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Too Retarded To Kill TW2 End-Game Boss
August 22nd, 2011, 01:03
Spoiler – My Spoiler End-Game Rant
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If I'm right but there is no wife around to acknowledge it, am I still right?
If I'm right but there is no wife around to acknowledge it, am I still right?
August 22nd, 2011, 01:20
…Do you mean Two Worlds 2 when you say TW2? Because I definitely don't recall
Spoiler – Spoiler
August 22nd, 2011, 01:59
Overall I liked Two Worlds 2, and so did my wife. But the end find was just as you pointed out: 40hours of building a character amounting to nothing. My wife got so frustrated with the end fight that she did not finish the game. Nothing wrong with games that have parts that are more arcade style, but they neglected to build up to it by have similar style events prior to the end fight. It wouldn't have been such a change of pace, and something of a let down, if was something I had encountered during other parts of the game.
Other than that I enjoyed the game as a archer character and I'm looking forward to playing again using only magic.
LB
Other than that I enjoyed the game as a archer character and I'm looking forward to playing again using only magic.
LB
Watcher
August 22nd, 2011, 02:26
If you're having trouble, go to an earlier save and get some good fire resistance and healing potions before the silly endgame. If you can survive a blast or two, it makes the endgame much easier. At max fire resistance, I could survive a blast and make sure to get a good hit on the dragon. Then I'd run out of range, heal up and do it again. 2W2 suffers from a boring tutorial area and a frustrating endgame, all of the middle is thoroughly entertaining.
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c-computer, r-role, p-playing, g-game, nut-extreme fan
=crpgnut or just
'nut @crpgnut
aka survivalnut
c-computer, r-role, p-playing, g-game, nut-extreme fan
=crpgnut or just
'nut @crpgnut
aka survivalnut
August 22nd, 2011, 03:16
I find most boss battles and end game sequences stupid and boring. I simply don't expect them to be enjoyable at all. I don't think TW 2 was much worse than a lot of them though you're absolutely right that your skills were useless.
I beat that the other day and the only way I could was to spam super health potions nearly constantly. I had a hundred of them. You also want to make sure you're at least level 40. I don't think fire resistance works at all. I used a 100 fire resistance and it did nothing.
A fine game I thought, I'm looking forward to the expansion. But I'm still rather exasperated that the single largest region on the map is cut off in single player.
I beat that the other day and the only way I could was to spam super health potions nearly constantly. I had a hundred of them. You also want to make sure you're at least level 40. I don't think fire resistance works at all. I used a 100 fire resistance and it did nothing.
A fine game I thought, I'm looking forward to the expansion. But I'm still rather exasperated that the single largest region on the map is cut off in single player.
August 22nd, 2011, 05:25
Well I ended up loading from a saved game. I used a soul patcher to get back 10 skill points then used all 10 skill points for elemental resistance.
Went and grabbed all the fire resistance gems I had come across and saved and put them in my inventory.
Went and purchased 150 super health potions and 10 100% fire resist potions.
Worked my way through, again, the final dungeon making my way ultimatley where you fight the end boss.
Just before going through the teleporter I re-gemmed my equipment with the fire resist gems that I have - though only have a few and they're not very high level.
End result is I'm a little bit beefier - I can at least take a full hit and not die but I have to spam my health potions.
The problem is, I'm just too retarded to hit the dragon with the catapult. After playing and beating Super Mario 64 fifteen years ago, I depleted all the twitch-gaming I had left for myself in this lifetime.
I just can't hit that stupid dragon with the catapult and the one or two times I do actually hit him I don't even see his HP go down at all. So this means I'd actually have to hit him quite a lot and I just don't have the wear-with-all to see it through with all the reloading I know I'll have to do to beat this guy.
I did enjoy the game as a whole - but I think I'll be checking reviews and user comments from now on specifically looking to make sure end-game sequences are not some huge departure from the core gameplay that requires twitchiness to win. No thanks if that's what I wanted there are plenty of FPS's out there.
Went and grabbed all the fire resistance gems I had come across and saved and put them in my inventory.
