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CDPR Defends Difficulty
July 15th, 2011, 19:47
Originally Posted by TheSiskoThe mainsteam perhaps, but I really don't think the majority of Watch members fall into that category.
Reading this thread I get the impression that most people (or an imagined "mainstream" that must be catered to) will quit and delete a game which features any sort of tactics or strategy - since most of them apparently can't stand to die more than once or twice in a game.
July 15th, 2011, 23:34
Originally Posted by JDR13Well, I guess what I find more irritating is people who say "They made a mistake by not catering to the mainstream" - as if there's not even enough potential gamers left to buy a game that presents any form of challenge. And Witcher 2 is already a very simple game with simple mechanics.
The mainsteam perhaps, but I really don't think the majority of Watch members fall into that category.
I'd bring up the argument that far more complex and difficult RPG's have sold far more than Witcher 2 in the past, but I know what the response will be: "That was a different era, modern gamers bla bla… this is the best we can get etc."
No wonder we don't get any complex RPG's if their fans have become apologists who buy anything anyway, and even defend the lack of depth.
July 15th, 2011, 23:46
Originally Posted by TheSiskoI agree with you 100% there. Unfortunately, I think we might be in the minority with that opinion.
Well, I guess what I find more irritating is people who say "They made a mistake by not catering to the mainstream" - as if there's not even enough potential gamers left to buy a game that presents any form of challenge. And Witcher 2 is already a very simple game with simple mechanics.
Originally Posted by TheSiskoWhat action-RPGs that were far more difficult than The Witcher 2 sold far more? I'd be curious to see that list.
I'd bring up the argument that far more complex and difficult RPG's have sold far more than Witcher 2 in the past, but I know what the response will be: "That was a different era, modern gamers bla bla… this is the best we can get etc."
No wonder we don't get any complex RPG's if their fans have become apologists who buy anything anyway, and even defend the lack of depth.
As far as fans being apologists who defend lack of depth, where are you seeing that? I don't visit many other fourms, but I certainly don't see many poeple who fit that description here.
July 15th, 2011, 23:53
Originally Posted by JDR13Perhaps not "far more difficult", but Diablo 2 and Morrowind certainly have a lot more depth and complexity.
What action-RPGs that were far more difficult than The Witcher 2 sold far more? I'd be curious to see that list.
As far as fans being apologists who defend lack of depth, where are you seeing that? I don't visit many other fourms, but I certainly don't see many poeple who fit that description here.I see it several times in this thread.
I agree with you 100% there. Unfortunately, I think we might be in the minority with that opinion.I'm pretty sure the minority with that opinion can support a game financially. But certainly the perception is that they can't and therefore we should make do with lesser games.
July 15th, 2011, 23:53
I don't think harder and more complex games sold more copies in the past. However, I do think that there was a time when the percentage of the audience that bought these games, was much higher than it is today.
Guest
July 15th, 2011, 23:55
Perhaps not "far more difficult", but Diablo 2 and Morrowind certainly have a lot more depth and complexity.Ehm, what?
Diablo 2, to some degree, can be argued to be complex in a certain way.
But if we're talking about combat mechanics - then Morrowind is about as shallow as they come. It's literally point and click with zero tactical/strategic consideration.
The Witcher 2 is of godlike complexity in comparison.
Guest
July 15th, 2011, 23:56
Diablo 2 and Morrowind are both *completely* different styles of games compared to TW2. I thought you were going to offer a comparison of something similar. Morrowind isn't even an action-RPG, at least not to most people.
@DArtagnan- How dare you reply before me.
@DArtagnan- How dare you reply before me.
July 15th, 2011, 23:57
Originally Posted by DArtagnanYou don't think Morrowind and Baldur's Gate sold more than Witcher 2?
I don't think harder and more complex games sold more copies in the past.
However, I do think that there was a time when the percentage of the audience that bought these games, was much higher than it is today.Not really. The large majority of gamers around 2000 were buying titles like "Mario Kart" and "The Sims". The difference was that there were plenty other developers who didn't try their best to turn their games into copies of those games. Unlike today, were it seems developers of niche games must all catch that "CoD"-audience.
July 16th, 2011, 00:08
Originally Posted by TheSiskoWe'll know when The Witcher 2 releases on consoles. It wouldn't be a fair comparison otherwise. But Morrowind is neither more complex, nor harder than TW2 - to my mind.
You don't think Morrowind and Baldur's Gate sold more than Witcher 2?
Baldur's Gate? I'm not sure of the numbers. You could be right, but it would represent the exception.
Not really. The large majority of gamers around 2000 were buying titles like "Mario Kart" and "The Sims". The difference was that there were plenty other developers who didn't try their best to turn their games into copies of those games. Unlike today, were it seems developers of niche games must all catch that "CoD"-audience.I'm not talking about the majority as such - just the percentage, and I guess I'm a little further back in the past than you are. Probably around the mid-nineties, when I think the genre stopped evolving - and in many cases started devolving.
I don't think you could make a "Baldur's Gate" type game today, and expect a similarly large percentage of RPG fans to buy it.
Games like Oblivion and the upcoming Skyrim win - because they're so accessible and shallow in terms of mechanics.
