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Postprocess fix default for Unofficial Patch?
Postprocess fix default for Unofficial Patch?
February 2nd, 2011, 12:04
Hi everybody, I plan to release the 1.3 version of my Unofficial Precursors patch soon. Now I'm contemplating whether I should make the postprocess ATI fix default even for users who are not affected, just to make it easier for those that are. I tested it on my NVIDIA card and couldn't see much of a difference except that the flashlight is brighter which isn't much of a bad thing. Any other issues to consider?
Unofficial Patcher
February 2nd, 2011, 15:36
I would put the ATI fix in so it ain't a hassle for those who need it.
If it doesn't affect others they shouldn't have a problem with it.
If it doesn't affect others they shouldn't have a problem with it.
February 2nd, 2011, 19:53
Agreed.
What about the mouse acceleration thing? Are we agreed that no one in their right mind likes it? Or is that still a personal preference up for debate?
Here's a snippet from the old forum:
http://board.deep-shadows.com/index.php?showtopic=1406
What about the mouse acceleration thing? Are we agreed that no one in their right mind likes it? Or is that still a personal preference up for debate?
Here's a snippet from the old forum:
http://board.deep-shadows.com/index.php?showtopic=1406
Originally Posted by badmofoAlthough I personally did not follow the advise of disabling motion blur. I love motion blur. ;-)
In VideoOptions.ini:
SMOOTHFPS=1
RENDERLAG=1
LIMITFPS=60
DISABLE_ROTATION_MOTION_BLUR=1
In ControlSettings.ini
Keyboard Sensitivity=0.000000
Mouse K2=0.000000
Last edited by bradleypariah; February 2nd, 2011 at 20:08.
February 2nd, 2011, 21:30
I would put it as optional file? Not as mandatory part!
Why?
Because it's workaround that disables some buggy postprocessing effects. For example, flashlight works great for nvidia users, because all postprocessing effects work properly, but with postprocessing "fix" it's as much buggy as with ATI cards (high brightness that makes it impossible to see anything with it turned on on broad daylight).
In short, it affect others, without issue, negatively.
Why?
Because it's workaround that disables some buggy postprocessing effects. For example, flashlight works great for nvidia users, because all postprocessing effects work properly, but with postprocessing "fix" it's as much buggy as with ATI cards (high brightness that makes it impossible to see anything with it turned on on broad daylight).
In short, it affect others, without issue, negatively.
Watcher
February 2nd, 2011, 22:38
Originally Posted by bradleypariahThe next official patch from GFI will be based on my resource file and the Russian 1.1 engine files, so expect the mouse acceleration option to be included.
What about the mouse acceleration thing? Are we agreed that no one in their right mind likes it? Or is that still a personal preference up for debate?
As for the postprocess fix, I tested it on a NVIDIA card and the flashlight was a little bit bright but nothing more. I'll add how to remove it to the readme.
Unofficial Patcher
February 2nd, 2011, 22:55
It's hardly "a little".
Flashlight is much more useful with correct postprocessing, since you'll actually be able to see something if you turn it on in bright light (in bright places it would have very faint, almost invisible lighting, but in dark it would have very bright lighting).
P.S.
This affects bit more White Gold users, since nights there are long and very dark, plus shooting with a firearms emits a light, which could lead to "blindness" if you use flashlight with ATI fix (and not seeing anything if you don't).
P.P.S.
I tried experimenting and was never able to make new postprocessing effect that would sumlate correct flashlight lighting. A pity…
Flashlight is much more useful with correct postprocessing, since you'll actually be able to see something if you turn it on in bright light (in bright places it would have very faint, almost invisible lighting, but in dark it would have very bright lighting).
P.S.
This affects bit more White Gold users, since nights there are long and very dark, plus shooting with a firearms emits a light, which could lead to "blindness" if you use flashlight with ATI fix (and not seeing anything if you don't).
P.P.S.
I tried experimenting and was never able to make new postprocessing effect that would sumlate correct flashlight lighting. A pity…
Watcher
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Postprocess fix default for Unofficial Patch?
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