did it very much better with my system (which i have recently updated)Core2Duo e6300 oc'd to 2,8 ghz
Asus P5B mobo
2 gb ram
XFX 7900 gs
+ other bla bla stuff
Worked fine with the previous system too
P4 prescott 2.8 ghz (800fsb model)
MSI 865PE Neo2
Asus Ati x850xt
2gb ram
and bla bla's
You are the man HiddenX
Now the game is much more enjoyable. Didn't do fps tweaks though, maybe i should? Running it at highest now, and it runs smoothly.
November 5th, 2006, 17:33
Well, my nephew wanted to have a better one, so i decided to buy myself a new system so i could give my old one to him
He had an old P3 800 mhz with some old graphics card. Conclusion : one guy with less money to spend in this month and one very happy
He had an old P3 800 mhz with some old graphics card. Conclusion : one guy with less money to spend in this month and one very happy
November 5th, 2006, 19:41
Originally Posted by BigpapaI think two guys are happy, now
Well, my nephew wanted to have a better one, so i decided to buy myself a new system so i could give my old one to himHe had an old P3 800 mhz with some old graphics card. Conclusion : one guy with less money to spend in this month and one very happy
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______________________________________
BTW - a new version of the Gothic 3 Tuning Utility is out (click on download):
http://forum.worldofplayers.de/forum…8&#post2601038
Mirror:
http://www.gothic-tuning-utility.ch.vu/
Last edited by HiddenX; November 6th, 2006 at 21:51.
November 6th, 2006, 17:07
Depth of Field (DoF) without (or less) Bloom:
http://forum.worldofplayers.de/forum…3&#post2638693
The file IP_DOF.fx (in Gothic III\Data\Materials\Effects\ImageProcessing) can be changed:
change
http://forum.worldofplayers.de/forum…3&#post2638693
The file IP_DOF.fx (in Gothic III\Data\Materials\Effects\ImageProcessing) can be changed:
change
// add bloomto (no Bloom)
cOut.rgb += tex2D( BloomImage, input.TexCoord0 ) * ( 1.0f - cOut.rgb );
return cOut;
// add bloomor (smaller Bloom effect)
// cOut.rgb += tex2D( BloomImage, input.TexCoord0 ) * ( 1.0f - cOut.rgb );
return cOut;
Code:Thanks Mud,
// add bloom
cOut.rgb += tex2D( BloomImage, input.TexCoord0 ) * ( 1.0f - cOut.rgb ) * 0.66;
return cOut;
Last edited by HiddenX; November 6th, 2006 at 21:04.
November 7th, 2006, 04:01
Love that new sig pic!!
--
If God said it, then that settles it!!
Editor@RPGWatch
If God said it, then that settles it!!
Editor@RPGWatch
November 8th, 2006, 17:11
A thousand thanks for all the tweak info, Hidden X et al. I've been playing on a 1 gig system and only your suggestions helped me to make it playable. I just added another gig yesterday and changed my settings to your suggested ones for a 2 gig system and it's running beautifully now!
November 8th, 2006, 19:15
Time to collect all of these tweaks and present them in an organized fashion on the Gothic 3 wiki! Here's a direct link to the .ini tweaks page.
SasqWatch
November 8th, 2006, 19:45
So if I understand this correctly only ATI users can enable FSAA? Do ATI users have the option to enable FSAA in the details menu? I never even saw the option listed in the manual or the game menu. Usually if I can't use something in a game the option is grayed out. If Nvidia cards can't implement FSAA in G3 you really have to wonder what all that collaboration with Nvidia and crew as worth. I'm pretty sure that no one would have made the conscious decision to have G3 look like a blurry, jagged-edged, and far too shinny, piece of garbage on Nvidia card. Forgive my insistence please, I just want to make sure before I get upset.
November 8th, 2006, 20:28
Originally Posted by lostnumberIt's a hardware limitation for NVidia cards prior to the 8000 series (which can run FSAA+HDR). To try AA with an ATI card, force AA from the control panel (CCC or whatever it's called) rather than from the game itself.
So if I understand this correctly only ATI users can enable FSAA? Do ATI users have the option to enable FSAA in the details menu? I never even saw the option listed in the manual or the game menu. Usually if I can't use something in a game the option is grayed out. If Nvidia cards can't implement FSAA in G3 you really have to wonder what all that collaboration with Nvidia and crew as worth. I'm pretty sure that no one would have made the conscious decision to have G3 look like a blurry, jagged-edged, and far too shinny, piece of garbage on Nvidia card. Forgive my insistence please, I just want to make sure before I get upset.
Personally I still think this 'blurry, jagged-edged, far too shiny piece of garbage' looks great on my 6800GT.
SasqWatch
November 8th, 2006, 21:13
I have the same card… perhaps garbage was a little too harsh though. Does this mean that if I turned bloom and DOF off I should be able to force FSAA by using the control panel?
I'll give it a shot, but only after the next patch is released. While we are at it, has anyone here who runs an Nvidia card had success in with forcing FSAA?
I'll give it a shot, but only after the next patch is released. While we are at it, has anyone here who runs an Nvidia card had success in with forcing FSAA?
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