|
Your donations keep RPGWatch running!
Dragon Age 2 Play thread
March 25th, 2011, 20:50
Well Fenris ain't better, see him been a traitor under my eyes and see him tell the mad women I was lying about a mage not really dead. Ouch he will pay that the high price.
SasqWatch
March 25th, 2011, 22:48
Originally Posted by DasaleYeah, he sold me out there too… and then he SPOILER turned on me at the end of the game, which made the final battle a bit tougher. I like that kind of thing though, Justice turning on me for sparing the Architect was the best part of Awakening.
Well Fenris ain't better, see him been a traitor under my eyes and see him tell the mad women I was lying about a mage not really dead. Ouch he will pay that the high price.![]()
March 25th, 2011, 23:18
Fenris never betrayed me…
(I wasn't romancing him, but friendship was at 100%).
(I wasn't romancing him, but friendship was at 100%).
SasqWatch
Original Sin Donor
March 26th, 2011, 00:39
Originally Posted by azarhalI took back an old save and it's been a pure pleasure to betray him:
Fenris never betrayed me…
(I wasn't romancing him, but friendship was at 100%).
Spoiler – SPOILER
But well after get rid of him and having no choice but Aveline I wanted keep for a replay, I restart again from my last save with Fenris back.

Now I am with the game it turned to be a bit similar to DAO, I end not liking almost all of companions. I finally understood Fenris isn't really mysterious but just hateful, paradoxically he even made me appreciate more Zevran that I never appreciate that much. Isabella well is Isabella I haven't tried her fully but I doubt she will be a satisfying companion. Carver well is Carver and anyway you can't use him for long. Anders forced me help him blindly without to explain anything, anyway he is too mad for my taste with his justice. I haven't tried Sebastian but I doubt I'll appreciate him. I felt disappointed by the Merrill final quest and overall by Merrill. So this let only Varric but all in all his personality is too neutral or subtle so it ends not be really attaching. And also Aveline I experiment a bit but not that much I hope she won't disappoint me as a full time companion.
And overall once more like in DAO, for me it shows Bioware don't know build attaching companions.
SasqWatch
March 26th, 2011, 04:00
Am i missing something with crafting. It just cost me 37 silver and some odd bronze to craft an elfroot potion. Then i went to the herbalist and he was charging 36 silver 52 bronze for one. Whats the point in crafting? am I doing it right?
Guest
March 26th, 2011, 05:10
Originally Posted by sakichopThe stores have a limited supply. If you want a lot of elfroot potions, which you will if you play on hard or nightmare, then you will need to craft them. It's not really crafting though, it costs no resources, you just find the resources and can then "order" as many potions as you want.
Am i missing something with crafting. It just cost me 37 silver and some odd bronze to craft an elfroot potion. Then i went to the herbalist and he was charging 36 silver 52 bronze for one. Whats the point in crafting? am I doing it right?
Streamlining!
March 26th, 2011, 05:25
So crafting is no more than buying potions online and having them sent to my house, after I find all the components and tell them where they are so they can sell them back to me. BUMMER
Guest
March 26th, 2011, 05:52
Originally Posted by sakichopYeah. And they teleport them to you instantly, using Mass Effect technology hidden in the chantry basement.
So crafting is no more than buying potions online and having them sent to my house, after I find all the components and tell them where they are so they can sell them back to me. BUMMER
March 26th, 2011, 07:25
Originally Posted by DoctorNarrativeThey might as well…I would love to see Hawke and Shepard stroll into town, hit on some alien chicks, make a few "dark and gritty" friends, and kick some ass with the combined power of their awesome buttons. And co-op! One player could be Hawke, and a friend could be Shepard!
I would actually strangely admire the balls it would take for Bioware to link those series somehow.
On second thought, I should have never said that…EA might think that would make for a great expansion.
March 26th, 2011, 08:17
Sorry for all the questions but it there a way to see the stats of your kills like in dao? such as how may each has party member has killed and such.