Went and purchased 150 super health potions and 10 100% fire resist potions.
Worked my way through, again, the final dungeon making my way ultimatley where you fight the end boss.
Just before going through the teleporter I re-gemmed my equipment with the fire resist gems that I have - though only have a few and they're not very high level.
End result is I'm a little bit beefier - I can at least take a full hit and not die but I have to spam my health potions.
The problem is, I'm just too retarded to hit the dragon with the catapult. After playing and beating Super Mario 64 fifteen years ago, I depleted all the twitch-gaming I had left for myself in this lifetime.
I just can't hit that stupid dragon with the catapult and the one or two times I do actually hit him I don't even see his HP go down at all. So this means I'd actually have to hit him quite a lot and I just don't have the wear-with-all to see it through with all the reloading I know I'll have to do to beat this guy.
I did enjoy the game as a whole - but I think I'll be checking reviews and user comments from now on specifically looking to make sure end-game sequences are not some huge departure from the core gameplay that requires twitchiness to win. No thanks if that's what I wanted there are plenty of FPS's out there.
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If I'm right but there is no wife around to acknowledge it, am I still right?
If I'm right but there is no wife around to acknowledge it, am I still right?
August 22nd, 2011, 05:29
Originally Posted by TheMadGamerNo worries - that seems to happen quite a lot since both titles can be abbreviated as "TW2!"
Yes, I mean Two Worlds 2 - sorry didn't click with me that TW2 could also mean The Witcher 2.
I was just confused, thinking that you were talking about The Witcher 2, and I began to worry about my memory since I had no recollection of the situation you described at the endgame; now it makes sense!The complaints about the endgame scenarios of Two Worlds 2 and Risen made me think of something: Are "epic, final boss-battles" really necessary for every game? Sure, sometimes a final boss battle makes sense within a story and can be a fun challenge, but it also seems like complacent (and perhaps lazy) game design to automatically throw in a final boss-battle. Surely there is a different/new way to provide a challenging, engaging, and satisfying end-game scenario without resorting to yet another endgame boss fight in every RPG - particularly when these scenarios are drastic departures from the core gameplay leading up to the final encounter and may not work well with every player's character build.
August 22nd, 2011, 05:37
Originally Posted by NerevarineThese are not the droids you are looking for!
…and I began to worry about my memory since I had no recollection of the situation you described at the endgame…

Originally Posted by NerevarineI don't think they're 'necessary' but I don't mind a good boss battle that sticks with the core gameplay.
Are "epic, final boss-battles" really necessary for every game?
It drives me nuts to play a CRPG and carefully build a character over 40 hours of gameplay (which for me represents 2 to 3 months of dedicated on and off playing) only to have the end game throw all that work out the window and give me somthing like a catapult - it's just stupid.
Risen did the same thing and it was a huge dissapointment. But since Risen's end game boss wasn't nearly such a twitch-fest like TW2's end game, I was able to eek out a victory on Risen. TW2 - I just don't have it in me to deal with this last boss battle - so I think I'm done.
THIS MAKES ME REALLY MAD
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If I'm right but there is no wife around to acknowledge it, am I still right?
If I'm right but there is no wife around to acknowledge it, am I still right?
August 22nd, 2011, 05:58
Originally Posted by TheMadGamerHaha, I am so this myself. I used to love Mario and all those old platform games, but now I'm like 'How the hell did I get through them again?'. I think that skill has just gotten away from me. That said, I never imagine all those years ago I will need such skill for an RPG of all things.
After playing and beating Super Mario 64 fifteen years ago, I depleted all the twitch-gaming I had left for myself in this lifetime.
Keeper of the Watch
August 22nd, 2011, 06:03
Originally Posted by TheMadGamerThese are not the droids I'm looking for… Move along…
These are not the droids you are looking for!![]()

Originally Posted by TheMadGamerYes, I'm fine with final boss battles too. When they are designed well and within the core gameplay mechanics in a way that's consistent with the 30-40 hours leading up to the boss fight, they can be a rewarding way to finish a game. But when they are implemented poorly, they can be a really poor way to finish a game and leave a bad last impression….
