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Default The Top 7… [game] series run into the ground

February 3rd, 2007, 16:43
The Settlers V : Heritage of Kings.

The first three games were great. Even though I was too young to fully enjoy the first one, but the second and third installment were great games. The fourth one disappointed me a lot, but I still thought it was a pretty decent game. The fifth however, that's a whole other story. They turned a great and unique game in another AoE clone. (I like AoE, just not their clones)

Gangsters II

Gangster: Organized Crime, a great game and unique too. Planning required tremendous effort and it was one of the greatest games made in my humble opinion. The second became a… well unique as well. Dumbed down from its predecessor so much that it just became an action/RTS with missions. Yes it was entertaining, but certainly not a good game for me.


MOO (I'll clarify and I hope I'm mixing this up with another game)
Master of Orion 3

I only managed to play the second one as I didn't know it existed before (from what I could gather, the first and second are quite similar). So, quite a nice strategy game. Buillding (even customizing) ships, research,… A very nice game. Combat was even done very nicely, TBS extraterrestrial ships shooting at each other; it did require some amount of skill though, since just shooting like a moron on whichever ship with whichever weapon wouldn't do it. MOO3 was poorly made with a very complicated interface. The only better thing were the graphics. All the rest was … poor.


That's all I have for now.
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February 3rd, 2007, 17:27
Might and Magic. Just 6 months ago I studied the series and decided to skip it all together. Previously I had only played mm6. All games before that were dated and games after that didnt improve much resulting in the final game of the series which was complete trash.

UFO but its on lifesupport so its not dead yet.
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February 4th, 2007, 01:49
M&M 7 is brilliant and well worth the effort, give it a go!! The earlier games while graphically 'poor', are a ton of fun to play!!
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February 5th, 2007, 02:53
Originally Posted by JemyM View Post
I missed Lockdown actually so maybe you are right.
I gotta say he is right. Raven shield was as unforgiving as previous games..maybe even more unforiving as terrorists ai felt lot more unpredictable and team ai got improved as well. Also they made many great tiny improvements..opening the doors was truly one of the best.

I personally never cared the planing mode because those plans never really went like they were supposed. Usually A.I always usually got stuck and blew the mission if i wasn't baby-sitting them all the time… I rather command my team in the fly like in swat 3 than make awfully complex plans that shatter from the fire encounter
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February 5th, 2007, 07:27
In the RS games, I usually parked the team(s) the moment the level had finished loading, and then I went on the mission solo. Worked quite well.

As for series run into the ground… hmmm… the Earthsiege universe had that tendency, though two games in a row hardly can be called a series: while Cyberstorm was a real underdog - underestimated and under-sold, yet brilliant - , its successor Cyberstorm 2 bombed, and rightly so: it was an uninspired stinker that had left out all the fun parts of the predecessor while concentrating on new gameplay features which sounded nice but played awfully. Or think of Tribes: what worked well in the first one just didn't work for the rather underwhelming No. 2.
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February 5th, 2007, 10:23
I dont think that Ive ever known anyone who actually uses the planning mode for anything other than scoping out the level. It's nigh-impossible for me personally, I cant even begin to get it right. I have enough trouble just keeping the jackasses alive when Im right on top of them, babysitting them. Here Im supposed to cut them loose, and let them complete whole levels on autopilot?

I dont go as far as Jaz does, I still take them along and let them pick off any no-gooders that I dont catch. Not that I dont occasionally wipe out my whole team in frustration once and awhile and solo it…
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February 5th, 2007, 21:22
Originally Posted by Pladio View Post
The Settlers V : Heritage of Kings.

The first three games were great. Even though I was too young to fully enjoy the first one, but the second and third installment were great games. The fourth one disappointed me a lot, but I still thought it was a pretty decent game. The fifth however, that's a whole other story. They turned a great and unique game in another AoE clone. (I like AoE, just not their clones)
I do partly agree. I have only played the Demo of the Settlers V yet.

However, with the remake of the Settlers II they get back to the roots.

They are now working on the Settlers VI, which looks at least promising.

I have the impression as if the both series The Settlers and Cultures are coming more and more near to one another - in fact members of Funatics (makers of the Cultures series) were already involved in the Settlers V.
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February 6th, 2007, 07:40
Eye of the beholder 3

I loved the first 2 but the third was horrible.

