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Default Vanguard - interview @ New York Times.

February 14th, 2007, 16:06
Regestration is required for the interview, but if you want to read it and not regester you can try BugMeNot.

Here's a sample.
The game was EverQuest, the unlikely brainchild of young fantasy fans including Brad McQuaid who had been toiling away in an obscure division of Sony. By 2001 EverQuest, with Mr. McQuaid as producer, had almost 500,000 players, each paying a tidy $15 a month for the thrill of spending hours many, many hours for some immersed in a virtual world.
Getting to it from Google link maybe easiest, since I was logged in if I try to post my link you will get redirected, so try this if your intrested.
Trust me, most of the names I have been called you can't translate in any language…they're not even real words as much as a succession of violent images.
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