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Default Indie RPGs - Timelapse Vertigo

April 24th, 2011, 06:45
Timelapse Vertigo is an independant game currently being developed. It's set in the distant future where life on the Earth's surface has become unlivable. As a result humanity has been forced underground. They now live in vast metro station-states.

You are one of these denizens and are about to be caught up in a secret conflict between opposed factions of the Underrail while they vie for Humanity's last chance for hope.

Features:
  • Great character customization possibilities through stats, skills, feats, items and more that allows for many different play-styles
  • Challenging dynamic real time combat that utilizes weapons, energy shields, grenades, psi abilities and more
  • Vast underground world to explore: city states, abandoned building complexes, natural caverns, secret areas and more.
  • Elaborate item crafting system
There is an alpha demo video of the game available. Bear in mind that the footage taken from the game is still a work in progress. Placeholders are being used for character models as well as some icons and effects:



There are more screenshots here and a dev log that is updated frequently.
More information.
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Last edited by skavenhorde; April 24th, 2011 at 09:12.
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April 24th, 2011, 06:46
I like the setting. It's Arx Fatalis in the future
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April 24th, 2011, 08:54
Yeah, or a sort of 'Fallout on the rocks'. I'm looking forward to this!
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April 24th, 2011, 12:10
Last week I was actualy thinking : "What, if humanity had to live in underground railway stations ?"

That was when I was standing in one, waiting for the tram.
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April 24th, 2011, 13:13
Thanks for the link. Looks pretty interesting. Like the character system with no character classes, stats that don't change much during the game, lots of skills that do (oh, look at all those sweet skills!), and feats to top it all off. Very nice. Too bad the combat system looks a bit iffy. If only it would have been turn-based! Anyway, looks interesting and will definitely give it a go if/when the dev finishes the game.

Originally Posted by skavenhorde View Post
I like the setting. It's Arx Fatalis in the future
Yeah, or like Metro 2033 spliced with RPG goodies. http://www.metro2033game.com/en

Good to see a non-fantasy RPG in the works. We sure don't get too many of them. The setting seems interesting, but a lot depends on the execution. It has these "sort of/kind of" echoes of Fallout and System Shock, and if it reaches even half-way of those giants, I'll be one happy camper.
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April 24th, 2011, 13:59
Originally Posted by Lurking Grue View Post
Looks pretty interesting. Like the character system with no character classes, stats that don't change much during the game…
Lol for me that's more weak points.

But for classes it's more for party. Ha well, not only, let take an example, Torchlight, 3 different classes, try merge that into a single system and you end in ton of middle decision and can't force as many different builds because strongest skills will drag all the focus.

I do agree the fights seems not good. Have the character almost never move just show there's something wrong at this step of the design.
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April 24th, 2011, 20:32
Thanks for pointing this out it looks right up my alley. Bookmarked the site.
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April 24th, 2011, 20:37
No, problem at all. When I saw the video I was like Lurking Grue….drool…all those beautiful skills and then feats on top of that. Then at the bottom I got a glimpse of the social skill Surprised me with those.

I'm eager to see how this one turns out. Hell I could live with the blocky characters. They have a certain charm to them and really are not as bad as some graphics I've seen. Basic, yes, but bad, no.
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April 25th, 2011, 04:03
Better graphics is always a plus but the important thing is gameplay as I am sure you agree. This game won't be as sexy as Dead State, but it looks like it will scratch that same Fallout itch.
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April 25th, 2011, 21:08
I think this game looks very nice, I am definitely going to keep it on my radar.

Now, I know I am biased. I like turn based combat much better than real time. But I also enjoy some real time games, and some games, depending on genre, engine, etc may even call for real time. But man, if I have ever seen a game that just screams to be turn based this is it. How they decided to go with real time combat with that combination of stats, skills, feats, genre, indie status, engine, and graphics is a complete mystery to me. This game should be turn based, no question about it. (IMO of course)
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