Lands of Lore

Once again first one was great!! I think it was the first RPG I played that had voice acting throughout the whole game and of course PATRICK STEWART as the king! But the rest were coasters right after I bought them.

Betrayal at Krondor

Absolutely fantastic story written by the master himself FIEST! Great combat (reminded me of Albion) and great voice acting sometimes. The game sierra made for a sequel (which had nothing to do with Fiest's universe) was Betrayal at Antara and it just stank! I did like the bead puzzles though. Return to Krondor wasn't too bad but didn't have the magic of the first.

Of course there is the old reliable game that has been driven into the ground, smashed upon with a giant hammer, thrown down the sewer and washed out to sea. I'm of course talking about FALLOUT

Loved the first two. Thought Tactics was pretty cool but never finished it, BUT Fallout:BOS is horrible. I should know I actually bought the dang thang. One of the few ppl who were stupid enough to think "well, maybe it will be okay, even though it's an action game." Now I don't mind action games. I played Bards Tale (the new one) all the way through and thought it was pretty good and funny. However this was just dumb

I know I'm going to get smacked on the head for mentioning this one. OBLIVION

One word BORING!!!!
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February 7th, 2007, 02:24
Originally Posted by Jaz View Post
In the RS games, I usually parked the team(s) the moment the level had finished loading, and then I went on the mission solo. Worked quite well.
Hehe, I can think of two Rogue Spear missions where that should have been nearly impossible (to play the missions solo that is). One is the Prague Opera mission where you absolutely needed (unless the AI "forgot" to shoot which did happen sometimes ) a team to enter from the side of the stage and one team to come through one of the front entrances (or the balconies… didn't matter but they needed a straight, frontal line of sight to the stage).
The second mission would be the 747. As soon as your main team entered the plane, one of the terrorist stepped out of the gangway (near the cockpit door) and would try to shoot the pilot or co-pilot. You had to have a sniper guy on the "grassy knoll" (JFK analogies FTW! ) opposite from the plane near the hangars to prevent that from happening or you got 'mission failed'.

In some of the other missions, I parked my team as well though. The 'go codes' were a great feature to reunite whenever one felt like it was safe for the team to advance so I usually cleared the starting area and then hit 'Alpha Go' and let them advance to the first waypoint. Then cleared the next area solo and hit 'Bravo Go' and so on.
Most of the time I didn't do this because the AI was too stupid to survive on its own though but because my AI teammates stole too many kills from me . Especially in those darker or bad weather missions with limited sight. You started the mission with your team in tow and then it went like 'Tango sighted' … 'Tango down' … 'Tango down' … 'Target eliminated' a dozen times while I had barely even seen a bad guy. It was kinda boring to play the missions in auto-complete mode so that's why I eventually chose to solo more.
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February 7th, 2007, 07:58
Originally Posted by Moriendor View Post
Hehe, I can think of two Rogue Spear missions where that should have been nearly impossible (to play the missions solo that is).
That's why I said 'usually' . I did it so my lads wouldn't get hurt. It was possible to do some avatar hopping the moment you needed them; the only problem with this was the fact that once you left one, the poor, amnesic critter struggled to continue its earlier course, looking rather miserable most of the time, which made me wonder if I had violated the AI by possessing it. When I later saw '13th Floor', I felt really, really bad about my RS avatar-hopping
At first, my preferred character was the one whose bio stated he hailed from my home town (I went as far as to look up his number in the local phone book). But the moment I noticed that there was a character in my lineup who could even sprint upstairs in full combat gear without making a sound, my sneaky side was reborn.
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February 10th, 2007, 08:50
Let me add the Gold Box games to the list. SSI was arguably good with nubmers but they were tedius and ugly. How many times can you use the same engine? I can't believe they sold so well.

The earlier games while graphically 'poor', are a ton of fun to play!!
The earlier games far outshone graphically anything at the time (except maybe MMI). The textures they put on doors for instance was not not thought possible. Much better than the wire frames of Wizardry or tiles and wireframes of Ultima. Far superior to blocky yucky ugliness of the Gold Box games and even better than Bard's Tale.

M&M had a reputation for high quality but it could never break the reputations of the "Big 3" or Gold Box games until it revived the RPG with MM6. Then all of a sudden it was the game everyone remembered.

Crusaders of MM nearly killed the Franchise. Anyone remember it? It was an Ultima 9 clone as near as I can tell. I think I remember something of development problems.