I don't think they're 'necessary' but I don't mind a good boss battle that sticks with the core gameplay.
It drives me nuts to play a CRPG and carefully build a character over 40 hours of gameplay (which for me represents 2 to 3 months of dedicated on and off playing) only to have the end game throw all that work out the window and give me somthing like a catapult - it's just stupid.
Originally Posted by TheMadGamer…and leave quite 'the mad gamer' in its wake
THIS MAKES ME REALLY MAD!![]()

Although final boss-fights are a tried-and-true method for endgame scenarios, I just think that it would potentially be really unique to have an endgame scenario that broke from the norm and did something completely different, maybe with the idea that there could be different scenarios based on a player's class/build or choices within the story. Might make for something more memorable than a "one-size-fits-all" endgame-boss fight, anyway.
Last edited by Nerevarine; August 22nd, 2011 at 09:37.
August 22nd, 2011, 10:12
Originally Posted by MotokiMotoki - hmm was that your name on the sign-in sheet at the 'super Mario 64 therapy group for completists?'
Haha, I am so this myself. I used to love Mario and all those old platform games, but now I'm like 'How the hell did I get through them again?'. I think that skill has just gotten away from me. That said, I never imagine all those years ago I will need such skill for an RPG of all things.![]()
My eyes were still both twitching but your name seems oddly familiar…
Yeah but seriously, beating Mario 64, for me, was super 64 hard as he'll. Haven't had the patience to do much of anything repetitive In a video game ever since. Though I don't regret the experience and had fun playing it - I just found myself totally done with that kind of gameplay ever since.
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If I'm right but there is no wife around to acknowledge it, am I still right?
If I'm right but there is no wife around to acknowledge it, am I still right?
August 22nd, 2011, 10:19
Originally Posted by NerevarineI think there are creative ways to make boss fights fresh and a little different without abandoning your character's build and core gameplay.
Although final boss-fights are a tried-and-true method for endgame scenarios, I just think that it would potentially be really unique to have an endgame scenario that broke from the norm and did something completely different, maybe with the idea that there could be different scenarios based on a player's class/build or choices within the story. Might make for something more memorable than a "one-size-fits-all" endgame-boss fight, anyway.
Consider wow and how your character may need to perform differently on certain boss fights. Wow is perhaps not the best example, but it's the only game I can think of right now that somewhat supports the idea I'm trying to convey here.
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If I'm right but there is no wife around to acknowledge it, am I still right?
If I'm right but there is no wife around to acknowledge it, am I still right?
August 22nd, 2011, 10:24
I wasn't an official member of the Mario Therapy group but I probably should have been! 
I think for me part of it was being burnt out and part was that sort of genre died out a bit. I can still play some of the retro indie platform action games but I have troubles forcing myself to get through the photorealistic shooting/slashing/repetitive action games these days.
I've also got far less time than I used to for game playing and have no qualms about turning the difficulty down or going online to look up strategies, solutions etc. In the old days I was stubborn and could literally spend hours replaying one area or enemy trying to find the best way to get past it through trial and error. To think about that now just boggles my mind. There is no way I am going to spend 3 or 4 hours trying one level. I'll just get my ass on Google!

I think for me part of it was being burnt out and part was that sort of genre died out a bit. I can still play some of the retro indie platform action games but I have troubles forcing myself to get through the photorealistic shooting/slashing/repetitive action games these days.
I've also got far less time than I used to for game playing and have no qualms about turning the difficulty down or going online to look up strategies, solutions etc. In the old days I was stubborn and could literally spend hours replaying one area or enemy trying to find the best way to get past it through trial and error. To think about that now just boggles my mind. There is no way I am going to spend 3 or 4 hours trying one level. I'll just get my ass on Google!
Keeper of the Watch
August 22nd, 2011, 12:57
Yes, it was a bit of a drag, but I did complete it. From what I recall, the key is to know when you can actually hit the dragon. Don't even attempt to hit it when he's flying straight forward - use that time to regenerate your health. The time to hit him is when he's flying sideways, shooting at the platform.