So, to use some fished-out-of-the-blue numbers for demonstration, I think a good ~90% of RPG fans will buy Skyrim today, but only around 30-40% would buy a game with Baldur's Gate levels of complexity and accessibility. Something like Age of Decadence will demonstrate once it's released.
In 1998 - I'm pretty sure 80-90% of RPG fans bought Baldur's Gate.
Guest
July 16th, 2011, 00:10
OK, I'm convinced. The Witcher 2 is a modern "AAA" cinematic RPG, and as such it's normal with only 5 spells throughout the game and a character system that barely affects the gameplay.
If it had any more depth, it would flop commercially as it already lacks an in-depth tutorial explaining difficult-to-grasp concept, such as having to block and roll to avoid hits, which makes the game too difficult for many gamers who delete the game after dying several times on some fights.
Better?
If it had any more depth, it would flop commercially as it already lacks an in-depth tutorial explaining difficult-to-grasp concept, such as having to block and roll to avoid hits, which makes the game too difficult for many gamers who delete the game after dying several times on some fights.
Better?
July 16th, 2011, 00:13
Originally Posted by TheSiskoYou need to be a little consistent. You started with "far more difficult and complex".
You really believe that Witcher 2, as a game, has more depth than Morrowind?
Then you said "depth and complexity".
Now you focus on depth exclusively.
I need to know EXACTLY what you're asking me here.
Depth is not quite clear unless defined. Depth in terms of scope? Then Morrowind wins.
Depth in terms of gameplay mechanics? Witcher 2 wins.
Depth can be many things, really.
Guest
July 16th, 2011, 00:18
Originally Posted by DArtagnanAnd those percentages are useful how? Just because both labels themselves RPG's doesn't mean they are the same types of games.
So, to use some fished-out-of-the-blue numbers for demonstration, I think a good ~90% of RPG fans will buy Skyrim today, but only around 30-40% would buy a game with Baldur's Gate levels of complexity and accessibility. Something like Age of Decadence will demonstrate once it's released.
In 1998 - I'm pretty sure 80-90% of RPG fans bought Baldur's Gate.
Skyrim is an first-person open-world action-adventure. Baldur's Gate is a party-based tactical RPG. In 1997, ~90% of gamers bought "Mario Kart" and maybe around 1% bought Fallout, yet it was profitable enough to warrant a sequel.
July 16th, 2011, 00:19
Originally Posted by TheSiskoEhm, what? Did you even play the game?
OK, I'm convinced. The Witcher 2 is a modern "AAA" cinematic RPG, and as such it's normal with only 5 spells throughout the game and a character system that barely affects the gameplay.
Pretty much every single power in the separate trees has a SIGNIFICANT affect on the gameplay. It's one of the best implementations of powers I've seen, precisely because your choices matter so much.
The amount of spells is entirely consistent with the character of the books and the previous games. They can also be modified and enhanced.
Geralt is not a mage.
If it had any more depth, it would flop commercially as it already lacks an in-depth tutorial explaining difficult-to-grasp concept, such as having to block and roll to avoid hits, which makes the game too difficult for many gamers who delete the game after dying several times on some fights.If you're trying to say that more complexity means fewer copies sold - then we agree.
Better?![]()
However, if you want me to call The Witcher 2 shallow or "typically mainstream" - then you'd have better luck getting Bioware to understand the value of avoiding the cliché or getting Bethesda to understand gameplay mechanics.
Guest
July 16th, 2011, 00:22
Originally Posted by TheSiskoThey're useful for demonstration purposes, as I pointed out.
And those percentages are useful how? Just because both labels themselves RPG's doesn't mean they are the same types of games.
Skyrim is an first-person open-world action-adventure. Baldur's Gate is a party-based tactical RPG. In 1997, ~90% of gamers bought "Mario Kart" and maybe around 1% bought Fallout, yet it was profitable enough to warrant a sequel.
No, I don't think 1% of RPG fans bought Fallout.
It's not rocket science, really.
Today we have less enthusiast gamers - PERCENTAGE-WISE - then we did in the mid-nineties.
Guest
July 16th, 2011, 00:25
Originally Posted by TheSiskoThat doesn't even make sense. Paradox can exist without making huge hits, and Angry Birds-clones are being made by the truck-load as we speak, precisely because people believe complexity is a killer.
I hope you mean "potentially fewer" copies sold, otherwise everyone would be millionaires making "Angry Bird"-clones and companies like Paradox wouldn't exist.
In any case, it's pretty obvious what I meant without becoming obsessively pedantic about it.
Guest
July 16th, 2011, 00:32
Originally Posted by DArtagnanI don't agree. In 1997, the best selling console games sold around 10 million copies while niche PC games typically sold around 100k-500k copies. In 2011, the best selling console games sell around 20 million copies while niche PC games typically sell 0.5-1 million copies.
Today we have less enthusiast gamers - PERCENTAGE-WISE - then we did in the mid-nineties.
The key difference between the eras is that a lot of former niche developers are "mainstreaming" their games today in an attempt to sell more, while in the 90's the two groups were more separated.
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