Runecrafting- Spoiler - RPGWatch Forums
Your donations keep RPGWatch running!
RPGWatch Forums » Games » Dragon Age » Dragon Age: Origins » Runecrafting- Spoiler

Default Runecrafting- Spoiler

April 25th, 2010, 05:52
Okay, NOW, how do you do THIS??

I have all the 'ingedients' but expert runestones for a particular ruinstone. So do I have to have the particular runestone to make that runestone? What's the point?; I'd already have 'um and not need to craft it in the first place!

So what am I missing here?

I hope the next continuation is better than this mess.
Busyhandz is offline




Join Date: Dec 2009
Posts: 13
Mentioned: 0 Post(s)


April 26th, 2010, 02:10
My advice, don't bother with that, it will requires a lot of clicks to build a better rune.
For most the system it's:
1 Novice + Stuff -> 1 Journeyman rune
2 Journeyman runes + Stuff -> 1 Expert rune
2 Expert runes + Stuff -> 1 Master rune
2 Master runes + Stuff -> 1 Grandmaster rune.

So you need know all 5 recipes to be able make 1 Grandmaster rune.
You'll need make 8 Journeyman rune, from them 4 Expert, from them 2 Master, from them 1 Grandmaster. 15 clicks to make one grandmaster rune, not to mention all the stuff you need buy, all the recipes you need learn.

So ridiculous, the sample system in DAO with no stupid crafting was much better.
Dasale is offline




Join Date: Oct 2007
Posts: 2,582
Mentioned: 0 Post(s)


April 26th, 2010, 13:36
I find that Master Runes are fairly good, and sometimes worth it (especially the ones you put on armor), but Grand Master is generally never a good idea - literally twice the effort for a tiny upgrade.

Oh, and you can buy most recipes at the hall of the keep, or from merchants in the town.
Maylander is offline


Original Sin Donor


Join Date: Oct 2006
Location: Bergen
Posts: 6,812
Mentioned: 14 Post(s)
Send a message via MSN to Maylander
RPGWatch Forums » Games » Dragon Age » Dragon Age: Origins » Runecrafting- Spoiler
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 08:40.
Powered by vBulletin® Version 3.8.10
Copyright ©2000 - 2017, vBulletin Solutions, Inc.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2017 DragonByte Technologies Ltd.
Copyright by RPGWatch