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Fallout 1 - How I know I'm a Retard
June 29th, 2011, 01:00
I'm tried running with the hi-res mod and I can't control the game very well. Its hard to select stuff, hard to even see fine details.
Then I dropped to 1024x768. Now I can see stuff. But I still can't control the game worth a damn! It took me 5 minutes to get the click on the computer in the opening sequence. I can't figure out how to use the combat round. I can't figure out how to target anything. I just keep clicking the rats until I get the target icon and he shoots. Then I have more round time and I don't know how to use the time so I hit end round.
Mind you I finished ToEE so I get the concept of turn based. I don't know if anyone can even help here, I'm just astonished I can't get anything done in Fallout. Its pathetic!
Then I dropped to 1024x768. Now I can see stuff. But I still can't control the game worth a damn! It took me 5 minutes to get the click on the computer in the opening sequence. I can't figure out how to use the combat round. I can't figure out how to target anything. I just keep clicking the rats until I get the target icon and he shoots. Then I have more round time and I don't know how to use the time so I hit end round.
Mind you I finished ToEE so I get the concept of turn based. I don't know if anyone can even help here, I'm just astonished I can't get anything done in Fallout. Its pathetic!
--
"For Innos!"
"For Innos!"
June 29th, 2011, 01:12
Going off memory you select different actions through the big block thing with your weapon on it and your action point dots.
Also, if you right click the mouse on screen it changes the icon to different icons that do different things (like pickpocket), left clicking performs that action. But I could be wrong as i haven't played one or two in a couple years.
Also, if you right click the mouse on screen it changes the icon to different icons that do different things (like pickpocket), left clicking performs that action. But I could be wrong as i haven't played one or two in a couple years.
Banned
June 29th, 2011, 04:49
It it definitely awkward and tedious. After playing FO1 and finishing FO2 I was very tired of the combat, especially with the lack of control over followers, and their poor AI. It makes POR2 look like high tactics.
June 29th, 2011, 05:13
I only played it for a few minutes but I was actually getting sort of bored. The travel system between grids and the movement, controls… I guess I was expecting something more like the Infinity engine games. It is a classic though… I need to give it a fair shot. Is there any way to start combat and have the initiative??? Waiting for rats to bite me gets old.
--
"For Innos!"
"For Innos!"
June 29th, 2011, 05:53
I think one of your stats (either speed or agility) increases you initiative.
June 29th, 2011, 06:55
Originally Posted by ToddMcF2002You can indeed pick a fight pre-emptively, if that is what you are asking. The details are foggy for me though
Is there any way to start combat and have the initiative???
I think you just left click your weapon window.. or maybe it's a red button that you click.Stick with the game!
June 29th, 2011, 08:28
Errr, from memory like Drithius said - don't you simply click on your equipped weapon - and then with the red crosshair, click on your desired target to begin fighting? I love the ability to do this by the way.
If you're smart with your movement and action points during your turn, you can move as such with rats so that they won't actually attack you and then you can pick them off at your leisure.
It's a great game mate, keep slugging it out.
If you're smart with your movement and action points during your turn, you can move as such with rats so that they won't actually attack you and then you can pick them off at your leisure.
It's a great game mate, keep slugging it out.
--
Diddledy high,
Diddledy low,
Come brave blood sheep,
You've a goodly way to go.
- Brilhasti Ap Tarj
Diddledy high,
Diddledy low,
Come brave blood sheep,
You've a goodly way to go.
- Brilhasti Ap Tarj
June 29th, 2011, 11:58
Fallout will (probably) grow on you, so don't give up. It is a great game, with a great setting and a great underlying rule system. Combat can be a bit awkward at times, but the game has so much going for it that it manages to remain great.
Also, when designing a character, make sure that you don't skimp on Int & Agi, the two most important stats (in my opinion). Int will open up a lot of dialogue options, and many skills are int-reliant.
Agi will give you more action points in combat, which is vital, in particular if you don't make a Cha-beast.
Also, when designing a character, make sure that you don't skimp on Int & Agi, the two most important stats (in my opinion). Int will open up a lot of dialogue options, and many skills are int-reliant.
Agi will give you more action points in combat, which is vital, in particular if you don't make a Cha-beast.
June 29th, 2011, 12:14
I just started a new playthrough this week. I didn't use the high-res patch but do use the following mods:
Save often.
Remember to take with some rope for the first vault btw and don't go cheap on the stimpaks.
Here's my ratkiller which aims to be a sharpshooting thieving scientist:
1. TeamX Patch 1.2 - "The primary objective of this patch is to incorporate into the US version of the game, bug fixes available for later European releases only. This includes executables and several scripts."Concerning combat I always position myself at max-range from a mob and wait for it to detect and attack me. That way it'll use up its action points traveling towards me arriving at my feet when its my turn. When a new round starts I have the first initiative.
2. Fallout Children Patch - "This handy little patch brings children back to the Fallout 1.2 UK version."
3. TeamX Patch 1.3.4 - "The primary objective of this patch is to fix bugs still present in the latest
official version of the game."
4. TeamX NPC Mod (f1npcmod) - Various NPC changes. "Ian, Katja and Tyho can gain up levels (1 per players 4), change armor and combat tactics. Dogmeat can be ordered to wait."
Save often.Remember to take with some rope for the first vault btw and don't go cheap on the stimpaks.

Here's my ratkiller which aims to be a sharpshooting thieving scientist:
Code:
FALLOUT
VAULT-13 PERSONNEL RECORD
23 December 2161 0510 hours
Name: East Age: 35 Gender: Male
Level: 03 Exp: 4,400 Next Level: 6,000
::: Statistics :::
Strength: 04 Hit Points: 035/035 Sequence: 04
Perception: 09 Armor Class: 013 Healing Rate: 01
Endurance: 04 Action Points: 07 Critical Chance: 005%
Charisma: 05 Melee Damage: 01 Carry Weight: 125 lbs.
Intelligence: 08 Damage Res.: 020%
Agility: 05 Radiation Res.: 008%
Luck: 05 Poison Res.: 020%
::: Traits ::: ::: Perks ::: ::: Karma :::
Earlier Sequence Reputation (General) 9
::: Skills ::: ::: Kills :::
Small Guns ….. 076% Radscorpions … 009
Big Guns ……. 015% Rats ……….. 036
Energy Weapons . 015%
Unarmed …….. 069%
Melee Weapons .. 059%
Throwing ……. 045%
First aid …… 070%
Doctor ……… 023%
Sneak ………. 030%
Lockpick ……. 061%
Steal ………. 025%
Traps ………. 027%
Science …….. 050%
Repair ……… 040%
Speech ……… 035%
Barter ……… 030%
Gambling ……. 035%
Outdoorsman …. 011%
::: Inventory :::
4x 10mm JHP 10x Flare 1x Lock Picks
3x 10mm AP 2x Stimpak 1x Rope
27x Bottle Caps 4x Antidote 1x First Aid Kit
1x .223 FMJ 1x Dynamite 2x Grenade (Frag)
1x 10mm SMG 1x Crowbar 2x .44 magnum FMJ
1x Bag 2x Fruit 1x Knife
1x Spear 1x 10mm Pistol 1x Leather Jacket
Total Weight: 78 lbs.
Last edited by hishadow; June 29th, 2011 at 12:25.
Level N+1
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