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Our 1st game is done - yay!
August 11th, 2011, 22:42
It started as a 'holiday project' but ended up being 18 months in dev. in between our real jobs.
Its a scrabble variant with a lot more depth (well, we hope). Our first review is in:
http://toucharcade.com/2011/08/07/sc…scrabble-wars/
it's only iPhone sadly - I did the back-end, C++ , but front end was Objective C (ugh! gnh! aieeee!) - didn't touch that. 95% of our bugs were (are?) animation sequencing issues. We didn't use Unity or any established framework/engine. Would be nice to put it on Android, but my friend who did the front-end/GUI stuff aged several years and is horrified at having to re-implement that. Bah! And to crown it all, you can't buy *any* entries in the Apple App store "Games" category from South Africa! Some issues with apple and game ratings. That's just crazy - so people we know have to jump through hoops, go via fake US accounts (or Kenya!) to get it. Supposedly Android games are not restricted in the same way - no idea why.
Its a scrabble variant with a lot more depth (well, we hope). Our first review is in:
http://toucharcade.com/2011/08/07/sc…scrabble-wars/
it's only iPhone sadly - I did the back-end, C++ , but front end was Objective C (ugh! gnh! aieeee!) - didn't touch that. 95% of our bugs were (are?) animation sequencing issues. We didn't use Unity or any established framework/engine. Would be nice to put it on Android, but my friend who did the front-end/GUI stuff aged several years and is horrified at having to re-implement that. Bah! And to crown it all, you can't buy *any* entries in the Apple App store "Games" category from South Africa! Some issues with apple and game ratings. That's just crazy - so people we know have to jump through hoops, go via fake US accounts (or Kenya!) to get it. Supposedly Android games are not restricted in the same way - no idea why.
August 11th, 2011, 23:16
Looks cool. I really like the concept. Yes I will freely admit I like some 'casual' games and in particular the sort of puzzle/RPG or puzzle/Simulation subgenre.
If you ever do get an Android version at some point I'd definitely grab it.
If you ever do get an Android version at some point I'd definitely grab it.
Keeper of the Watch
August 11th, 2011, 23:41
Congrats booboo. It sounds like you guys put a lot of work into that project. I hope it becomes popular enough to lead to more opportunities.
Last edited by JDR13; August 11th, 2011 at 23:54.
Reason: Grammar
August 12th, 2011, 09:31
Cool!
Looks pretty good, I must say. I have to admire any small team that can actually finish something. For that alone, you deserve kudos. If your game is any good - all the better
Looks pretty good, I must say. I have to admire any small team that can actually finish something. For that alone, you deserve kudos. If your game is any good - all the better
Guest
August 12th, 2011, 10:02
Wow, great! Hope it will do well, it sounds quite interesting!
As a side note: Damn, am I the only one here who is NOT a developer???
As a side note: Damn, am I the only one here who is NOT a developer???
August 12th, 2011, 10:31
My definition of a developer requires one to have actually developed something. So, I don't think there are that many here 
I'm certainly nothing more than a wanna-be developer.

I'm certainly nothing more than a wanna-be developer.
Guest
August 12th, 2011, 10:49
It just surprises me that more and more people on these boards are revealed to be programmers, and how many actually are involved or dabble in makeing a game. More power to y'all.
August 12th, 2011, 13:38
This really was something of an educational experiment - both myself and my friend teach some game design courses amongst our regular CS topics. We decided that we
should really write a game if we wanted to hold forth about creating them. So, voila!
should really write a game if we wanted to hold forth about creating them. So, voila!
August 12th, 2011, 15:16
Originally Posted by boobooIts certainly a great way to inject yourself into game development. I know of atleast one from my town who helped build courses in graphic design and modelling, then after some years with the help of a grant and a Nintendo license setup a company.
This really was something of an educational experiment - both myself and my friend teach some game design courses amongst our regular CS topics. We decided that we
should really write a game if we wanted to hold forth about creating them. So, voila!
I'm curious about the 2$ price. Don't you need an insane amount of sales to make any money off it?
Level N+1
August 12th, 2011, 21:24
Originally Posted by hishadowI doubt we'll have anybody giving us pots of money anytime soon ;-) I actually like my regular job, so happy to keep on doing what I am - so this will never really get too 'serious' I suppose. We're planning to add async 2-player around Sept (once iOS5 comes along, and we have a short vac…famous last words) - so we're hoping that will bolster interest. But you're right $2 means you need to sell gazillions - but ultra-low prices are the accepted practice with iPhone Apps sadly! In fact, I'm pretty certain their are people who think even 99c is 'too much'. Once Apple have taken their cut, and our local taxes kick in, we're probably making 80c or so off a sale. So no, we're not going on a cruise anytime soon…. But it's been an interesting experience!
Its certainly a great way to inject yourself into game development. I know of atleast one from my town who helped build courses in graphic design and modelling, then after some years with the help of a grant and a Nintendo license setup a company.
I'm curious about the 2$ price. Don't you need an insane amount of sales to make any money off it?
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