Dungeon Siege 3 - Preview Roundup #2 - RPGWatch Forums
Your donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Dungeon Siege 3 - Preview Roundup #2

Default Dungeon Siege 3 - Preview Roundup #2

February 1st, 2011, 12:07
More Dungeon Siege 3 previews have hit the 'net, so here's a small collection.
From Ausgamers it sounds like their might be some decent exploration:
The whole fantasy setting here is absolute, with sporadically placed villages, forests, marshland, narrow ridge-lines over-looking valleys below from up on high and those all-important dungeons. My escapade took me through a few desolate villages and encampments before coming across a massive, derelict mansion. The mansion itself was unassuming, but being the exploratory gamer I am, I found a mass of hidden goodies and rooms, and a locked door that required a key… oh how it had me chomping at the bit for that key. But I was pressed into a more main-story oriented direction by my Ubisoft guide to get the most out of the demo, but damn if I donít want to get back and find that key.
Electric Pig suggests there's some sort of reputation system:
Players can choose to take part in new sub-quests given by villagers, or ignore them. One quest saw us volunteering to locate a mysterious creature said to be living in a nearby lake, with the aim of retrieving a tooth, as proof of its existence. Doing this successfully will grant you a reward should you choose to accept it. Decline said rewards and youíll be honoured for your generosity. Your reputation stays with you throughout. Perform negative actions, and villagers are less likely to help you out in future.
1Up is feeling some love:
Slaying foes fills up your focus meter, and using special abilities expends said focus -- so combat is a constant back-and-forth between regular combo attacks and abilities such as Shield Pummel or a Sword Charge. Each class has two stances that utilize distinct abilities (the sword-and-shield stance obviously can do the Shield Pummel, while I need to be in the two-handed-sword stance to use the Sword Charge). To add some variety, each special ability has two distinct proficiencies that you can develop -- such as a Shield Pummel that stuns foes versus one that knocks them flat on their bottoms.
Again, it sounds simple and rudimentary, but that probably helps a lot in simply making the game work. Dungeon Siege 3 already has its gameplay loop and fundamentals feeling more solid than previous Obsidian games, and that's before I get to mess around with other classes, multiplayer, more abilities, or branching dialogue/story choices. At the moment, compared to other times I've played Obsidian games in a similar state, Dungeon Siege 3 simply looks and feels better.
…and grab some screens at My Gaming.

More information.
Dhruin is offline


Dhruin's Avatar
RPGWatch Team


Join Date: Aug 2006
Location: Sydney, Australia
Posts: 11,968
Mentioned: 0 Post(s)


February 1st, 2011, 12:07
That actually sounds surprisingly good. Don't get me wrong, I tend to enjoy Obsidian games a lot, but they're usually.. unpolished at best. According to these previews it sounds like DS3 is already looking pretty solid.

Should be interesting, looking forward to it.
Maylander is offline


Original Sin Donor


Join Date: Oct 2006
Location: Bergen
Posts: 6,794
Mentioned: 14 Post(s)
Send a message via MSN to Maylander
RPGWatch Forums » Comments » News Comments » Dungeon Siege 3 - Preview Roundup #2
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 16:12.
Powered by vBulletin® Version 3.8.10
Copyright ©2000 - 2017, vBulletin Solutions, Inc.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2017 DragonByte Technologies Ltd.
Copyright by RPGWatch