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RPGWatch Forums » Games » Indie RPG » Tactica: Maiden of Faith » World Premiere, first pre-alpha screenshots ever

Default World Premiere, first pre-alpha screenshots ever

December 31st, 2016, 14:10
So, with plenty of time left of 2016 here they are ( feedback, both positive and negative is very welcome! )

MAKE SURE TO WATCH IN 1080p otherwise it won't look good.

First the guarded cave:


Second is a fight in the forsest:


Much more to come during 2017.
Last edited by GothicGothicness; March 26th, 2017 at 20:13.
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January 1st, 2017, 01:26
Sweet.
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January 1st, 2017, 20:59
Blonde chick, is that Tactica? Like the models, though env feels a bit "empty".
I'll be damned( or still drunk), but those trees look a bit similar.
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January 1st, 2017, 22:24
As good as your word.
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January 2nd, 2017, 02:16
Cool beans GG. I like the tile-based approach. I'm assuming there will be large campaigns? Is this turn based? I'm getting an Ultima meets Goldbox vibe.
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January 2nd, 2017, 12:51
Originally Posted by Caddy View Post
Cool beans GG. I like the tile-based approach. I'm assuming there will be large campaigns? Is this turn based? I'm getting an Ultima meets Goldbox vibe.
It is quite amazing that you could read so much into it from those screenshots, Ultima meets Goldbox vibe is very close to what I am aiming at + a bit of Ogre Tactics and some unique ideas.

Regarding the campaigns it depends on what one would consider large, but I would say not small at least. It'll have turn-based combat, I am going for a M&M 6 approach, where you can switch between real-time and turn-based at any time in game. Everything will take place in the same view, and there'll not be any loading times or black screen transitions.


Originally Posted by BoboTheMighty View Post
Blonde chick, is that Tactica? Like the models, though env feels a bit "empty".
I'll be damned( or still drunk), but those trees look a bit similar.
Well, yes, so far the main focus has been on the characters and character animations, the different environment tile-sets are quite lacking. It'd be great to have a dedicated 2-d artist for this, but those are very hard to come by.

Originally Posted by Ripper View Post
As good as your word.
Very well said! Thanks

Originally Posted by Fluent View Post
Sweet.
Thank you.
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January 3rd, 2017, 17:45
Wow, that looks amazing Its my aim to do a tile based game like what you have one day!

Are you doing both engine and art? I am very impressed by the quality of the art.

Possible to have screenshot with the UI in please?
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January 3rd, 2017, 17:57
I feel bad now for not having helped the way I said I would have a few years ago…

Good luck GG
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January 3rd, 2017, 23:14
Originally Posted by GothicGothicness View Post
It is quite amazing that you could read so much into it from those screenshots, Ultima meets Goldbox vibe is very close to what I am aiming at + a bit of Ogre Tactics and some unique ideas.

Regarding the campaigns it depends on what one would consider large, but I would say not small at least. It'll have turn-based combat, I am going for a M&M 6 approach, where you can switch between real-time and turn-based at any time in game. Everything will take place in the same view, and there'll not be any loading times or black screen transitions.
Excellent, we need more of those types of RPGs. Looking forward to this.

By large campaign, I mostly meant the tile based approach would make world building more streamlined and faster to build.
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January 10th, 2017, 11:26
Originally Posted by lostforever View Post
Wow, that looks amazing Its my aim to do a tile based game like what you have one day!

Are you doing both engine and art? I am very impressed by the quality of the art.

Possible to have screenshot with the UI in please?
We are a small team working on the game, most of the engine code is done by me, I don't have the skill to make such a art though, even if I have done a few concepts, modifications and tweaks to it, art is fun but hard. There is a another person responsible for that.

The UI is not yet in a state to show though… I'll post a screen once it is.

Originally Posted by Pladio View Post
I feel bad now for not having helped the way I said I would have a few years ago…

Good luck GG
Don't worry, I know you are a very busy person, if you don't have time to dedicate to it is better to just say so. Sometimes I spend a lot of time to introduce someone and distribute work etc, only to find out they don't have the time needed to work on a game.

Originally Posted by Caddy View Post
Excellent, we need more of those types of RPGs. Looking forward to this.

By large campaign, I mostly meant the tile based approach would make world building more streamlined and faster to build.
I agree, we do need more of these RPG's, and yes the world would be faster to build for sure. Also, it gives me possibility to relatively easily make a few puzzles and such, and allow for the player and NPC to modify the world.
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February 17th, 2017, 13:45
Good to see updates! Looks great, GG A little jealous that you have skill + passion. I always wanted to get involved with game development but I have no relevant skills to get involved
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February 17th, 2017, 16:03
Such a cute (but not infantile!) and memorable artstyle is always a plus.
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February 17th, 2017, 16:41
You might try contacting Vurt, GG. He's an amazing flora/fauna guy.
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February 22nd, 2017, 18:37
Cool I just noticed this thread. Looking good. Of course more variety like stones, shrubbery, tree stumps, coniferous trees, etc. would make it more visually appealing, but it's off to a very nice start. The character models look great.

I just hope this game comes out before Grimoire.
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February 24th, 2017, 13:45
Originally Posted by purpleblob View Post
Good to see updates! Looks great, GG A little jealous that you have skill + passion. I always wanted to get involved with game development but I have no relevant skills to get involved
Well, perhaps you can help with level design, combat system or quests. None is without skills I guess, especially not when you have played so many CRPG's. Be warned though it is very time consuming!

Originally Posted by luj1 View Post
Such a cute (but not infantile!) and memorable artstyle is always a plus.
Thanks, this is kind of what I was aiming for.

Originally Posted by crpgnut View Post
You might try contacting Vurt, GG. He's an amazing flora/fauna guy.
Wow, haven't seen him in a long time. But I did ask him at some point, but he is too busy with other stuffs.

Originally Posted by daveyd View Post
Cool I just noticed this thread. Looking good. Of course more variety like stones, shrubbery, tree stumps, coniferous trees, etc. would make it more visually appealing, but it's off to a very nice start. The character models look great.

I just hope this game comes out before Grimoire.
I sure hope it'll come out before that too…. it is frustrating that it goes so slowly.
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February 24th, 2017, 23:26
11 days till Grimoire release, you better hurry!

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February 24th, 2017, 23:53
Looks nice close up. Doesnt look as good in those tiny screenshots which you can click on. So make sure you click on those screenies!
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March 23rd, 2017, 00:19
Don't know if it's just me but OP links seem to be broken.
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March 26th, 2017, 20:15
I fixed the links, please check now. I think my bandwidth might have expired.
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August 5th, 2017, 02:16
Originally Posted by Toff View Post
11 days till Grimoire release, you better hurry!
Grimoire won the race!
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