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Programming Language
July 9th, 2011, 13:58
Originally Posted by blatantninjaThey are game engines written by other people which you can use to make your own games. They are not programming languages but they are properly written in common languages like C++ or Java. So in order to use those engines, you will need to know the language they are written in.
Can you expand on those? Do they each have their own language?
Think of them as advanced libraries (they are much more than that)
July 9th, 2011, 15:58
I wish bethesda would make their tools (maybe the second to last generation) available for commercial "mod" teams doing "premium modules" so to speak. With the Construction set tools and source code access, small teams could relatively quickly make games, focussing on content creation.
July 10th, 2011, 22:10
Can you expand on those? Do they each have their own language?They have a lot of tools which enables you to get far without programming, but for example unity supports C#, C++, python and some other languages too.
It doesn't just save time on the graphics and sound, side, they have built in tools for everything you need to make and RPG, even an Isometric pack in case you want to make a isometric RPG. So you can spend time actually making your game instead of writing millions of lines of code with things people have done 100 000 of times before.
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