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May 20th, 2010, 23:50
Some hands-on impressions of Arcania are up at IGN, although they describe their time with the game as "brief". Here's a snip on combat:
Should you decide to head into battle with a mammoth two-handed sword, the difference won't just be a damage total. Instead, you'll see your character grasp the weapon differently, holding it out and behind as if it were heavy. Swings are slower, and by turning on a combo assist the sword will glow briefly while being swung to indicate when another attack command can be inputted to keep a combo going. To avoid attacks you can roll away from enemies, and potions are swiftly quaffed, meaning you don't have to go hide behind a rock if you want to regain some health in order to let an animation play out without interruption.

At any moment you can quickly switch between modes of combat, so if you'd rather put some distance between you and your target after a few sword slashes, you can break out a bow and start charging a shot. Once a bow shot is fully charged you can hold it and move your character around, meaning you're not rooted to a spot and vulnerable to enemy fire while trying to aim. The game does feature an auto-target assist, but if you choose to take advantage of it you'll lose some of the weapon's power that would have been available had the shots been manually lined up.
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May 20th, 2010, 23:50
thers a new vid too!

i dont like bioware games
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May 21st, 2010, 02:43
Looks good. I liked the magic sword effect about halfway through, where the lizard turns blue.
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May 21st, 2010, 10:15
Well, visually, this game is beautiful based on these videos we've been seeing.




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