Guest
March 26th, 2011, 09:11
Originally Posted by DoctorNarrativeWhen you move from an area to another you teleport. Ie you constantly teleport, some talent are teleporting, some enemy teleports.
Yeah. And they teleport them to you instantly, using Mass Effect technology hidden in the chantry basement.

Myself I enjoyed the new resources collecting, it gives xp reward, it's a limited task and not a constant repetition (the truth is in DAO you end buy those you really want use in mass). And in DAO you had already to pay even with the resources found.
SasqWatch
March 26th, 2011, 09:12
SasqWatch
March 26th, 2011, 21:14
Oh like the old "pause for ten seconds and whip up a batch of 6 healing potions while out in the middle of the wilderness or deep underground" was so superior in a role play sense. In DA1 you could buy basically unlimited amounts of Elfroot from a vendor and 50 empty vials and have your own inta-potion production line anywhere you wanted. Just slam 'em down during combat, you can make plenty more down here in the Deep Roads!
All video games have reality-breaking conventions in them (they are games after all… consider the unlimited inventory in those "hardcore RPG" Gothic games). Does every game with swords in it need to include virtual flower-picking just to stay pure as an RPG? Sheesh.
Disclaimer before I get jumped on - DA2 is only an OK game so far in my opinion, but the amount of silly criticism it gets far eclipses the genuine criticism it deserves.
All video games have reality-breaking conventions in them (they are games after all… consider the unlimited inventory in those "hardcore RPG" Gothic games). Does every game with swords in it need to include virtual flower-picking just to stay pure as an RPG? Sheesh.
Disclaimer before I get jumped on - DA2 is only an OK game so far in my opinion, but the amount of silly criticism it gets far eclipses the genuine criticism it deserves.
Last edited by Ovenall; March 26th, 2011 at 21:25.
March 26th, 2011, 21:24
Originally Posted by azarhalSo far, I agree with you. I liked Leliana for example, but the manner in which their stories were revealed was terrible. You could go to camp and basically interrogate every one of them, and they'd just spill their guts and expound on and on about themselves. DA1 characters were good, and the writing was great, but the presentation was awful.
I actually like DA2 companions more than the DAO ones. Show that people don't like the same thing.
March 26th, 2011, 21:40
March 26th, 2011, 21:51
Originally Posted by OvenallI think that the reason why crafting is criticized is that it's yet another gameplay element that was already lacking in DA:O, and rather than expand on it or make it a better, improved part of the game, it was ridiculously "streamlined" to the point of irrelevance. It reminds me of the removed skills - they were mediocre and didn't have much effect on gameplay, causing non-combat skills to ultimately be more of an annoyance than a worthwhile part of DA:O. But Bioware's lazy solution was to simply gut the non-combat skills entirely, rather than come up with a solution to flesh them out and turn them into an improved aspect of the game. This is regression, and I think that criticizing these elements are perfectly valid and not silly at all because all of these minor flaws really begin add up over the course of the game. A lot of games - even great ones - have at least a few mediocre elements within them, so I see your point, but they make up for their shortcomings by having a lot of depth elsewhere.
Oh like the old "pause for ten seconds and whip up a batch of 6 healing potions while out in the middle of the wilderness or deep underground" was so superior in a role play sense. In DA1 you could buy basically unlimited amounts of Elfroot from a vendor and 50 empty vials and have your own inta-potion production line anywhere you wanted. Just slam 'em down during combat, you can make plenty more down here in the Deep Roads!
All video games have reality-breaking conventions in them (they are games after all… consider the unlimited inventory in those "hardcore RPG" Gothic games). Does every game with swords in it need to include virtual flower-picking just to stay pure as an RPG? Sheesh.
Disclaimer before I get jumped on - DA2 is only an OK game so far in my opinion, but the amount of silly criticism it gets far eclipses the genuine criticism it deserves.
| Thread Tools | Search this Thread |
|
|
All times are GMT +2. The time now is 05:59.
