Zombie RPG - Design Update - Accessories - RPGWatch Forums
Your donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Zombie RPG - Design Update - Accessories

Default Zombie RPG - Design Update - Accessories

April 28th, 2010, 19:27
Brian Mitsoda has kicked up a new Zombie RPG update at Iron Tower. It's short enough to re-print, so here it is in entirety:
This week continues the defense theme in the form of Accessories. Accessories can further tweak a character’s defense or resistances or provide one of several other benefits as long as they are worn. Each character has two accessory slots – one for the head and one for the body.

Head accessories include items like helmets or masks which are generally used in offering up further protection to the wearer’s head. A bike helmet, for example, offers a little extra defense, but it’s not going to deflect a bullet. The gas mask prevents chemical damage and blindness, but offers no additional protection from physical damage. We also have a few “weird” types of head accessories which sacrifice protection for more imaginative use of tactics – for example, camo paint which makes characters harder to hit when being shot at from a distance.

Since Armor covers the body, body accessories tend to be worn on the arms, legs, or feet. Gloves can either add to defensive/resistance ratings or allow for a better grip on a gun. Sneakers can boost a character’s dodge chance, while boots tend to give additional bonuses to defense. Arm/leg guards can protect characters against statuses that affect the limbs. There are also a few unusual body accessories, some of which could be of great use to characters that possess certain melee or ranged abilities.

When used in combination with armor, accessories can allow further customization of a character’s offense/defense. For example, when wearing the gas mask, a potential strategy for a player surrounded by human enemies would be to drop a gas canister at your feet and casually walk away from the now dizzy and blind enemies. With a little bit of ingenuity, accessories can open up strategies that standard arms and armor cannot.

Bonus: If anyone wants to mention accessories you liked or thought were cheap in other games, feel free to list them here. I'm interested in effects/strategic use of items we may have neglected in our design, not necessarily ideas for accessories that would be cool in our game.
More information.
-= RPGWatch =-
Dhruin is offline


Dhruin's Avatar
RPGWatch Team


Join Date: Aug 2006
Location: Sydney, Australia
Posts: 11,968
Mentioned: 0 Post(s)


April 28th, 2010, 19:27
A round Sieve, for example.

Should be ultra-cheap, since it provides only very, very small protection.

Ideal for early beginners.

Variation : http://en.wikipedia.org/wiki/Colander
“ Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius – and a lot of courage – to move in the opposite direction.“ (E.F.Schumacher, Economist, Source)
Alrik Fassbauer is offline

Alrik Fassbauer

Alrik Fassbauer's Avatar
Original Sin 1 & 2 Donor


Join Date: Nov 2006
Location: Old Europe
Posts: 17,460
Mentioned: 2 Post(s)


April 28th, 2010, 20:34
The design decisions seem solid, but I'm wondering how they can make a coherent RPG out of it. After all, survival is a daily goal and a rather thin basis for a plot. Still I have faith in what Mitsoda can produce (not so much in Annie Carlson since she has yet to prove herself as anything other than a funny forum poster).
WorstUsernameEver is offline


WorstUsernameEver's Avatar


Join Date: Apr 2010
Posts: 250
Mentioned: 0 Post(s)


April 28th, 2010, 21:02
I'm excited about this one. The zombie genre is dear to me and I've hoping for years that someone would make an RPG in that setting. Just a little worried about it being an indie which could just fizzle out into nothing…
Lemonhead is offline


Lemonhead's Avatar
Keeper of the Watch
Original Sin 1 & 2 Donor


Join Date: Jun 2008
Location: The Great White North
Posts: 817
Mentioned: 1 Post(s)
RPGWatch Forums » Comments » News Comments » Zombie RPG - Design Update - Accessories
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 07:29.
Powered by vBulletin® Version 3.8.10
Copyright ©2000 - 2017, vBulletin Solutions, Inc.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2017 DragonByte Technologies Ltd.
Copyright by RPGWatch