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January 23rd, 2007, 20:57
Obsidian's Chris Avellone has written a humourous (as always) blog on the topic of research before starting a game design for Game Tycoon. Here's the opening:
Obsidian Entertainment recently got the chance to do a role-playing game set in the Aliens universe.
This is due with many thanks to our fine publisher, SEGA, who used their oodles of cash and resources to woo Fox. Wine and song may also have been involved. And lawyers. And contract negotiators. But letís set that aside for a second.
When we got the Aliens license, it hit me that there is one resoundingly positive aspect of being in game development: Doing research for games is the best thing, ever.
The article is peppered with Chris' cartoons and is an entertaining read.
More information.
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January 23rd, 2007, 20:57
Game designers in "lucky buggers" non-shock

The overtures Japanese publishers are making into the PC market is interesting.

Sega buy and publish Creative Assembly; co-operate with Obsidian and acquire Aliens licence.
Namco-Bandai bankroll Hellgate: London.
I recall some bigwig at Konami recently saying he'd like to do a PC game, but probably wouldn't as the rest of Konami aren't interested.

I'm not sure if Japanese activity in the PC world is/was conspicuous by its absence, or it's a genuinely odd turn of events.
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January 23rd, 2007, 21:35
Really really cool article, and a fun read to boot!
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January 23rd, 2007, 23:32
With PS-T, Avellone became my favourite game designer. I love his humour, especially with dialogue and NPC comments.
If God said it, then that settles it!!

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January 24th, 2007, 00:49
Very funny read, indeed ---

Trying to be more serious --- I must say that I really enjoyed this read a good deal. & I happen to agree with all Chris is saying…

even the part where he mentions tv & history ----
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January 24th, 2007, 01:44
Fun stuff.

T.V., ekkks!
Lets hope, he at least means using a Tivo or somesuch to block out all the eville smackmercials!
Trust me, most of the names I have been called you can't translate in any language…they're not even real words as much as a succession of violent images.
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