Took me a few tries, but I eventually got the hang of it. I agree that the fight is silly though, for the same reason the final boss in Risen is silly - all skills, abilities and talents get flushed down the drain.
Took me a few tries, but I eventually got the hang of it. I agree that the fight is silly though, for the same reason the final boss in Risen is silly - all skills, abilities and talents get flushed down the drain.
SasqWatch
Original Sin Donor
August 22nd, 2011, 15:39
Originally Posted by TheMadGamerIsn't the dragon boss fight bit a like raid boss from WoW?
Consider wow and how your character may need to perform differently on certain boss fights. Wow is perhaps not the best example, but it's the only game I can think of right now that somewhat supports the idea I'm trying to convey here.
It goes bit like hit the dragon, run out of fire and hit the dragon again till it dies.
"Running out of the fire" has nothing to do with you character build but "hit the dragon" has lot to do with your character build.
August 22nd, 2011, 15:46
Originally Posted by MaylanderThey are not really flushed down the drain.
Took me a few tries, but I eventually got the hang of it. I agree that the fight is silly though, for the same reason the final boss in Risen is silly - all skills, abilities and talents get flushed down the drain.
The dragon fight is typical boss fight from WoW, you are expected do certain "other things" along with your character build, gear etc. There is no way a level 1 character can kill that dragon even if the player knows when to hit the dragon, when to run out of fire etc.
I am happy to do the "other things" for boss fights since it makes them different from your standard fights. I would love it if they combine the "other things" into lore/story/quest. For example you read a book in the game and that will tell you how to fight the dragon etc.
August 22nd, 2011, 18:41
Originally Posted by lostforeverIt's similar in that the fight injects a mechanic outside your character build. It's just that it relies soley on that mechanic while abandoning all of your character's other abilities - except perhaps the amount of HP you have accumulated over the course of the game.
Isn't the dragon boss fight bit a like raid boss from WoW?
The experience should be the other way around where your abilities are tested with a modicum of other mechanics outside your character's abilities thrown in to mix things up a bit.
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If I'm right but there is no wife around to acknowledge it, am I still right?
If I'm right but there is no wife around to acknowledge it, am I still right?
August 22nd, 2011, 19:49
Originally Posted by TheMadGamerI actually thought that the "outside mechanics", made the fight difficult where by making my character build even more important. Up till that fight I never died(*), never used potions or hardly used any of the buffs or even used the "special attack".
It's similar in that the fight injects a mechanic outside your character build. It's just that it relies soley on that mechanic while abandoning all of your character's other abilities - except perhaps the amount of HP you have accumulated over the course of the game.
The experience should be the other way around where your abilities are tested with a modicum of other mechanics outside your character's abilities thrown in to mix things up a bit.
Then I got to the dragon and I died! Mainly because I did not know the "outside mechanics". Then I used the potion, buffs etc to increase my HP pool, so that any mistakes I make trying to avoid the fire is compensated.
You seems to dismiss HP very easily but many of the skills in the tree actually pump up your hp directly, increase regen of your hp or reduce the damage you take. The rest of the skills are about increase the damage you do. Apart from these what other abilities your character has which are important?
* This is a lie! I did die a few times at the start of game under normal difficulty setting but after I got about level 6 or 7, the game felt "easy" in normal setting.
August 23rd, 2011, 03:05
It's disappointing to hear that TWII ends like that, and I wish I hadn't read the spoilers in this thread. 
I still plan on getting the GotY edition with the add-on though. I'm interested in seeing how far they go with the pirate\boating themes in the expansion.
I generally don't get too bent out of shape by a crappy end boss anyways. It's too small a part of the overall experience to dwell on.

I still plan on getting the GotY edition with the add-on though. I'm interested in seeing how far they go with the pirate\boating themes in the expansion.
I generally don't get too bent out of shape by a crappy end boss anyways. It's too small a part of the overall experience to dwell on.
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