Nehrim and modding the mod - Page 3 - RPGWatch Forums
|
Your donations keep RPGWatch running!
RPGWatch Forums » Games » The Elder Scrolls » The Elder Scrolls I - IV » Nehrim and modding the mod

Default Nehrim and modding the mod

November 19th, 2010, 23:41
You basically install the Oblivion Mod Manager into the Nehrim/Data directory and use OBMM. The author updated the program to recognize either game. There's also a version of BOSS for Nehrim too. I'd go jump in the Nehrim threads over at SureAI to find out which mods are popular now. I'm over a month away from my game and don't really remember. Somebody else may have played more recently.
--
c-computer, r-role, p-playing, g-game, nut-extreme fan
=crpgnut or just
'nut @crpgnut
aka survivalnut
crpgnut is offline

crpgnut

crpgnut's Avatar
Survival Game Nut
RPGWatch Donor
Original Sin Donor

#41

Join Date: Oct 2006
Location: St. Louis, Mo USA
Posts: 8,790
Mentioned: 65 Post(s)
RPGWatch Forums » Games » The Elder Scrolls » The Elder Scrolls I - IV » Nehrim and modding the mod
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 02:32.
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2022, vBulletin Solutions Inc.
vBulletin Security provided by DragonByte Security (Pro) - vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
Copyright by RPGWatch