Y'now, I never really played MM6.

No has mentioned Doom 3.

Myth seems to be forgotten after Myth 3 and its bugginess, yet it was revolutionary with 1 and 2.

Someone said a month or 6 weeks ago that there are some games that will just sell no matter what. I think this poll testifies that it just isn't so.

Isn't the proper expression "Jump the Shark" ?
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February 10th, 2007, 15:42
Isn't "Jump the Shark" only for TV shows?

As far as the M&M series go, I believe there are more than one titles responsible of the decline, apart from Crusaders of M&M and MM IX, let me add to the list things like Legends of M&M (a Countre Strike clone), Heroes Chronicles (there are better user made campaigns that are available for free), Heroes IV The Gathering Storm and Winds of War (terrible add-ons for a game that had promise), Heroes Quest for the Dragon Bone Staff (a console remake of King's Bounty), Warriors of M&M (a console hacking game), and Heroes V with the Hammers of Fate expansion. I can't find anything in it worth its while, and am missing all the Heroes that got swiped by the invention of the new game world.
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February 10th, 2007, 15:51
Originally Posted by Lucky Day View Post
Crusaders of MM nearly killed the Franchise. Anyone remember it? It was an Ultima 9 clone as near as I can tell. I think I remember something of development problems.
Hmmm are you sure about that? The way I remember it is that Crusaders was always just kind of like an experiment or a parallel development, i.e. an action spin-off of the original M&M. I don't remember it coming close to killing the franchise since development of M&M VII or VIII or IX (don't recall which one was in the works when Crusaders was released) must have run completely in parallel to Crusaders, no? And I don't think that 3DO ever seriously considered to bury the franchise because of the failure of Crusaders. I mean, Army Men and M&M was pretty much all the poor sobs ever had .
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February 10th, 2007, 18:24
your right on Crusdaers. I'm not sure what I was thinking. MM was still strong but getting worse as I heard and so was HoMM. Just an offshoot with the name attached like Ultima Underworld/Martian Dreams or Wizardry: Nemesis.
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February 10th, 2007, 18:35
Isn't "Jump the Shark" only for TV shows?
I was being coy. Its being used increasingly for other things, in particular for politicians. jumptheshark.com has endless debates of just when specifically a TV show declines. as the webmaster says "Jumping the shark applies not only to TV, but also music, film, even everyday life. 'Did you see her boyfriend? She definitely jumped the shark.' You get the idea."

MM would be a good candidate for their kind of debates.

Also, I wanted an excuse to use the word coy. I keep thinking its a kind of fish.
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February 10th, 2007, 19:56
Originally Posted by Lucky Day View Post
Let me add the Gold Box games to the list. SSI was arguably good with nubmers but they were tedius and ugly. How many times can you use the same engine? I can't believe they sold so well.
Travesty!!! The gold box games were truly great!! They had without a doubt the best turn based combat engine and had some genuinely challenging battles. They weren't as good in general as the 2 buck rogers games(same engine - still wishing they made a 3rd one) but they had a couple of gems like secret of the silver blades and curse of the azure bonds. The savage frontier games were probably the worst, but I still found them somewhat enjoyable.
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February 10th, 2007, 22:02
Crusaders was released in 99 if I am not mistaken, and was developed by an external developer (3DO itself or someone else) and not New World Computing, it barely borrowed anything from the Might and Magic series, apart from the name (haven't played the game myself actually I've just read some articles over the years). While it was true that it is/was and offshot game and therefore cannot be blamed for the demise of the series all by itself, after all this time has passed we can see it was the first in a series of mistakes made by 3DO the then publisher of the series related to the M&M franchize. It really was the first of these off-shot games, and while this in itself in not a bad thing, the sheer quantity of them and bad quality, paired with the rushed out releases in the main games series, MMIX and HoMMIV, took turn for the worse. If the off-shots (Crusaders, Warriors, Legends, Cronicles) were all better than average games or actually surpisingly good made in their respective genres and/or had good M&M quality as well, things would probably very different these days, we would have had a proper MMIX and HoMMIV, and probably much more. I know this is quess work, but …
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February 10th, 2007, 23:36
Originally Posted by Lucky Day View Post
Crusaders of MM nearly killed the Franchise. Anyone remember it?
Uh, don't remind me. *takes dried frog pills*
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